No aparece los objetos
#1

HOla quisiera que me ayuden porq no aparece los objetos cuando escojen el skin? aca una imagen



y aca el pawn.

PHP код:

#include <a_samp>
#include <streamer>
public OnFilterScriptInit()
{
    
printf"SPAWNSKIN" );
    return 
1;
}
public 
OnFilterScriptExit()
{
    
printf"SPAWNSKIN" );
    return 
1;
}
public 
OnGameModeInit()
{
CreateDynamicObject(19129, -1444.33, -935.67625.53,   0.000.000.00);
CreateDynamicObject(19129, -1444.32, -955.35625.53,   0.000.000.00);
CreateDynamicObject(19129, -1464.09, -935.68625.53,   0.000.000.00);
CreateDynamicObject(19129, -1464.06, -955.37625.53,   0.000.000.00);
CreateDynamicObject(8397, -1432.55, -945.48593.16,   0.000.000.00);
CreateDynamicObject(8397, -1432.62, -946.12593.16,   4.000.000.00);
CreateDynamicObject(8397, -1432.52, -947.08593.16,   8.000.000.00);
CreateDynamicObject(8397, -1432.25, -948.79593.16,   12.000.000.00);
CreateDynamicObject(8397, -1432.04, -950.04593.16,   16.000.000.00);
CreateDynamicObject(8397, -1432.18, -950.59593.16,   20.000.000.00);
CreateDynamicObject(3511, -1435.89, -964.52625.45,   0.000.000.00);
CreateDynamicObject(3511, -1435.83, -926.15625.45,   0.000.000.00);
CreateDynamicObject(8397, -1432.46, -944.80593.16,   -4.000.000.00);
CreateDynamicObject(8397, -1432.35, -944.14593.16,   -8.000.000.00);
CreateDynamicObject(8397, -1432.34, -943.21593.16,   -12.000.000.00);
CreateDynamicObject(8397, -1432.29, -942.29593.16,   -16.000.000.00);
CreateDynamicObject(8397, -1432.16, -941.27593.16,   -20.000.000.00);
CreateDynamicObject(19129, -1435.17, -935.67620.82,   0.00, -90.000.00);
CreateDynamicObject(19129, -1435.15, -955.48620.79,   0.00, -90.000.00);
CreateDynamicObject(7073, -1433.80, -923.96639.96,   0.000.000.00);
CreateDynamicObject(7073, -1434.09, -966.69639.96,   0.000.000.00);
CreateDynamicObject(3511, -1435.76, -928.11625.45,   0.000.000.00);
CreateDynamicObject(3511, -1435.97, -962.52625.45,   0.000.000.00);
CreateDynamicObject(17033, -1440.21, -922.75625.47,   0.000.00135.00);
CreateDynamicObject(17033, -1464.91, -922.47625.47,   0.000.00135.00);
CreateDynamicObject(17033, -1452.84, -922.44625.47,   0.000.00135.00);
CreateDynamicObject(17033, -1442.32, -969.05625.47,   0.000.00, -33.00);
CreateDynamicObject(17033, -1456.87, -969.05625.47,   0.000.00, -33.00);
CreateDynamicObject(17033, -1467.51, -969.33625.47,   0.000.00, -37.00);
CreateDynamicObject(7916, -1443.29, -966.27627.82,   0.000.00180.00);
CreateDynamicObject(7916, -1456.92, -925.44627.82,   0.000.00, -10.00);
CreateDynamicObject(3511, -1435.65, -937.57624.92,   0.000.000.00);
CreateDynamicObject(3511, -1436.31, -953.92625.45,   0.000.00, -135.00);
CreateDynamicObject(18092, -1440.87, -945.63627.27,   0.000.0090.00);
CreateDynamicObject(974, -1438.56, -946.36626.83,   90.000.000.00);
CreateDynamicObject(974, -1438.64, -940.90626.83,   90.000.000.00);
CreateDynamicObject(2232, -1440.94, -941.43627.39,   0.000.00, -61.00);
CreateDynamicObject(2232, -1441.01, -949.49627.41,   0.000.00, -120.00);
CreateDynamicObject(2232, -1441.01, -949.49628.55,   0.000.00, -120.00);
CreateDynamicObject(16088, -1442.89, -945.43625.36,   0.000.000.00);
CreateDynamicObject(974, -1438.57, -950.42626.85,   90.000.000.00);
CreateDynamicObject(1841, -1441.38, -947.68626.94,   0.000.000.00);
CreateDynamicObject(1841, -1441.32, -945.76626.89,   0.000.000.00);
CreateDynamicObject(14820, -1441.15, -947.01627.88,   0.000.0090.00);
CreateDynamicObject(2226, -1440.68, -943.63627.76,   0.000.00271.00);
CreateDynamicObject(18654, -1443.23, -939.44626.86,   0.000.0055.00);
CreateDynamicObject(18654, -1443.30, -951.54626.86,   0.000.00, -62.00);
CreateDynamicObject(2229, -1440.91, -940.44626.79,   0.000.00, -55.00);
CreateDynamicObject(2229, -1441.29, -950.80626.73,   0.000.00, -120.00);
CreateDynamicObject(1841, -1441.35, -945.42626.89,   0.000.000.00);
CreateDynamicObject(1841, -1441.34, -943.54626.89,   0.000.000.00);
CreateDynamicObject(2232, -1440.90, -941.43628.58,   0.000.00, -61.00);
CreateDynamicObject(974, -1441.94, -941.43624.08,   0.000.00, -90.00);
CreateDynamicObject(974, -1441.93, -948.11624.08,   0.000.00, -90.00);
CreateDynamicObject(974, -1441.85, -949.77624.08,   0.000.00, -90.00);
CreateDynamicObject(2232, -1443.41, -939.48631.62,   18.000.00, -47.00);
CreateDynamicObject(3437, -1435.30, -939.48627.51,   0.000.00, -90.00);
CreateDynamicObject(3437, -1435.32, -951.98627.52,   0.000.00, -90.00);
CreateDynamicObject(16088, -1435.82, -945.83625.36,   0.000.000.00);
CreateDynamicObject(2229, -1443.21, -941.22632.17,   6.000.00, -90.00);
CreateDynamicObject(2229, -1443.21, -941.90632.17,   6.000.00, -90.00);
CreateDynamicObject(2229, -1443.24, -942.62632.17,   6.000.00, -90.00);
CreateDynamicObject(2229, -1443.15, -948.36632.17,   6.000.00, -90.00);
CreateDynamicObject(2229, -1443.19, -949.08632.17,   6.000.00, -90.00);
CreateDynamicObject(2229, -1443.21, -949.78632.17,   6.000.00, -90.00);
CreateDynamicObject(18655, -1436.78, -941.95626.82,   0.000.0040.00);
CreateDynamicObject(18655, -1436.82, -949.19626.82,   0.000.00, -47.00);
CreateDynamicObject(10244, -1444.18, -955.21623.30,   0.000.000.00);
CreateDynamicObject(2714, -1443.61, -945.53632.83,   0.000.00, -90.00);
CreateDynamicObject(2231, -1443.22, -944.03633.41,   33.000.00, -90.00);
CreateDynamicObject(2231, -1443.24, -944.51633.41,   33.000.00, -90.00);
CreateDynamicObject(2231, -1443.28, -946.62633.41,   33.000.00, -90.00);
CreateDynamicObject(2231, -1443.27, -947.12633.41,   33.000.00, -90.00);
CreateDynamicObject(3515, -1437.66, -940.23625.92,   0.000.000.00);
CreateDynamicObject(3515, -1437.80, -951.11625.94,   0.000.000.00);
CreateDynamicObject(17033, -1443.36, -974.12629.14,   0.000.00, -33.00);
CreateDynamicObject(17033, -1459.28, -973.52629.07,   0.000.00, -33.00);
CreateDynamicObject(17033, -1474.61, -974.39628.95,   0.000.00, -33.00);
CreateDynamicObject(17033, -1438.93, -917.52628.95,   0.000.00135.00);
CreateDynamicObject(17033, -1454.57, -917.35628.95,   0.000.00135.00);
CreateDynamicObject(17033, -1468.90, -917.22628.95,   0.000.00135.00);
CreateDynamicObject(17033, -1480.72, -974.24628.73,   0.000.00, -33.00);
CreateDynamicObject(7916, -1471.98, -967.39627.82,   0.000.00180.00);
CreateDynamicObject(18102, -1439.70, -950.18633.35,   0.000.00, -94.00);
CreateDynamicObject(19129, -1483.98, -955.48625.53,   0.000.000.00);
CreateDynamicObject(19129, -1483.95, -935.62625.53,   0.000.000.00);
CreateDynamicObject(17033, -1479.29, -967.21625.47,   0.000.00, -37.00);
CreateDynamicObject(17033, -1476.79, -922.22625.47,   0.000.00135.00);
CreateDynamicObject(17033, -1482.36, -918.19628.95,   0.000.00135.00);
CreateDynamicObject(17033, -1484.63, -921.56625.47,   0.000.00135.00);
CreateDynamicObject(17033, -1488.13, -969.16625.47,   0.000.00, -37.00);
CreateDynamicObject(7916, -1465.96, -965.27627.82,   0.000.00180.00);
CreateDynamicObject(7916, -1476.00, -922.61627.82,   0.000.00, -10.00);
CreateDynamicObject(3498, -1443.48, -938.25629.05,   0.000.000.00);
CreateDynamicObject(3498, -1443.60, -952.86629.05,   0.000.000.00);
CreateDynamicObject(3437, -1435.32, -945.69631.99,   0.00, -90.00, -90.00);
return 
1;
}
public 
OnPlayerConnect(playerid)
{
return 
1;
}
public 
OnPlayerRequestClass(playeridclassid)
{
   
SetPlayerPos(playerid,-1438.8280,-945.5993,628.1444);
   
SetPlayerFacingAngle(playerid,90.9184);
   
SetPlayerTime(playerid,0,0);
   
SetPlayerInterior(playerid0);
   
InterpolateCameraPos(playerid, -1489.645751, -945.775939642.937683, -1462.606079, -945.889343634.9921263000);
   
InterpolateCameraLookAt(playerid, -1484.848632, -945.796020641.528015, -1457.808959, -945.909423633.5824583000);
   return 
1;

[IMG][/IMG]

aca esta la imagen

ayuden ps ¬¬
Reply
#2

Saca las coordenadas que necesitas con йste FS: [FS] - BadyxPosTut (Crea coodenadas del tutorial)
Y luego creo que debes poner los objetos en 'OnPlayerRequestClass' con el parametro 'playerid' o sin el. (creo xD).


P/D: Eewweee, parece que ta vas a morir haciendo Flood si no te ayudan
Reply
#3

Por algun motivo los objetos con streamer no aparecen en ese momento, usa los objetos con CreateObject, puedes ponerlos que se creen en OnPlayerRequestClass y luego borrarlos en OnPlayerSpawn
Reply
#4

Usa CreateObject, en OnGameModeInit para que el mapa se vea porque los CreateDynamicObject no se ven.(Raro problema)
Reply
#5

Utiliza Streamer_UpdateEx.

pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
   SetPlayerPos(playerid,-1438.8280,-945.5993,628.1444);
   SetPlayerFacingAngle(playerid,90.9184);
   SetPlayerTime(playerid,0,0);
   SetPlayerInterior(playerid, 0);
   Streamer_UpdateEx(playerid,-1438.8280,-945.5993,628.1444);
   InterpolateCameraPos(playerid, -1489.645751, -945.775939, 642.937683, -1462.606079, -945.889343, 634.992126, 3000);
   InterpolateCameraLookAt(playerid, -1484.848632, -945.796020, 641.528015, -1457.808959, -945.909423, 633.582458, 3000);
   return 1;
}
Reply
#6

Haz lo que dijo jossta y ya simple :S
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