High Score List [DEATHMATCH SERVER]
#1

Hey everyone, I am trying to make a high score list and I have made the TextDraw codes and all that, but I don't know how to script it?

If someone could help that would be great! Thanks!

Textdraw Codes:
Quote:

// TextDraw developed using Zamaroht's Textdraw Editor 1.0

// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;

// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(554.000000, 98.000000, "-Top Players-");
TextDrawAlignment(Textdraw0, 2);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.500000, 2.000000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);

Textdraw1 = TextDrawCreate(485.000000, 121.000000, "PLAYER");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, 2.000000);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, 629.000000, 30.000000);

Textdraw2 = TextDrawCreate(485.000000, 145.000000, "PLAYER");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, 2.000000);
TextDrawColor(Textdraw2, 16711935);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 252645375);
TextDrawTextSize(Textdraw2, 629.000000, 30.000000);

Textdraw3 = TextDrawCreate(485.000000, 169.000000, "PLAYER");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.500000, 2.000000);
TextDrawColor(Textdraw3, 16711935);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 255);
TextDrawTextSize(Textdraw3, 629.000000, 30.000000);

Textdraw4 = TextDrawCreate(485.000000, 193.000000, "PLAYER");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.500000, 2.000000);
TextDrawColor(Textdraw4, 16711935);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, 252645375);
TextDrawTextSize(Textdraw4, 629.000000, 30.000000);

Textdraw5 = TextDrawCreate(485.000000, 217.000000, "PLAYER");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.500000, 2.000000);
TextDrawColor(Textdraw5, 16711935);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, 255);
TextDrawTextSize(Textdraw5, 629.000000, 30.000000);

Textdraw6 = TextDrawCreate(615.000000, 217.000000, "0");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.500000, 2.000000);
TextDrawColor(Textdraw6, 16777215);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
TextDrawUseBox(Textdraw6, 1);
TextDrawBoxColor(Textdraw6, 255);
TextDrawTextSize(Textdraw6, 629.000000, 30.000000);

Textdraw7 = TextDrawCreate(615.000000, 193.000000, "0");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 1);
TextDrawLetterSize(Textdraw7, 0.500000, 2.000000);
TextDrawColor(Textdraw7, 16777215);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);

Textdraw8 = TextDrawCreate(615.000000, 169.000000, "0");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.500000, 2.000000);
TextDrawColor(Textdraw8, 16777215);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);

Textdraw9 = TextDrawCreate(615.000000, 145.000000, "0");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.500000, 2.000000);
TextDrawColor(Textdraw9, 16777215);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 1);
TextDrawSetShadow(Textdraw9, 1);

Textdraw10 = TextDrawCreate(615.000000, 121.000000, "0");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.500000, 2.000000);
TextDrawColor(Textdraw10, 16777215);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 1);
TextDrawSetShadow(Textdraw10, 1);

Textdraw11 = TextDrawCreate(466.000000, 121.000000, "1.");
TextDrawBackgroundColor(Textdraw11, 255);
TextDrawFont(Textdraw11, 1);
TextDrawLetterSize(Textdraw11, 0.500000, 2.000000);
TextDrawColor(Textdraw11, -65281);
TextDrawSetOutline(Textdraw11, 0);
TextDrawSetProportional(Textdraw11, 1);
TextDrawSetShadow(Textdraw11, 1);

Textdraw12 = TextDrawCreate(464.000000, 145.000000, "2.");
TextDrawBackgroundColor(Textdraw12, 255);
TextDrawFont(Textdraw12, 1);
TextDrawLetterSize(Textdraw12, 0.500000, 2.000000);
TextDrawColor(Textdraw12, -65281);
TextDrawSetOutline(Textdraw12, 0);
TextDrawSetProportional(Textdraw12, 1);
TextDrawSetShadow(Textdraw12, 1);

Textdraw13 = TextDrawCreate(464.000000, 169.000000, "3.");
TextDrawBackgroundColor(Textdraw13, 255);
TextDrawFont(Textdraw13, 1);
TextDrawLetterSize(Textdraw13, 0.500000, 2.000000);
TextDrawColor(Textdraw13, -65281);
TextDrawSetOutline(Textdraw13, 0);
TextDrawSetProportional(Textdraw13, 1);
TextDrawSetShadow(Textdraw13, 1);

Textdraw14 = TextDrawCreate(464.000000, 193.000000, "4.");
TextDrawBackgroundColor(Textdraw14, 255);
TextDrawFont(Textdraw14, 1);
TextDrawLetterSize(Textdraw14, 0.500000, 2.000000);
TextDrawColor(Textdraw14, -65281);
TextDrawSetOutline(Textdraw14, 0);
TextDrawSetProportional(Textdraw14, 1);
TextDrawSetShadow(Textdraw14, 1);

Textdraw15 = TextDrawCreate(464.000000, 217.000000, "5.");
TextDrawBackgroundColor(Textdraw15, 255);
TextDrawFont(Textdraw15, 1);
TextDrawLetterSize(Textdraw15, 0.500000, 2.000000);
TextDrawColor(Textdraw15, -65281);
TextDrawSetOutline(Textdraw15, 0);
TextDrawSetProportional(Textdraw15, 1);
TextDrawSetShadow(Textdraw15, 1);

// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.

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#2

You can create a killcounter.
pawn Код:
new KillCounter[MAX_PLAYERS];

public OnPlayerDeath(playerid, killerid, reason)
{
       KillCounter[killerid] ++;
       return 1; // Adds 1 to the kill counter of the killer every time he kills someone.
}
While making this... i got confused to how to show the highest player.
Anyways you already got a start here.
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