Selectable Textdraws Problems
#1

Hi all,

I have a problem with my selectable textdraws.
Problem 1:
I can click on the textdraw if the mouse is on the same line as the textdraw
Example:
pawn Код:
x                      Textdraw1//x is my mouse, when i have it there it selects the textdraw.
                      Textdraw2
Problem 2:
When i click on the second textdraw its selecting the first textdraw to.
Example:
pawn Код:
Textdraw1//this textdraw is also selected
                      Textdraw2//when i have my mouse on this textdraw
Problem 3:
When i click on the textdraw nothing happends.

Code:
pawn Код:
//ongamemodeinit
for(new line = 0; line < MAX_MAPS; line++)
    {
        TextDraw141[0] = TextDrawCreate(540.000000, 241.250000, MessageStr[0]);
        TextDraw141[1] = TextDrawCreate(540.000000, 248.250000, MessageStr[1]);
        /*TextDraw141[3] = TextDrawCreate(265.000000, 255.250000, MessageStr[2]);
        TextDraw141[4] = TextDrawCreate(265.000000, 262.250000, MessageStr[3]);
        TextDraw141[5] = TextDrawCreate(265.000000, 269.250000, MessageStr[4]);
        TextDraw141[6] = TextDrawCreate(265.000000, 276.250000, MessageStr[5]);
        TextDraw141[7] = TextDrawCreate(265.000000, 283.250000, MessageStr[6]);
        TextDraw141[8] = TextDrawCreate(265.000000, 290.250000, MessageStr[7]);
        TextDraw141[9] = TextDrawCreate(265.000000, 297.250000, MessageStr[8]);
        TextDraw141[10] = TextDrawCreate(265.000000, 304.250000, MessageStr[9]);*/

    }
   
    for(new line = 0; line < MAX_MAPS; line++)
    {
        TextDrawLetterSize(TextDraw141[line], 0.299999,0.700000);
        TextDrawSetShadow(TextDraw141[line], 0);
        //TextDrawTextSize(TextDraw141[line], 265.000000+100, 510.000000);
        TextDrawFont(TextDraw141[line], 1);
        TextDrawSetOutline(TextDraw141[line], 1);
        TextDrawAlignment(TextDraw141[line], 2);
        TextDrawSetSelectable(TextDraw141[line], true);
    }

//showing the textdraw and make it selectable
stock VoteMap()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            SelectTextDraw(i, COLOR_RED);
        }
    }
    for(new m = 0; m != MAX_MAPS; m++)
    {
        format(MessageStr[m], 128, "~y~[%d]~W~%s~n~",m+1,GetMapName(m+1));
        TextDrawSetString(TextDraw141[m],MessageStr[m]);
        TextDrawShowForAll(TextDraw141[m]);
    }

}

public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
    new string[250];
    if(_:clickedid != INVALID_TEXT_DRAW) // If the player clicked a valid textdraw, continue with the coding. (_:var removes the Text: tag, to avoid tag mismatch)
    {
        if(clickedid == TextDraw141[0])
        {
            format(string,sizeof(string),"You have voted for the map %s ",GetMapName(1));
            SendClientMessage(playerid,-1,string);
        }
        else if(clickedid == TextDraw141[1]) // Same as above, but for SF
        {
            format(string,sizeof(string),"You have voted for the map %s ",GetMapName(2));
            SendClientMessage(playerid,-1,string);
        }
    }
    CancelSelectTextDraw(playerid);
    return 1;
}
How can i fix those problems?

Admigo
Reply
#2

Dont let me bumb this.
Reply
#3

Bumb
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)