[Map] Army Base / HeadQuarters
#1

Hey guys, I want share my map, that is Army Base / HQ.
This map creation located on Army Base in los santos.

Here is i have some screenshoot for it:



http://postimg.org/image/u7mhm6uvb/

CODE

Put these codes, onPlayerConnect:
pawn Код:
RemoveBuildingForPlayer(playerid, 3710, 2788.1563, -2417.7891, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3710, 2788.1563, -2455.8828, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3710, 2788.1563, -2493.9844, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2771.0703, -2372.4453, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2789.2109, -2377.6250, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2774.7969, -2386.8516, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2771.0703, -2520.5469, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2774.7969, -2534.9531, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3746, 2814.2656, -2356.5703, 25.5156, 0.25);
RemoveBuildingForPlayer(playerid, 3746, 2814.2656, -2521.4922, 25.5156, 0.25);
RemoveBuildingForPlayer(playerid, 3770, 2795.8281, -2394.2422, 14.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3770, 2746.4063, -2453.4844, 14.0781, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2742.2656, -2481.5156, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 5326, 2661.5156, -2465.1406, 20.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1306, 2742.2656, -2416.5234, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2774.7969, -2534.9531, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2771.0703, -2520.5469, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2783.7813, -2501.8359, 14.6953, 0.25);
RemoveBuildingForPlayer(playerid, 3624, 2788.1563, -2493.9844, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2783.7813, -2486.9609, 14.6563, 0.25);
RemoveBuildingForPlayer(playerid, 3578, 2747.0078, -2480.2422, 13.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2783.7813, -2463.8203, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1278, 2773.3438, -2479.9688, 26.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3624, 2788.1563, -2455.8828, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3626, 2746.4063, -2453.4844, 14.0781, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2783.7813, -2448.4766, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1278, 2773.3438, -2443.1719, 26.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3577, 2744.5703, -2436.1875, 13.3438, 0.25);
RemoveBuildingForPlayer(playerid, 3577, 2744.5703, -2427.3203, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2783.7813, -2425.3516, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2774.7969, -2386.8516, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2771.0703, -2372.4453, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2783.7813, -2410.2109, 14.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3624, 2788.1563, -2417.7891, 16.7266, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2789.2109, -2377.6250, 15.2188, 0.25);
RemoveBuildingForPlayer(playerid, 1278, 2802.4297, -2556.5234, 26.7031, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2791.9531, -2501.8359, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2797.5156, -2486.8281, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2791.9531, -2486.9609, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2791.9531, -2463.8203, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2797.5156, -2448.3438, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2791.9531, -2448.4766, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2791.9531, -2425.3516, 14.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2791.9531, -2410.2109, 14.6563, 0.25);
RemoveBuildingForPlayer(playerid, 3761, 2797.5156, -2410.0781, 14.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3626, 2795.8281, -2394.2422, 14.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3620, 2814.2656, -2521.4922, 25.5156, 0.25);
RemoveBuildingForPlayer(playerid, 3620, 2814.2656, -2356.5703, 25.5156, 0.25);
Oh yeah, 1 think, because there are Automotic Gates in my map, First of all, we need to define the variable name of our gate:
Put this in top of your script :
pawn Код:
new armygate1;
new armygate2;
put these codes under OnPlayerUpdate:

pawn Код:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 5, 2724.32642, -2405.04980, 15.20047))
{
MoveObject(armygate1, 2724.44238, -2405.06665, 18.89121, 8);
SetTimer("closearmygate1",3000,0);
return 1;
}

if(IsPlayerInRangeOfPoint(playerid, 5, 2724.35205, -2502.50977, 15.22499))
{
MoveObject(armygate2, 2724.75708, -2502.53198, 19.22738);
SetTimer("closearmygate2", 3000, 0);
}
return 1;
}
Okay now we need to make forward and callback function for that:
pawn Код:
forward closearmygate1();
forward closearmygate2();
pawn Код:
public closearmygate1()
{
MoveObject(armygate1, 2724.32642, -2405.04980, 15.20047, 3);
return 1;
}
pawn Код:
public closearmygate2()
{
MoveObject(armygate2, 2724.35205, -2502.50977, 15.22499, 3);
return 1;
}
Okay now put these codes in OnGameModeInit
pawn Код:
CreateObject(987, 2720.00000, -2384.10010, 15.30000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2720.30005, -2389.39990, 15.30000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2720.19995, -2409.60010, 15.30000,   0.00000, 0.00000, 270.00000);
CreateObject(3749, 2723.59961, -2405.09961, 18.30000,   0.00000, 0.00000, 270.00000);
CreateObject(987, 2754.50000, -2348.19995, 12.60000,   0.00000, 0.00000, 88.00000);
CreateObject(987, 2754.89990, -2342.10010, 12.60000,   0.00000, 0.00000, 87.99500);
CreateObject(987, 2767.30005, -2330.30005, 12.60000,   0.00000, 0.00000, 177.99500);
CreateObject(987, 2767.39990, -2330.39990, 12.60000,   0.00000, 0.00000, 357.98999);
CreateObject(987, 2779.50000, -2330.60010, 12.60000,   0.00000, 0.00000, 357.98999);
CreateObject(987, 2791.39990, -2331.00000, 12.60000,   0.00000, 0.00000, 357.98999);
CreateObject(987, 2799.19995, -2331.39990, 12.60000,   0.00000, 0.00000, 357.98999);
CreateObject(987, 2810.60010, -2343.69995, 12.60000,   0.00000, 0.00000, 87.99000);
CreateObject(987, 2810.50000, -2350.19995, 12.60000,   0.00000, 0.00000, 87.98400);
CreateObject(987, 2810.19995, -2359.10010, 12.60000,   0.00000, 0.00000, 87.98400);
CreateObject(16613, 2792.19995, -2347.19995, 12.60000,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2755.00000, -2383.50000, 12.60000,   0.00000, 0.00000, 1.98400);
CreateObject(987, 2780.89990, -2382.39990, 12.60000,   0.00000, 0.00000, 1.98300);
CreateObject(987, 2792.80005, -2382.00000, 12.60000,   0.00000, 0.00000, 1.98300);
CreateObject(987, 2798.30005, -2381.89990, 12.60000,   0.00000, 0.00000, 1.98300);
CreateObject(987, 2809.50000, -2371.39990, 12.60000,   0.00000, 0.00000, 87.98400);
CreateObject(987, 2809.69995, -2381.50000, 12.60000,   0.00000, 0.00000, 87.98400);
CreateObject(987, 2720.50000, -2487.79980, 15.10000,   0.00000, 0.00000, 269.97800);
CreateObject(987, 2720.19995, -2508.30005, 15.10000,   0.00000, 0.00000, 269.97800);
CreateObject(3885, -1394.80469, 493.39844, 18.00781,   0.00000, 0.00000, 0.00000);
CreateObject(3885, -1394.80469, 493.39844, 18.00781,   0.00000, 0.00000, 0.00000);
CreateObject(3885, 2748.10010, -2424.60010, 13.40000,   0.00000, 0.00000, 0.00000);
CreateObject(3884, 2748.30005, -2453.80005, 13.40801,   0.00000, 0.00000, 268.00000);
CreateObject(3885, 2748.39941, -2481.50000, 13.40000,   0.00000, 0.00000, 0.00000);
CreateObject(3884, 2794.60010, -2538.19995, 13.52082,   0.00000, 0.00000, 137.99500);
CreateObject(3885, 2748.19922, -2453.79980, 13.40000,   0.00000, 0.00000, 0.00000);
CreateObject(3884, 2748.19995, -2424.60010, 13.40935,   0.00000, 0.00000, 267.99500);
CreateObject(4874, 2789.50000, -2449.39990, 16.50000,   0.00000, 0.00000, 268.00000);
CreateObject(3749, 2723.89990, -2502.50000, 18.30000,   0.00000, 0.00000, 270.00000);
CreateObject(3885, 2794.00000, -2538.10010, 13.40000,   0.00000, 0.00000, 0.00000);
CreateObject(3885, 2792.39990, -2513.39990, 13.40000,   0.00000, 0.00000, 0.00000);
CreateObject(3885, 2791.89990, -2493.39990, 13.40000,   0.00000, 0.00000, 0.00000);
CreateObject(3884, 2748.68262, -2481.07666, 13.42613,   0.00000, 0.00000, 243.99500);
CreateObject(3884, 2792.09961, -2493.09961, 13.38973,   0.00000, 0.00000, 61.99000);
CreateObject(3884, 2792.79980, -2513.59961, 13.40928,   0.00000, 0.00000, 87.99500);
CreateObject(987, 2754.39990, -2561.69995, 12.60000,   0.00000, 0.00000, 268.00000);
CreateObject(987, 2754.79980, -2549.69922, 12.60000,   0.00000, 0.00000, 267.99500);
CreateObject(10832, 2776.18335, -2380.54712, 14.37412,   0.00000, 0.00000, 88.07999);
CreateObject(980, 2724.32642, -2405.04980, 15.20047,   0.00000, 0.00000, 90.11994);
CreateObject(980, 2724.35205, -2502.50977, 15.22499,   0.00000, 0.00000, 89.58000);
AddStaticVehicle(470, 2765.0378, -2438.4905, 12.5835, -0.0600, -1, -1, 100);
AddStaticVehicle(470, 2765.1384, -2430.2876, 12.5835, -0.0600, -1, -1, 100);
AddStaticVehicle(470, 2764.9639, -2448.9395, 12.5835, -0.0600, -1, -1, 100);
AddStaticVehicle(470, 2764.7297, -2461.6467, 12.5835, -0.0600, -1, -1, 100);
AddStaticVehicle(425, 2790.0781, -2432.8232, 17.4143, -93.1800, -1, -1, 100);
AddStaticVehicle(433, 2757.0486, -2431.2356, 12.4692, 179.8800, -1, -1, 100);
AddStaticVehicle(433, 2757.0374, -2439.1235, 12.4692, 179.8800, -1, -1, 100);
AddStaticVehicle(433, 2757.1577, -2449.9121, 12.4692, 179.8800, -1, -1, 100);
AddStaticVehicle(433, 2757.1458, -2462.7063, 12.4692, 179.8800, -1, -1, 100);
Okay guys, that is My Map creation (Army Base)
Wish you guys enjoy my creation
Reply
#2

Veeeeeeeery niiiiiiiiiiiiiiiiiiiice!
10/10 for sure
Reply
#3

Could be alot better. 5/10
Reply
#4

Quote:
Originally Posted by DeathFire
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Veeeeeeeery niiiiiiiiiiiiiiiiiiiice!
10/10 for sure
Hahha thanks bro ^_^!!!
Reply
#5

Great job 10 out of 10 mate
Reply
#6

Quote:
Originally Posted by Mckarlis
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Great job 10 out of 10 mate
Thanks Karlis!
Reply
#7

Nice 1 Bro :3
Reply
#8

Quote:
Originally Posted by Nofear192
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Nice 1 Bro :3
THANKS BRO ^_^!!
Reply
#9

Pretty good mapping
rep
Reply
#10

Quote:
Originally Posted by V0rTeX
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Pretty good mapping
rep
Thanks
Reply


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