31.07.2013, 20:47
How to use OnPlayerKeyStateChange properly
hello again ! i'm making a new tuto on how to use OnPlayerKeyStateChange !
firstly :
why we use that call back anyways ? and why we use it ?
this callback is called when the player press some thing in his keyboard ! like the jumping key , or the sprinting key .
i will tell you how to use keys , instead of commands !!! yeah ! no need for commands any more ! press a button and every thing is done !
secondly :
open a script OR make a new one
starting with the simple ( useful for stunt servers ) :
press 2 to repair your car ! simple and very easy to make .
step 1 ) look for the callback ( use CTRL + F feature )
step 2 ) copy this and i will explain :
what is this ?
newkeys = the keys that he allready pressed in that moment
KEY_SUBMISSION = if you didn't change gta sa controls it would be set as the numbre 2 ( in front of w - q - 1 - E - 3 )
we know if the player is allready in a vehicle , if he is move to the next line
i can't explain the function to you ! that is why we move to GetPlayerVehicleID(playerid)
RepairVehicle needs a vehicle to repair , to know what vehicle the player is driving , we use that function
all the keys are :
KEY_ACTION
KEY_CROUCH
KEY_FIRE
KEY_SPRINT
KEY_SECONDARY_ATTACK
KEY_JUMP
KEY_LOOK_RIGHT
KEY_HANDBRAKE
KEY_LOOK_LEFT
KEY_SUBMISSION
KEY_LOOK_BEHIND
KEY_WALK
KEY_ANALOG_UP
KEY_ANALOG_DOWN
KEY_ANALOG_LEFT
KEY_ANALOG_RIGHT
KEY_YES
KEY_NO
KEY_CTRL_BACK
hello again ! i'm making a new tuto on how to use OnPlayerKeyStateChange !
firstly :
why we use that call back anyways ? and why we use it ?
this callback is called when the player press some thing in his keyboard ! like the jumping key , or the sprinting key .
i will tell you how to use keys , instead of commands !!! yeah ! no need for commands any more ! press a button and every thing is done !
secondly :
open a script OR make a new one
starting with the simple ( useful for stunt servers ) :
press 2 to repair your car ! simple and very easy to make .
step 1 ) look for the callback ( use CTRL + F feature )
step 2 ) copy this and i will explain :
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SUBMISSION)
{
if(IsPlayerInAnyVehicle(playerid))
{
RepairVehicle(GetPlayerVehicleID(playerid));
}
}
return 1;
}
pawn Code:
if(newkeys == KEY_SUBMISSION)
KEY_SUBMISSION = if you didn't change gta sa controls it would be set as the numbre 2 ( in front of w - q - 1 - E - 3 )
pawn Code:
if(IsPlayerInAnyVehicle(playerid))
pawn Code:
RepairVehicle(GetPlayerVehicleID(playerid));
RepairVehicle needs a vehicle to repair , to know what vehicle the player is driving , we use that function
--------------------------------------------------------------
I hope i explained how this work ! see you later in another tuto all the keys are :
KEY_ACTION
KEY_CROUCH
KEY_FIRE
KEY_SPRINT
KEY_SECONDARY_ATTACK
KEY_JUMP
KEY_LOOK_RIGHT
KEY_HANDBRAKE
KEY_LOOK_LEFT
KEY_SUBMISSION
KEY_LOOK_BEHIND
KEY_WALK
KEY_ANALOG_UP
KEY_ANALOG_DOWN
KEY_ANALOG_LEFT
KEY_ANALOG_RIGHT
KEY_YES
KEY_NO
KEY_CTRL_BACK