[Map] Begginer Map V2
#1

Код:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4026, 1497.7969, -1543.7109, 17.5547, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4218, 1497.7031, -1546.6172, 43.9922, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
RemoveBuildingForPlayer(playerid, 4016, 1497.7969, -1543.7109, 17.5547, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
CreateObject(969, -175.33691, 1382.39929, 37.60616,   0.00000, 0.00000, 0.00000);
CreateObject(4563, 1512.73877, -1536.73193, 98.46317,   0.00000, 0.00000, 0.00000);
CreateObject(4596, 1505.85254, -1554.52136, 8.35791,   1.10000, 3.38000, -187.00000);
CreateObject(18850, 1516.43738, -1529.31885, 261.87811,   0.00000, 0.00000, 0.00000);
CreateObject(4022, 1451.94836, -1571.42578, 15.55285,   0.00000, 0.00000, 0.00000);
CreateObject(1532, 1452.05945, -1576.20032, 12.46072,   0.00000, 0.00000, 0.00000);
CreateObject(2114, 1450.92639, -1578.17371, 12.67691,   0.00000, 0.00000, 0.00000);
CreateObject(9238, 1460.48230, -1550.57288, 14.31333,   0.00000, 0.00000, 0.00000);
CreateObject(9238, 1467.58875, -1540.39136, 14.31333,   0.00000, 0.00000, 0.00000);
CreateObject(9238, 1464.03564, -1519.17798, 14.31333,   0.00000, 0.00000, 0.00000);
CreateObject(9238, 1456.64551, -1527.10059, 14.31333,   0.00000, 0.00000, 0.00000);
CreateObject(10377, 1480.23657, -1787.94824, 30.87150,   -0.24000, 0.38000, 89.58000);
CreateObject(4003, 1454.34619, -1774.00562, 33.62291,   0.00000, 0.00000, 0.00000);
CreateObject(4003, 1507.35901, -1773.93591, 33.62291,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1508.75696, -1747.40381, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1504.65833, -1747.35474, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1500.55286, -1747.38513, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1496.45020, -1747.41138, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1492.30872, -1747.44360, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1488.26563, -1747.46704, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1484.17261, -1747.41602, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1480.17078, -1747.43628, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1476.05933, -1747.42810, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1471.85559, -1747.44849, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1467.85144, -1747.44727, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1463.89648, -1747.42371, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1459.75403, -1747.45410, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1455.66040, -1747.45178, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1453.19006, -1747.46423, 13.06940,   0.00000, 0.00000, 0.00000);
CreateObject(620, 1497.17896, -1707.06665, 11.83594,   356.85840, 0.00000, 3.14159);
CreateObject(620, 1458.37659, -1622.99207, 11.83594,   356.85840, 0.00000, 3.14159);
If you think is good please tell me down below!
Screenshots:

Reply
#2

Nice I dont basically something like this but a bit more detail try add as much detail to your maps as possible but good work
Reply
#3

Honestly, they don't really fit in to the LS concept, and the added vehicles are just useless, also add in some details and you'll be good to go.
Reply
#4

Thanks ill fix it in the next update
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