Checkpoints
#1

Код:
	new Float:checkCoords[MAX_POINTS][4] = { //areas
					{-2450.3767,949.5080,-2400.8530,1069.8329},
					{-1715.5112,349.5567,-1658.8451,458.3686},
					{-1589.6874,713.4771,-5.2422,210.1875}, //Police Station SF entrance
					{-1593.5632,707.6714,-1573.9974,726.9960} //Police Station SF Exit
					};

					new Float:checkpoints[MAX_POINTS][3] = { // checkpoints
					{-2413.7427,975.9317,45.0031},
					{-1672.3597,414.2950,6.8866},
					{245.3814,109.1928,1003.2188}, //Police Station SF entrace
					{-1589.7340,716.5689,-5.2422} //Police Station SF exit
					};
Whats the diffrence of those?
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#2

Their coords[?]
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#3

Yea but what does areas do to the checkpoints?
Cause both Police Station SF Entrances are not looking the same.
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#4

new Float:checkCoords[MAX_POINTS][4]


new Float:checkCoords[MAX_POINTS][3]
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#5

Quote:
Originally Posted by JuLi@N_G | &lt
Посмотреть сообщение
new Float:checkCoords[MAX_POINTS][4]


new Float:checkCoords[MAX_POINTS][3]
Yea but what happends if i remove
Код:
new Float:checkpoints[MAX_POINTS][3] = { // checkpoints
					{-2413.7427,975.9317,45.0031},
					{-1672.3597,414.2950,6.8866},
					{245.3814,109.1928,1003.2188}, //Police Station SF entrace
					{-1589.7340,716.5689,-5.2422} //Police Station SF exit
					};
totally?
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#6

please! tell me how u got the Float:checkCoords[MAX_POIN ? how do u get the cords plz help
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#7

Quote:
Originally Posted by [AC
Flow ]
please! tell me how u got the Float:checkCoords[MAX_POIN ? how do u get the cords plz help
Dude, why do you need to bump this 1 year old topic?
Just make a new topic and ask.
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#8

lol i first time using this how i make a new topic?
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#9

Quote:
Originally Posted by [AC
Flow ]
please! tell me how u got the Float:checkCoords[MAX_POIN ? how do u get the cords plz help
you can get coords: go to your san andreas folder than go to debuger,run it and go somewhere and type /save(i think its /save if its not correct me ) than quit the debuger and go to savedpositions.txt in san andreas folder
and there wil lbe something like that AddPlayerClass(0,1285,5524 etc etc etc );

so here you have AddPlayerClass(classid,float x,float y,float z,Facing angle);

and yust copy and paste floats .. x,y,z thats all
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