27.07.2013, 11:18
Basically my script is supposed to check how much money player gets after a mission (money is calculated per distance..)
However even when I get like 15k money i still only get 1 score, while i'm supposed to get 2.
iPay and iScore are both defined as new iExample[MAX_PLAYERS];
Код:
stock GetDistance(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2) { return floatround(floatsqroot(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)) + ((z1 - z2) * (z1 - z2)))); } stock T_NewJob(playerid) { new vID = GetPlayerVehicleID(playerid); //gets called on the next line if(T_OnMission[playerid] == 1) return SendClientMessage(playerid, COLOR_RED,"You are already working."); if(GetVehicleModel(vID)== 403 || GetVehicleModel(vID)== 515 || GetVehicleModel(vID) == 514)//this checks wether the player is in a Roadtrain, Tanker or Linerunner { if(IsTrailerAttachedToVehicle(vID))// This checks wether the player has a trailer attached { new MisRand = random(sizeof(MisLocations));// this is the line that will call a random mission. new LoadText[128], Float:x, Float:y, Float:z,vagtext[128];// these are where we will store each co-ord and the text for the mission x = MisLocations[MisRand][LoadX];//this sets one of the above y = MisLocations[MisRand][LoadY];//this sets one of the above z = MisLocations[MisRand][LoadZ];//this sets one of the above unx[playerid] = MisLocations[MisRand][UnloadX];//these set what we made in step 10. uny[playerid] = MisLocations[MisRand][UnloadY];//these set what we made in step 10. unz[playerid] = MisLocations[MisRand][UnloadZ];//these set what we made in step 10. iPay[playerid] = GetDistance(x,y,z,unx[playerid],uny[playerid],unz[playerid]); SetPlayerCheckpoint(playerid, x, y, z, 7); format(LoadText, 128, "Deliver %s",MisLocations[MisRand][LoadName]);// this is formatting the text the player will see in the console format(vagtext,sizeof(vagtext)," %s",LoadText); TextDrawSetString(Textdraw0[playerid],vagtext); SendClientMessage(playerid, 0xFFFFFF, "_____________________");//sends message in console SendClientMessage(playerid, 0xFFFFFF, "");//sends message in console SendClientMessage(playerid, 0x33CCFFAA, LoadText);//sends the text we formatted earlier in console SendClientMessage(playerid, 0xFFFFFF, "_____________________");//sends message in console T_OnMission[playerid] = 1; } else//if the player doesnt have a trailer attached { SendClientMessage(playerid, COLOR_WHITE, "You need a trailer!");//sends message in console } } else//if the player isnt in a truck { SendClientMessage(playerid, COLOR_WHITE, "You must be in a Truck in order to work!");//sends message in console } return 1; } //-------------------[Stop Work]--------------------------------------- stock StopWork(playerid) { if(T_OnMission[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not on mission."); TextDrawSetString(Textdraw0[playerid]," You are currently not on mission. Use /work to start working."); T_OnMission[playerid] = 0; DisablePlayerCheckpoint(playerid); SendClientMessage(playerid, COLOR_WHITE, "You chose to cancel the mission and got fined $1000"); GivePlayerMoney(playerid, -1000); return 1; } stock CheckpointEntered(playerid) { new string[300]; new vID = GetPlayerVehicleID(playerid);//Explained earlier if(!IsTrailerAttachedToVehicle(vID)) return SendClientMessage(playerid, COLOR_WHITE, "You need a trailer to unload!");//This line checks wether the player has a trailer attached to their truck. if(T_OnMission[playerid] == 1)//checks the players mission status { DisablePlayerCheckpoint(playerid);//disables the checkpoint SetPlayerCheckpoint(playerid, unx[playerid], uny[playerid], unz[playerid], 7);//creates the new checkpoint from the saved positions we made earlier SendClientMessage(playerid, COLOR_WHITE, "Loaded. Please head to the second checkpoint!");//sends message T_OnMission[playerid] = 2;//sets the players mission status } else if(T_OnMission[playerid] == 2)//checks the mission status of the player { if(iPay[playerid] < 10001){ iScore[playerid] = 1; } else if(iPay[playerid] < 20001){ iScore[playerid] = 2; } else if(iPay[playerid] > 20000){ iScore[playerid] = 3; } format(string,sizeof(string),"Well done. You have completed your mission and earned %d$ and %d score.",iPay[playerid]*5,iScore[playerid]); TextDrawSetString(Textdraw0[playerid]," You are currently not on mission. Use /work to start working."); GivePlayerMoney(playerid,iPay[playerid]*5); SendClientMessage(playerid, COLOR_YELLOW, string); new string2[256],name[30]; GetPlayerName(playerid,name,sizeof(name)); format(string2, sizeof(string2), "%s has delivered %s!", name, MisLocations[MisRand][LoadName]); //line 295 SendClientMessageToAll(COLOR_YELLOW, string2); DisablePlayerCheckpoint(playerid);//disables the checkpoint T_OnMission[playerid] = 0; SetPlayerScore(playerid, GetPlayerScore(playerid)+iScore[playerid]);//gives the player 2 score new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]); INI_WriteInt(File,"Score",GetPlayerScore(playerid)); INI_Close(File); } return 1; }
iPay and iScore are both defined as new iExample[MAX_PLAYERS];