[Map] Unique house in LS
#1

Hey guys, well most of you haven't seen my name in this section because I don't usually map, but I got bored so I decided to make a house mapping.
It took me like 3 hours to do this, and I know the house looks weird lol but I think you will like it.
It's a 100 objects mapping, it contains a parking space, bar, stairs to the upper deck, unique bedroom, sitting room and kitchen.
The roof also has some objects in it to make it more real.
The floors inside the house are wooden too, to make you feel more comfy

This house would be a great for a RP server which looks like a relaxing crib or something


Anyway, here are some screenshots!:














Codes:
Код:
CreateObject(19378, 2966.70, -2043.22, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, 2947.81, -2043.41, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, -2074.72, -2074.72, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.19, -2043.43, 9.60,   0.00, 90.00, 90.00);
CreateObject(14413, 2970.50, -2038.06, -3.57,   0.00, 0.00, 0.00);
CreateObject(10009, 2966.94, -2049.50, 6.47,   0.00, 0.00, 179.48);
CreateObject(1653, 2949.28, -2035.39, 3.24,   0.00, 0.00, 0.00);
CreateObject(1653, 2962.28, -2035.39, 3.24,   0.00, 0.00, 0.00);
CreateObject(1653, 2949.45, -2054.91, 3.24,   0.00, 0.00, 180.00);
CreateObject(1653, 2942.94, -2041.85, 3.24,   0.00, 0.00, 90.00);
CreateObject(19378, 2947.71, -2040.53, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, 2947.72, -2049.30, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.11, -2062.79, -2067.82,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.30, -2040.53, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.20, -2049.71, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2966.66, -2040.55, 9.60,   0.00, 90.00, 90.00);
CreateObject(19453, 2971.45, -2040.13, 11.37,   0.00, 0.00, 0.00);
CreateObject(19453, 2957.13, -2035.40, 11.37,   0.00, 0.00, 90.00);
CreateObject(19453, 2942.94, -2040.23, 11.37,   0.00, 0.00, 0.00);
CreateObject(19453, 2942.94, -2049.65, 11.37,   0.00, 0.00, 0.00);
CreateObject(19453, 2957.23, -2054.40, 11.37,   0.00, 0.00, 90.00);
CreateObject(1792, 2943.17, -2035.53, 11.48,   0.00, 0.00, 33.77);
CreateObject(1703, 2948.92, -2039.96, 9.66,   0.00, 0.00, 221.06);
CreateObject(1703, 2949.91, -2036.30, 9.66,   0.00, 0.00, 269.86);
CreateObject(1703, 2946.15, -2042.40, 9.66,   0.00, 0.00, 180.96);
CreateObject(1653, 2965.00, -2035.39, 3.24,   0.00, 0.00, 0.00);
CreateObject(1653, 2964.97, -2054.91, 3.24,   0.00, 0.00, 180.00);
CreateObject(1653, 2962.31, -2054.91, 3.24,   0.00, 0.00, 180.00);
CreateObject(19453, 2966.60, -2035.40, 11.37,   0.00, 0.00, 90.00);
CreateObject(2126, 2946.41, -2039.39, 9.78,   0.00, 0.00, 40.63);
CreateObject(1653, 2971.44, -2048.49, 3.24,   0.00, 0.00, 270.00);
CreateObject(1653, 2971.44, -2041.78, 3.24,   0.00, 0.00, 270.00);
CreateObject(14413, 2960.83, -2038.12, -3.57,   0.00, 0.00, 0.00);
CreateObject(19378, 2966.70, -2049.69, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2947.71, -2049.71, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.20, -2049.30, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, 2947.71, -2043.40, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.19, -2043.43, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2966.70, -2043.43, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2966.66, -2040.55, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2966.66, -2040.55, 9.60,   0.00, 90.00, 90.00);
CreateObject(19378, 2957.30, -2040.53, 2.46,   0.00, 90.00, 90.00);
CreateObject(19378, 2947.71, -2040.53, 2.46,   0.00, 90.00, 90.00);
CreateObject(19453, 2971.47, -2043.59, 11.37,   0.00, 0.00, 0.00);
CreateObject(19453, 2947.64, -2035.41, 11.37,   0.00, 0.00, 90.00);
CreateObject(19453, 2947.83, -2054.40, 11.37,   0.00, 0.00, 90.00);
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CreateObject(19375, 2947.78, -2040.72, 13.04,   0.00, 90.00, 270.00);
CreateObject(19375, 2957.31, -2040.72, 13.04,   0.00, 90.00, 270.00);
CreateObject(19375, 2947.78, -2049.20, 13.04,   0.00, 90.00, 270.00);
CreateObject(19375, 2957.23, -2049.20, 13.04,   0.00, 90.00, 270.00);
CreateObject(1649, 2969.28, -2054.40, 11.41,   0.00, 0.00, 180.00);
CreateObject(1649, 2971.47, -2047.84, 11.41,   0.00, 0.00, 270.00);
CreateObject(1649, 2960.50, -2054.40, 11.41,   0.00, 0.00, 180.00);
CreateObject(1649, 2964.90, -2054.40, 11.41,   0.00, 0.00, 180.00);
CreateObject(1649, 2971.47, -2052.25, 11.41,   0.00, 0.00, 270.00);
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CreateObject(1215, 2901.17, -2054.69, 2.96,   0.00, 0.00, 0.00);
CreateObject(1215, 2927.25, -2048.71, 2.96,   0.00, 0.00, 0.00);
CreateObject(1215, 2901.20, -2048.63, 2.96,   0.00, 0.00, 0.00);
CreateObject(1215, 2913.32, -2048.63, 2.96,   0.00, 0.00, 0.00);
CreateObject(1215, 2913.50, -2054.53, 2.96,   0.00, 0.00, 0.00);
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CreateObject(640, 2968.42, -2036.01, 10.39,   0.00, 0.00, 90.00);
CreateObject(640, 2968.27, -2047.50, 10.39,   0.00, 0.00, 90.00);
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CreateObject(3785, 2943.13, -2041.37, 11.89,   0.00, 0.00, 360.00);
CreateObject(11556, 2971.00, -2059.63, -12.39,   0.00, 0.00, 55.60);
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CreateObject(3078, 2957.30, -2045.71, 13.14,   0.00, 0.00, 0.00);
CreateObject(3034, 2942.80, -2050.09, 11.66,   0.00, 0.00, 269.90);
CreateObject(3034, 2942.71, -2040.33, 11.66,   0.00, 0.00, 269.90);
CreateObject(3034, 2955.72, -2054.50, 11.74,   0.00, 0.00, 0.00);
CreateObject(3034, 2947.73, -2054.58, 11.74,   0.00, 0.00, 0.00);
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CreateObject(3034, 2966.23, -2035.25, 11.35,   0.00, 0.00, 180.00);
CreateObject(3034, 2955.64, -2035.24, 11.35,   0.00, 0.00, 180.00);
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CreateObject(16101, 2971.33, -2035.43, 2.54,   0.00, 0.00, 0.00);
CreateObject(16101, 2971.50, -2054.40, 2.54,   0.00, 0.00, 0.00);
CreateObject(16101, 2942.83, -2035.30, 2.39,   0.00, 0.00, 0.01);
CreateObject(1687, 2968.11, -2050.44, 13.95,   0.00, 0.00, 0.00);
CreateObject(1688, 2967.82, -2039.29, 14.10,   0.00, 0.00, 0.00);
CreateObject(1689, 2948.12, -2050.95, 14.04,   0.00, 0.00, 0.00);
I hope you enjoyed this, and feel free to leave some feedback! Thank you.
Reply
#2

I would work on the exterior, there appears to be no feasible way for it sustain itself, as well as there is no way to close/lock the building from intruders
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#3

woow nice job +REP
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#4

Nice Job
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#5

Thank you.
@JCooper I know it doesn't seem stable enough but it's because I didn't find any object that looks like a building holder or what ever.
And about the house, well you know you can edit the mapping to suit you, this is just more of an example of how you can make houses, some people think adding a plant to their house exterior is called mapping, this is to show them what you can make out of nothing, on the sea
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#6

So bad
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#7

Thank you.. I would like to see you giving it a shot
Reply
#8

Very Cool but please fix the fences
+REP
Reply
#9

Thanks alot, appreciated.
But what do you mean with fix the fences? What fences exactly? They are accurate 100%, I took all my time to make them at the same position so not even one error in this..
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