[Map] Boat Dock
#1

Alright so here is my boat dock i made when i had to little todo!! hope you enjoy it!
Located close to airport / beach


Printscreen 1

Printscreen 2

Printscreen 3

Printscreen 4

Printscreen 5


CODE
Код:
	//==========================================BOAT DOCK MADE BY --->>> pk93=============================================================//
	CreateDynamicObject(3361,1259.3000500,-2501.8000500,10.0000000,0.0000000,0.0000000,268.0000000); //object(cxref_woodstair) (3)
	CreateDynamicObject(3361,1259.0999800,-2507.1001000,6.4000000,0.0000000,0.7500000,267.4950000); //object(cxref_woodstair) (4)
	CreateDynamicObject(3361,1258.9000200,-2513.1001000,2.4000000,0.0000000,358.7470000,268.7400000); //object(cxref_woodstair) (5)
	CreateDynamicObject(5706,1234.5999800,-2504.0000000,-2.5000000,0.0000000,0.0000000,282.7500000); //object(studiobld03_law) (2)
	CreateDynamicObject(1472,1251.0999800,-2516.3999000,0.9000000,0.0000000,0.0000000,102.5000000); //object(dyn_porch_1) (4)
	CreateDynamicObject(1472,1250.8000500,-2515.0000000,0.9000000,0.0000000,0.0000000,102.4970000); //object(dyn_porch_1) (6)
	CreateDynamicObject(1472,1250.5000000,-2513.6001000,0.9000000,0.0000000,0.0000000,102.4970000); //object(dyn_porch_1) (7)
	CreateDynamicObject(16107,1229.1999500,-2495.0000000,1.3000000,0.0000000,0.0000000,283.0000000); //object(des_ngassta) (2)
	CreateDynamicObject(2690,1226.5999800,-2497.3000500,2.7000000,0.0000000,0.0000000,280.0000000); //object(cj_fire_ext) (2)
	CreateDynamicObject(1359,1225.0000000,-2492.0000000,2.0000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (2)
	CreateDynamicObject(1686,1221.8000500,-2490.6001000,1.3000000,0.0000000,0.0000000,12.0000000); //object(petrolpumpnew) (2)
	CreateDynamicObject(1571,1237.5999800,-2500.5000000,2.7000000,0.0000000,2.0000000,346.0000000); //object(cj_noodle_1) (2)
	CreateDynamicObject(3406,1221.5000000,-2505.3000500,-0.8000000,0.0000000,0.0000000,12.2500000); //object(cxref_woodjetty) (1)
	CreateDynamicObject(3406,1212.9000200,-2507.1999500,-0.8000000,0.0000000,0.0000000,12.7500000); //object(cxref_woodjetty) (2)
	CreateDynamicObject(970,1227.4000200,-2516.1999500,1.9000000,0.0000000,0.0000000,102.9970000); //object(fencesmallb) (22)
	CreateDynamicObject(2921,1227.4000200,-2500.3000500,4.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (3)
	CreateDynamicObject(1439,1233.5000000,-2498.3000500,1.4000000,0.0000000,0.0000000,103.5000000); //object(dyn_dumpster_1) (1)
	CreateDynamicObject(1264,1232.4000200,-2493.0000000,1.8000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
	CreateDynamicObject(1264,1232.0999800,-2491.8999000,1.8000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (2)
	CreateDynamicObject(2677,1233.6999500,-2493.5000000,1.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (1)
	CreateDynamicObject(1430,1227.5000000,-2502.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(cj_dump1_low01) (1)
	CreateDynamicObject(1430,1233.0999800,-2496.6999500,1.6000000,0.0000000,0.0000000,103.5000000); //object(cj_dump1_low01) (2)
	CreateDynamicObject(1430,1232.9000200,-2495.6999500,1.6000000,0.0000000,0.0000000,103.4970000); //object(cj_dump1_low01) (3)
	CreateDynamicObject(1432,1231.6999500,-2517.3000500,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (5)
	CreateDynamicObject(1432,1235.0999800,-2516.5000000,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (6)
	CreateDynamicObject(1432,1237.5000000,-2513.3000500,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (7)
	CreateDynamicObject(1432,1233.4000200,-2511.0000000,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (8)
	CreateDynamicObject(1432,1237.3000500,-2508.8000500,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (9)
	CreateDynamicObject(1432,1238.1999500,-2517.8000500,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (10)
	CreateDynamicObject(1432,1241.5000000,-2514.3999000,1.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (11)
	CreateDynamicObject(970,1226.5000000,-2512.1999500,1.9000000,0.0000000,0.0000000,102.4970000); //object(fencesmallb) (24)
	CreateDynamicObject(970,1225.5999800,-2508.1001000,1.9000000,0.0000000,0.0000000,102.4910000); //object(fencesmallb) (25)
	CreateDynamicObject(970,1228.3000500,-2520.1999500,1.9000000,0.0000000,0.0000000,102.9970000); //object(fencesmallb) (26)
	CreateDynamicObject(970,1224.0000000,-2501.1001000,1.9000000,0.0000000,0.0000000,102.4910000); //object(fencesmallb) (27)
	CreateDynamicObject(970,1223.0999800,-2497.1001000,1.9000000,0.0000000,0.0000000,102.4910000); //object(fencesmallb) (28)
	CreateDynamicObject(970,1222.1999500,-2493.1001000,1.9000000,0.0000000,0.0000000,102.4910000); //object(fencesmallb) (29)
	CreateDynamicObject(970,1224.0000000,-2489.5000000,1.9000000,0.0000000,0.0000000,192.4910000); //object(fencesmallb) (30)
	CreateDynamicObject(970,1230.8000500,-2521.8000500,1.9000000,0.0000000,0.0000000,12.7500000); //object(fencesmallb) (31)
	CreateDynamicObject(970,1234.8000500,-2520.8999000,1.9000000,0.0000000,0.0000000,12.7500000); //object(fencesmallb) (32)
	CreateDynamicObject(970,1238.8000500,-2520.0000000,1.9000000,0.0000000,0.0000000,12.7500000); //object(fencesmallb) (33)
	CreateDynamicObject(970,1242.8000500,-2519.1001000,1.9000000,0.0000000,0.0000000,12.7500000); //object(fencesmallb) (34)
	CreateDynamicObject(970,1246.8000500,-2518.1999500,1.9000000,0.0000000,0.0000000,12.7500000); //object(fencesmallb) (35)
	CreateDynamicObject(970,1249.0000000,-2517.6999500,1.9000000,0.0000000,0.0000000,12.7500000); //object(fencesmallb) (36)
	CreateDynamicObject(970,1249.5999800,-2510.8999000,1.9000000,0.0000000,0.0000000,102.9970000); //object(fencesmallb) (37)
	CreateDynamicObject(970,1248.6999500,-2506.8999000,1.9000000,0.0000000,0.0000000,102.9970000); //object(fencesmallb) (38)
	CreateDynamicObject(970,1247.8000500,-2502.8999000,1.9000000,0.0000000,0.0000000,102.9970000); //object(fencesmallb) (39)
	CreateDynamicObject(970,1246.9000200,-2498.8999000,1.9000000,0.0000000,0.0000000,102.9970000); //object(fencesmallb) (40)
	CreateDynamicObject(970,1246.4000200,-2496.8999000,1.9000000,0.0000000,0.0000000,103.4970000); //object(fencesmallb) (41)
	CreateDynamicObject(3406,1204.3000500,-2509.1001000,-0.8000000,0.0000000,0.0000000,12.5000000); //object(cxref_woodjetty) (5)
	CreateDynamicObject(3406,1195.6999500,-2511.0000000,-0.8000000,0.0000000,0.0000000,12.4970000); //object(cxref_woodjetty) (12)
	CreateDynamicObject(3406,1190.5000000,-2506.1001000,-0.8000000,0.0000000,0.0000000,103.2470000); //object(cxref_woodjetty) (13)
	CreateDynamicObject(3406,1192.9000200,-2516.6001000,-0.8000000,0.0000000,0.0000000,102.4940000); //object(cxref_woodjetty) (21)
	CreateDynamicObject(3406,1198.1999500,-2504.3999000,-0.8000000,0.0000000,0.0000000,103.2440000); //object(cxref_woodjetty) (22)
	CreateDynamicObject(3406,1200.5999800,-2514.8999000,-0.8000000,0.0000000,0.0000000,102.4910000); //object(cxref_woodjetty) (23)
	CreateDynamicObject(3406,1206.8000500,-2502.5000000,-0.8000000,0.0000000,0.0000000,103.2440000); //object(cxref_woodjetty) (24)
	CreateDynamicObject(3406,1209.1999500,-2513.0000000,-0.8000000,0.0000000,0.0000000,103.2440000); //object(cxref_woodjetty) (25)
	CreateDynamicObject(3406,1215.4000200,-2500.6001000,-0.8000000,0.0000000,0.0000000,103.2440000); //object(cxref_woodjetty) (26)
	CreateDynamicObject(3406,1217.8000500,-2511.1001000,-0.8000000,0.0000000,0.0000000,103.2440000); //object(cxref_woodjetty) (27)
	CreateDynamicObject(1232,1217.5999800,-2504.8999000,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
	CreateDynamicObject(1232,1209.0000000,-2506.8000500,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
	CreateDynamicObject(1232,1200.4000200,-2508.6999500,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
	CreateDynamicObject(1232,1192.6999500,-2510.3999000,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
	CreateDynamicObject(1232,1193.1999500,-2512.8999000,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
	CreateDynamicObject(1232,1200.9000200,-2511.1001000,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
	CreateDynamicObject(1232,1209.5000000,-2509.1999500,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
	CreateDynamicObject(1232,1218.0999800,-2507.3000500,2.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (13)
	CreateDynamicObject(1280,1191.0999800,-2512.0000000,1.7000000,0.0000000,0.0000000,193.5000000); //object(parkbench1) (5)
	CreateDynamicObject(1280,1230.4000200,-2500.1999500,1.7000000,0.0000000,0.0000000,104.2470000); //object(parkbench1) (6)
	CreateDynamicObject(1280,1226.3000500,-2509.3000500,1.7000000,0.0000000,0.0000000,192.7440000); //object(parkbench1) (7)
	CreateDynamicObject(1280,1227.5000000,-2514.8000500,1.7000000,0.0000000,0.0000000,192.7420000); //object(parkbench1) (8)
	CreateDynamicObject(1280,1248.5999800,-2508.3000500,1.7000000,0.0000000,0.0000000,13.9890000); //object(parkbench1) (9)
	//==========================================END OF BOAT DOCK MADE BY --->>> pk93=============================================================//
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#2

Please comment/rate it!
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#3

not bad
8/10
Reply
#4

Nice map for chilling out with people, I like it
Reply
#5

Great map.
Reply
#6

Great! 9/10
Reply
#7

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#8

Thanks alot !!
Reply
#9

Good job like this
Reply
#10

Thanks alot mate!
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