[Map] Island mapping
#1

Hello, this is my first island that I've ever made. I would like to know of what you think of it
Features;
-Parking lot
-Four houses
-Two gate houses
-Open space










Here is the code for it
Код:
AddStaticVehicleEx(405,1217.5999800,-2474.1001000,11.7000000,0.0000000,38,55,15); //Sentinel
AddStaticVehicleEx(487,1400.4000200,-2997.0000000,8.0000000,0.0000000,151,149,15); //Maverick
AddStaticVehicleEx(497,1419.8000500,-2997.0000000,8.0000000,0.0000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(579,1363.1999500,-2955.1999500,7.9000000,270.0000000,102,28,15); //Huntley
AddStaticVehicleEx(579,1362.5999800,-2960.8000500,7.9000000,270.0000000,102,28,15); //Huntley
AddStaticVehicleEx(409,1379.0000000,-2916.5000000,7.7000000,90.0000000,245,245,15); //Stretch
AddStaticVehicleEx(409,1379.1999500,-2922.6999500,7.7000000,90.0000000,245,245,15); //Stretch
AddStaticVehicleEx(541,1362.6999500,-2919.6001000,7.5000000,270.0000000,42,119,15); //Bullet
AddStaticVehicleEx(541,1362.3994100,-2916.5996100,7.5000000,270.0000000,42,119,15); //Bullet
AddStaticVehicleEx(415,1362.0999800,-2943.1001000,7.6000000,270.0000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,1362.1992200,-2940.2998000,7.6000000,270.0000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,1346.9000200,-2561.3000500,13.2000000,0.0000000,102,28,15); //Cheetah
CreateObject(10937,1409.2998000,-2774.6992200,5.3000000,0.0000000,0.0000000,0.0000000); //object(roadssfse25) (1)
CreateObject(6875,1422.5999800,-2931.3000500,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (1)
CreateObject(6875,1468.9000200,-2931.1001000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (2)
CreateObject(6875,1377.5000000,-2931.1001000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (3)
CreateObject(6875,1377.1999500,-2968.1999500,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (4)
CreateObject(6875,1423.1999500,-2968.5000000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (5)
CreateObject(6875,1469.4000200,-2968.3000500,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (6)
CreateObject(6875,1470.3000500,-3002.1001000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (7)
CreateObject(6875,1423.5999800,-3003.0000000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (8)
CreateObject(6875,1376.9000200,-3004.5000000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(vgn_corpbuild4) (9)
CreateObject(16113,1443.9000200,-2906.1001000,-4.0000000,0.0000000,0.0000000,38.0000000); //object(des_rockgp2_03) (1)
CreateObject(16113,1483.0000000,-2960.1999500,0.0000000,0.0000000,0.0000000,320.0000000); //object(des_rockgp2_03) (2)
CreateObject(16113,1479.6992200,-2920.0996100,-3.0000000,0.0000000,0.0000000,319.9990000); //object(des_rockgp2_03) (3)
CreateObject(16113,1342.5000000,-2925.3000500,-3.0000000,0.0000000,0.0000000,137.9990000); //object(des_rockgp2_03) (4)
CreateObject(16113,1482.0000000,-2994.5996100,-1.0000000,0.0000000,0.0000000,319.9990000); //object(des_rockgp2_03) (5)
CreateObject(16113,1461.5996100,-3014.5996100,-3.5000000,0.0000000,0.0000000,229.9930000); //object(des_rockgp2_03) (6)
CreateObject(16113,1417.8994100,-3015.5000000,-3.4000000,0.0000000,0.0000000,229.9930000); //object(des_rockgp2_03) (7)
CreateObject(16113,1373.5996100,-3017.0000000,-2.8000000,0.0000000,0.0000000,229.9930000); //object(des_rockgp2_03) (8)
CreateObject(16113,1343.5000000,-3010.8994100,-4.0000000,0.0000000,0.0000000,137.9990000); //object(des_rockgp2_03) (9)
CreateObject(16113,1339.8994100,-2971.2998000,-3.0000000,0.0000000,0.0000000,137.9940000); //object(des_rockgp2_03) (10)
CreateObject(16113,1365.5000000,-2905.1999500,-3.0000000,0.0000000,0.0000000,37.9960000); //object(des_rockgp2_03) (11)
CreateObject(3485,1458.0999800,-2931.1999500,13.7000000,0.0000000,0.0000000,268.0000000); //object(vegasxrexhse04) (1)
CreateObject(3485,1453.5000000,-2991.7998000,13.8000000,0.0000000,0.0000000,267.9950000); //object(vegasxrexhse04) (2)
CreateObject(3485,1456.2998000,-2961.5000000,13.7000000,0.0000000,0.0000000,267.9950000); //object(vegasxrexhse04) (3)
CreateObject(9254,1371.0996100,-2938.2998000,7.3000000,0.0000000,0.0000000,270.0000000); //object(carpark_sfn01) (1)
CreateObject(669,1353.0000000,-2920.5000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
CreateObject(669,1351.8994100,-2914.0996100,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (2)
CreateObject(669,1351.5000000,-2950.6999500,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (3)
CreateObject(669,1352.0996100,-2927.1992200,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (4)
CreateObject(669,1352.2998000,-2935.5000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (5)
CreateObject(669,1351.5996100,-2943.3994100,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (6)
CreateObject(669,1351.5000000,-2958.3000500,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (7)
CreateObject(669,1350.0000000,-2971.3000500,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (8)
CreateObject(669,1350.5996100,-2965.0996100,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (9)
CreateObject(669,1350.0000000,-2978.1001000,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (10)
CreateObject(669,1350.5000000,-2996.3000500,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (11)
CreateObject(669,1349.8994100,-2984.5000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (12)
CreateObject(669,1350.2998000,-2990.6992200,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (13)
CreateObject(669,1351.5000000,-3002.1001000,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (14)
CreateObject(669,1354.4000200,-3008.8999000,6.7000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (15)
CreateObject(869,1355.3000500,-3011.6001000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateObject(869,1353.3000500,-3005.8000500,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,1351.0000000,-2999.3000500,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,1349.9000200,-2993.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateObject(869,1349.8000500,-2987.8999000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateObject(869,1350.4000200,-2981.6001000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateObject(869,1349.5999800,-2975.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
CreateObject(869,1349.9000200,-2968.1999500,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
CreateObject(869,1350.1999500,-2962.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
CreateObject(869,1351.0999800,-2954.6999500,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
CreateObject(869,1351.4000200,-2947.1999500,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
CreateObject(869,1352.6999500,-2940.0000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
CreateObject(869,1351.4000200,-2931.3999000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
CreateObject(869,1352.4000200,-2923.8999000,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
CreateObject(869,1352.5999800,-2917.3000500,7.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
CreateObject(5107,1427.4000200,-2974.3999000,-25.0000000,0.0000000,0.0000000,0.0000000); //object(chemplant2_las2) (1)
CreateObject(5186,1397.1992200,-2967.0000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(nwsnpdnw_las2) (1)
CreateObject(3485,1370.4000200,-2992.8000500,13.7000000,0.0000000,0.0000000,90.0000000); //object(vegasxrexhse04) (4)
CreateObject(3928,1419.6999500,-2996.1001000,7.1200000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(982,1374.8000500,-2966.8000500,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1387.6992200,-2954.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateObject(1597,1409.1999500,-2919.3999000,9.4000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1409.5999800,-2940.5000000,9.4000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(9254,1371.0996100,-2938.2998000,7.3000000,0.0000000,0.0000000,270.0000000); //object(carpark_sfn01) (1)
CreateObject(1597,1408.8000500,-2963.8000500,9.4000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(3928,1400.5000000,-2996.3994100,7.1200000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(7033,1409.4000200,-2901.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1)
CreateObject(7033,1409.3000500,-2759.1001000,15.7000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (2)
CreateObject(9131,1422.5000000,-2752.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,1422.5000000,-2752.5000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1423.1999500,-2752.5000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1396.1999500,-2752.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,1396.1999500,-2752.5000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (5)
CreateObject(9131,1395.5999800,-2752.6999500,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (6)
CreateObject(2755,1409.3000500,-2752.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(dojo_wall) (1)
This was done all by myself a few days ago
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#2

NIce work !

Can u tell me the id OR NAME of the land that you used ?


+repped
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#3

Quote:
Originally Posted by iAnonymous
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NIce work !

Can u tell me the id OR NAME of the land that you used ?


+repped
What do you mean, as the Id of the flooring I used or ??
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#4

Id of the flooring
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#5

Quote:
Originally Posted by iAnonymous
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Id of the flooring
5186 is the floor id but It only covered the part that is showing I used the top of a building for under the houses and such, which could have been removed once you got the X Y Z axis setup
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#6

Nice job for the first map hope to see more maps from you +REP
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#7

Quote:
Originally Posted by Mckarlis
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Nice job for the first map hope to see more maps from you +REP
thanks and you will be seeing lots of new mapping's from me Islands, Gang HQ's and other cool things
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#8

very nice map for a first map!
Good going....
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