[Map] Balanзa e acidente
#1

Introduзгo

Olб , este meu mapa й simples , feito em aproximadamente 40 minutos .

Informaзхes

Este mapa adiciona uma balanзa e um acidente , juntamente
com um desvio para o outro sentido na estrada .
Contйm :
72 objetos
2 veнculos

Imagens


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Cуdigo

PHP Code:
AddStaticVehicle(599,-7.3000000,-772.5999800,9.4000000,66.5630000,16,11); //Police Ranger
AddStaticVehicle(599,-6.0000000,-769.5000000,9.4000000,66.5610000,16,11); //Police Ranger
CreateDynamicObject(3406,-23.7000000,-786.7000100,6.9000000,0.0000000,2.7730000,65.1770000); //object(cxref_woodjetty) (1)
CreateDynamicObject(3406,-20.9000000,-780.7999900,6.6000000,0.0000000,2.7730000,65.1760000); //object(cxref_woodjetty) (6)
CreateDynamicObject(3406,-19.1000000,-781.7000100,6.6000000,0.0000000,2.7690000,65.1760000); //object(cxref_woodjetty) (7)
CreateDynamicObject(3406,-17.3000000,-782.5999800,6.6000000,0.0000000,2.7690000,65.1760000); //object(cxref_woodjetty) (8)
CreateDynamicObject(3406,-21.9000000,-787.5000000,6.9000000,0.0000000,2.7690000,65.1760000); //object(cxref_woodjetty) (9)
CreateDynamicObject(3406,-20.1000000,-788.2999900,6.9000000,0.0000000,2.7690000,65.1760000); //object(cxref_woodjetty) (10)
CreateDynamicObject(3578,-18.9000000,-788.5000000,8.4000000,0.0000000,357.2270000,244.8210000); //object(dockbarr1_la) (1)
CreateDynamicObject(3578,-16.9000000,-784.2000100,8.2000000,0.0000000,359.9990000,244.8190000); //object(dockbarr1_la) (2)
CreateDynamicObject(3578,-22.1000000,-781.5000000,8.2000000,0.0000000,359.9950000,244.8190000); //object(dockbarr1_la) (3)
CreateDynamicObject(3578,-24.3000000,-786.0999800,8.4000000,0.0000000,357.2260000,244.8190000); //object(dockbarr1_la) (4)
CreateDynamicObject(1238,-27.0000000,-791.7999900,9.3000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
CreateDynamicObject(1238,-27.6000000,-793.0999800,9.4000000,355.8400000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateDynamicObject(1238,-28.1000000,-794.5000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateDynamicObject(1238,-28.9000000,-795.9000200,9.5000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateDynamicObject(1238,-29.6000000,-797.4000200,9.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateDynamicObject(1238,-30.3000000,-799.0999800,9.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
CreateDynamicObject(1238,-31.0000000,-800.7999900,9.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
CreateDynamicObject(979,-23.0000000,-797.5000000,9.9000000,0.0000000,2.7730000,65.1770000); //object(sub_roadleft) (2)
CreateDynamicObject(979,-26.7000000,-805.5000000,10.4000000,0.0000000,2.7690000,65.1760000); //object(sub_roadleft) (3)
CreateDynamicObject(978,-38.1000000,-815.4000200,11.0000000,0.0000000,357.2270000,243.8700000); //object(sub_roadright) (2)
CreateDynamicObject(978,-37.6000000,-807.0000000,10.7000000,0.0000000,357.2260000,288.2450000); //object(sub_roadright) (3)
CreateDynamicObject(978,-37.1000000,-798.5999800,10.3000000,0.0000000,357.2260000,245.2540000); //object(sub_roadright) (4)
CreateDynamicObject(978,-33.3000000,-790.5999800,9.9000000,0.0000000,357.2260000,245.2530000); //object(sub_roadright) (5)
CreateDynamicObject(978,-29.9000000,-783.2000100,9.5000000,0.0000000,357.2260000,245.2530000); //object(sub_roadright) (6)
CreateDynamicObject(978,-26.5000000,-775.7000100,9.1000000,0.0000000,357.2260000,245.2530000); //object(sub_roadright) (7)
CreateDynamicObject(978,-23.0000000,-768.0999800,8.7000000,0.0000000,357.2260000,245.2530000); //object(sub_roadright) (8)
CreateDynamicObject(978,-16.7000000,-762.0999800,8.3000000,0.0000000,357.2260000,205.0380000); //object(sub_roadright) (9)
CreateDynamicObject(978,-10.6000000,-755.9000200,7.8000000,0.0000000,357.2260000,245.2480000); //object(sub_roadright) (10)
CreateDynamicObject(18248,-2.2000000,-716.4000200,13.2000000,357.2270000,358.6120000,330.8110000); //object(cuntwjunk01) (1)
CreateDynamicObject(3865,0.7000000,-718.0000000,13.6000000,0.0000000,0.0000000,23.5740000); //object(concpipe_sfxrf) (1)
CreateDynamicObject(3567,-1.2000000,-726.5000000,6.5000000,2.7730000,358.6120000,157.4450000); //object(lasnfltrail) (1)
CreateDynamicObject(3865,-16.8000000,-703.9000200,11.0000000,13.8670000,0.0000000,92.0360000); //object(concpipe_sfxrf) (2)
CreateDynamicObject(3865,-24.3000000,-708.7999900,12.3000000,2.7640000,355.8350000,156.0230000); //object(concpipe_sfxrf) (3)
CreateDynamicObject(3091,30.0000000,-650.7000100,2.8000000,0.0000000,0.0000000,311.8600000); //object(imy_track_barrier) (2)
CreateDynamicObject(3091,27.5000000,-647.0000000,2.8000000,0.0000000,0.0000000,296.6040000); //object(imy_track_barrier) (3)
CreateDynamicObject(978,25.6000000,-641.0999800,3.3000000,0.0000000,2.7730000,287.8100000); //object(sub_roadright) (11)
CreateDynamicObject(978,25.3000000,-632.4000200,3.6000000,0.0000000,1.3820000,251.7540000); //object(sub_roadright) (12)
CreateDynamicObject(978,29.9000000,-625.0999800,3.6000000,0.0000000,358.6030000,224.0170000); //object(sub_roadright) (13)
CreateDynamicObject(978,34.6000000,-617.5000000,3.4000000,0.0000000,359.9860000,251.7510000); //object(sub_roadright) (14)
CreateDynamicObject(978,44.0000000,-653.2000100,3.0000000,0.0000000,355.8350000,329.4110000); //object(sub_roadright) (15)
CreateDynamicObject(3091,40.6000000,-650.5999800,2.5000000,0.0000000,0.0000000,146.5560000); //object(imy_track_barrier) (5)
CreateDynamicObject(11504,-12.8000000,-784.9000200,8.8000000,0.0000000,0.0000000,245.3390000); //object(des_garagew) (1)
CreateDynamicObject(3578,-14.0000000,-778.0999800,8.2000000,0.0000000,359.9950000,244.8190000); //object(dockbarr1_la) (5)
CreateDynamicObject(3578,-7.3000000,-775.4000200,8.2000000,0.0000000,359.9950000,335.4720000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,-3.5000000,-768.2000100,7.7000000,0.0000000,359.9890000,335.4680000); //object(dockbarr1_la) (7)
CreateDynamicObject(3578,-3.4000000,-773.5999800,8.0000000,0.0000000,358.6020000,244.8150000); //object(dockbarr1_la) (8)
CreateDynamicObject(3506,25.4000000,-699.7000100,4.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (2)
CreateDynamicObject(3506,23.5000000,-704.5000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (3)
CreateDynamicObject(3506,21.8000000,-709.0000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (4)
CreateDynamicObject(3506,19.9000000,-714.0000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (5)
CreateDynamicObject(3506,15.7000000,-724.0999800,5.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (7)
CreateDynamicObject(3506,13.7000000,-728.2999900,5.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (8)
CreateDynamicObject(3506,11.1000000,-732.7999900,5.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (9)
CreateDynamicObject(3506,9.0000000,-737.5999800,5.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (10)
CreateDynamicObject(3506,7.1000000,-742.0999800,5.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (11)
CreateDynamicObject(3506,4.5000000,-746.7999900,5.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (12)
CreateDynamicObject(3506,2.1000000,-750.5000000,5.7000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (13)
CreateDynamicObject(3506,0.0000000,-754.2000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (14)
CreateDynamicObject(3506,-2.1000000,-758.0999800,6.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (15)
CreateDynamicObject(3506,-4.1000000,-762.5000000,6.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (16)
CreateDynamicObject(3506,-6.3000000,-766.0000000,6.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (17)
CreateDynamicObject(3506,17.4000000,-719.0999800,4.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y02) (18)
CreateDynamicObject(18228,52.2000000,-727.5999800,14.9000000,0.0000000,0.0000000,220.2160000); //object(cunt_rockgp2_21) (1)
CreateDynamicObject(18228,49.3000000,-737.5999800,14.9000000,0.0000000,0.0000000,220.2150000); //object(cunt_rockgp2_21) (2)
CreateDynamicObject(1360,-19.9000000,-792.2000100,13.4000000,0.0000000,0.0000000,333.6520000); //object(cj_bush_prop3) (1)
CreateDynamicObject(1360,-18.7000000,-789.7999900,13.4000000,0.0000000,0.0000000,335.0360000); //object(cj_bush_prop3) (2)
CreateDynamicObject(1360,-17.6000000,-787.2999900,13.4000000,0.0000000,0.0000000,335.0340000); //object(cj_bush_prop3) (3)
CreateDynamicObject(1360,-16.5000000,-784.7999900,13.4000000,0.0000000,0.0000000,335.0340000); //object(cj_bush_prop3) (4)
CreateDynamicObject(1360,-15.4000000,-782.2999900,13.4000000,0.0000000,0.0000000,335.0340000); //object(cj_bush_prop3) (5)
CreateDynamicObject(1360,-14.3000000,-779.7999900,13.4000000,0.0000000,0.0000000,335.0340000); //object(cj_bush_prop3) (6)
CreateDynamicObject(1360,-13.2000000,-777.4000200,13.4000000,0.0000000,0.0000000,335.0340000); //object(cj_bush_prop3) (7)
CreateDynamicObject(1360,-12.1000000,-775.0000000,13.4000000,0.0000000,0.0000000,335.0340000); //object(cj_bush_prop3) (8) 
Observaзхes

O mapa estб em CreateDynamicObject , mais se preferir pode usar CreateObject que se encontra neste link :
[PAWN]Mapa Balanзa e Acidente By Brunno - Pastebin.com

Crйditos

Este mapa й totalmente feito por min do 0 ao 100 !


Obrigado a todos . Aceito crнticas construtivas e sugestхes !
Reply
#2

Os objetos do mapa nгo parecem estar combinando.. aquelas palmeiras sгo, a primeira vista, o mais bizarro, mбs mesmo elas tem uma certa lуgica, jб que й uma balanз. As barreiras no meio da pista enfeiaram o mapa. A balanзa tambйm й mгo ъnica, numa rodovia que й mгo dupla.
Reply
#3

No caso , percebe na primeira imagem , aquilo й um desvio do sentido contrario , obrigado pela
sugestгo . Tentarei melhorar...
Reply
#4

0.96/10.... ta lokow fera n sei komow tu tem koragem de postar um mapa desse...tu faz faz faz mapas e sow ta regredindow...ate a torre de pizza dow monstrinhow verde ta melhor ke esse...reage karamba e faz algow now minimow legal ou kriativow...
Reply
#5

Quote:
Originally Posted by AlieN_.
View Post
0.96/10.... ta lokow fera n sei komow tu tem koragem de postar um mapa desse...tu faz faz faz mapas e sow ta regredindow...ate a torre de pizza dow monstrinhow verde ta melhor ke esse...reage karamba e faz algow now minimow legal ou kriativow...
Como se seus mapas fossem os melhores do SA:MP.......
Reply
#6

Coe1 infelizmente esse mapa ta feio mesmo mais nao tinha necessidade do cara humilhar daquele jeito..
Reply
#7

Eu nгo disse que esse mapa tб bonito ou feio.

Eu nгo gosto muito de criticar sobre mapas. Mas й claro, humilhar o cara desse jeito nгo й o correto. O correto й ajuda-lo para ele melhorar no prуximo mapa, dando dicas no que ele pode melhorar.

@Tуpico,

oque й uma balanзa ? Mosquei aqui '-'
Reply
#8

Quote:
Originally Posted by AlieN_.
View Post
0.96/10.... ta lokow fera n sei komow tu tem koragem de postar um mapa desse...tu faz faz faz mapas e sow ta regredindow...ate a torre de pizza dow monstrinhow verde ta melhor ke esse...reage karamba e faz algow now minimow legal ou kriativow...
Nгo basta ser funkeiro, temquew mostrarw quew йw
Reply
#9

Quote:
Originally Posted by AlieN_.
View Post
0.96/10.... ta lokow fera n sei komow tu tem koragem de postar um mapa desse...tu faz faz faz mapas e sow ta regredindow...ate a torre de pizza dow monstrinhow verde ta melhor ke esse...reage karamba e faz algow now minimow legal ou kriativow...
Mano voce fala como se fosse o melhor mapper do mundo ne cara ta que pra voce o mapa nao ficou tao legal mais precisa falar desse jeito ?
poha fica chingando o mlk envez de dar incentivo para que ele melhore talvez voce n tenha mente pra pensar antes de falar ne.

darkxdll seu mapa ta otimo parabens mano
Reply
#10

Quote:
Originally Posted by AlieN_.
View Post
0.96/10.... ta lokow fera n sei komow tu tem koragem de postar um mapa desse...tu faz faz faz mapas e sow ta regredindow...ate a torre de pizza dow monstrinhow verde ta melhor ke esse...reage karamba e faz algow now minimow legal ou kriativow...
Primeiro de tudo:

[2]

Cara, na boa, te enxerga. Teus Mapas nгo sгo NEM DE LONGE os melhores que jб vi, e nem por isso tu me vк "falandow" merda no teu tуpico. Se vocк nгo sabe o que й um mapa RPG, favor nгo comentar, um mapa RPG nгo pode ter espaзonaves, pistas, objetos voando, rampas, etc. Tem que imitar algo da vida real "Role-playing game, tambйm conhecido como RPG (em portuguкs: "jogo de interpretaзгo de personagens")". Entгo por favor, volte a fazer seus mapinhas de Stunt ou estudar um "pokow" de portuguкs.

Quote:
Originally Posted by AlieN_.
View Post
se issow fosse um skripte seria msm koisa ke um comando de teleporte..para ver komow ta baxow ow nivel....e seis fikam falandow...ta bom,gostei,parabens....desse tipow o kara vai kontinuar fazendow mapas assim pra piores atй alguem kritikar....um dia tu vai me agradecer ainda fera....n sei kuando mas vae...
PQP' Quer o que para um Mapa RP/G ? Quer uma nave de ETs ? Quer uma pista de Stunt ? Uns Objetos flutuando quem sabe ? Tem uma diferenзa entre criticar e tentar se fazer de superior, recomendo estudar lнngua portuguesa, nгo sei se jб ouviu falar. Aprende-se isso lб tambйm. E quer sabe ? Eu incentivo mesmo, pq na nossa Board (quase) ninguйm faz mapas bons para RP(G)

Quer reportar ? Reporta ae. Gente que nem vocк, sem um pingo de humildade, й que deixa nossa Board como tб.

-rep

@Topic

Ficou legal ^^. Bom para RP/RPG/Truck (8/10) Poderia colocar mais alguns objetos, nгo sei, deixar mais real, fora isso gostei bastante ^^ Continue assim. Nem moral pra esse ANALFABETO aн.
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