[debug] Problem
#1

How to solve this error?

[15:45:49] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)"
[15:45:49] [debug] Stack pointer (STK) is 0x18CF98, heap pointer (HEA) is 0x18DA00
[15:45:49] [debug] AMX backtrace:
[15:45:49] [debug] #0 ?? in public OnScriptUpdate () from gamemode.amx


Код:
	new iString[256], Alive[2], playerScores[MAX_PLAYERS][rankingEnum], index, p;

	TeamHP[ATTACKER] = 0;
	TeamHP[DEFENDER] = 0;
	PlayersAlive[ATTACKER] = 0;
	PlayersAlive[DEFENDER] = 0;

	ReadyText[0] = "~w~~h~~h~Players To Ready:";
	ReadyText[1] = "";
	new PlayersToReady;

    if(RoundPaused == true && ESLMode == true && RoundUnpausing == false)
	{
		if(ESLPauseTime > 0)
		{
			ESLPauseTime--;
		}
	}

	foreach(new i : Player)
	{
		iString = "";

		Player[i][PauseCount]++;
	    GetPlayerFPS(i);

		GetPlayerHealth(i, Player[i][pHealth]);
		GetPlayerArmour(i, Player[i][pArmour]);

		if(FallProtection == false) {
			format(iString, sizeof(iString), "~w~~h~~h~%.0f", Player[i][pHealth]);
			PlayerTextDrawSetString(i, HPTextDraw[i], iString);
		} else {
			if(Player[i][Playing] == true) PlayerTextDrawSetString(i, HPTextDraw[i], "~w~~h~~h~Fall Prot.");
			else {
				format(iString, sizeof(iString), "~w~~h~~h~%.0f", Player[i][pHealth]);
		    	PlayerTextDrawSetString(i, HPTextDraw[i], iString);
			}
		}

		if(Player[i][pArmour] > 0)
		{
			format(iString, sizeof(iString), "~l~~h~~h~%.0f", Player[i][pArmour]);
			PlayerTextDrawSetString(i, ArmourTextDraw[i], iString);
		} else {
		    PlayerTextDrawSetString(i, ArmourTextDraw[i], "_");
		}

		new pPing = GetPlayerPing(i);
		new Float:pPacket = GetPlayerPacketLoss(i);

		if(RoundPaused == false)
		{
			format(iString,sizeof(iString),"~w~~h~~h~FPS ~r~~h~~h~%d			~w~~h~~h~Ping ~r~~h~~h~%d			~w~~h~~h~Pakiety ~r~~h~~h~%.1f%%", Player[i][FPS], pPing, pPacket);
            PlayerTextDrawSetString(i, FPSPingPacket[i],iString);
		}
		else if(RoundPaused == true && ESLMode == true && RoundUnpausing == false)
		{

			format(iString,sizeof(iString),"~w~~h~~h~Round Paused (~r~~h~~h~%d:%02d~w~~h~~h~)", (ESLPauseTime < 60 ? 0 : 1), ESLPauseTime % 60);
            PlayerTextDrawSetString(i, FPSPingPacket[i],iString);

			if(ESLPauseTime <= 0) {
                PauseCountdown = 4;
				UnpauseRound();
			}
		}



		if(PlayersInCP > 0 && Current != -1 && RoundPaused == false) PlayerPlaySound(i,1056,0.0,0.0,0.0);

		if(ESLMode == true && Current == -1) {
			if(Player[i][Readied] == false && (Player[i][Team] == ATTACKER || Player[i][Team] == DEFENDER)) {
				PlayersToReady++;

				if(PlayersToReady <= 5) {
					format(ReadyText[0], 256, "%s~n~%s~h~~h~%s", ReadyText[0], TDC[Player[i][Team]], Player[i][NameWithoutTag]);
				} else if(PlayersToReady <= 10) {
				    format(ReadyText[1], 256, "%s%s~h~~h~%s~n~", ReadyText[1], TDC[Player[i][Team]], Player[i][NameWithoutTag]);
				}
			}
		}


		if(Player[i][Spectating] == true && Player[i][IsSpectatingID] != INVALID_PLAYER_ID && TeamHPDamage == false)
		{
			new specid = Player[i][IsSpectatingID];
			new Float:Angle; GetPlayerFacingAngle(specid, Angle);

			format(iString,sizeof(iString),"~w~~h~~h~%s ~r~~h~~h~%d~n~~w~~h~~h~(~w~~h~%.0f~w~~h~~h~)  (~r~~h~%.0f~w~~h~~h~)~n~~w~~h~~h~Ping ~r~~h~~h~%d ~w~~h~~h~FPS ~r~~h~~h~%d~n~~w~~h~~h~Packet-Loss ~r~~h~~h~%.1f", Player[specid][Name], specid, Player[specid][pArmour], Player[specid][pHealth], GetPlayerPing(specid), Player[specid][FPS], GetPlayerPacketLoss(specid));
			PlayerTextDrawSetString(i, SpecText[0][i], iString);
		    PlayerTextDrawShow(i,SpecText[0][i]);

			format(iString,sizeof(iString),"~w~~h~~h~R-Dmg ~r~~h~~h~%.0f  ~w~~h~~h~T-Dmg ~r~~h~~h~%.0f~n~~w~~h~~h~Facing ~r~~h~~h~%s~n~~w~~h~~h~%s", Player[specid][RoundDamage], Player[specid][TotalDamage], GetCardinalPoint(Angle), SpecWeapons(specid));
			PlayerTextDrawSetString(i, SpecText[1][i], iString);
		    PlayerTextDrawShow(i,SpecText[1][i]);
		}


		if(Current == -1)
		{
			switch(Player[i][Team])
			{
			    case ATTACKER: {
					Alive[ATTACKER-1]++;
				} case DEFENDER: {
					Alive[DEFENDER-1]++;
				}
			}
	    	format(iString, sizeof(iString), "  ~r~~h~~h~%d  ~w~~h~~h~Vs  ~b~~h~~h~%d", Alive[ATTACKER-1], Alive[DEFENDER-1]);
			PlayerTextDrawSetString(i, BaseID_VS[i], iString);
		}


		if(Player[i][WasInBase] == true && TeamHPDamage == true) {
			playerScores[index][player_Score] = floatround(Player[i][RoundDamage], floatround_round);
	        playerScores[index++][player_ID] = i;
	        p++;
		}

		if(IsPlayerInAnyVehicle(i)) {
			Update3DTextLabelText(PingFPS[i], 0x00FF00FF, "");
		} else {
			format(iString, sizeof(iString), "\n%sPing: {FFFFFF}%i\n%sFPS: {FFFFFF}%i",TextColor[Player[i][Team]], pPing, TextColor[Player[i][Team]], Player[i][FPS]);
			Update3DTextLabelText(PingFPS[i], 0x00FF00FF, iString);
		}


		if(Player[i][Playing] == true) {
			if(GameType == ARENA) {
			    if(OneOnOne == false) {
					if(IsPlayerInArea(i,AMin[Current][0], AMax[Current][0], AMin[Current][1], AMax[Current][1]) != 1 && Player[i][PauseCount] < 2) {

						if(RoundPaused == false) Player[i][OutOfArena]--;

					    format(iString, sizeof(iString), "~w~~h~~h~Stay in Arena. (~r~~h~~h~%d~w~~h~~h~)", Player[i][OutOfArena]);
					    PlayerTextDrawSetString(i, AreaCheckTD[i], iString);

						PlayerTextDrawShow(i, AreaCheckTD[i]);
					    PlayerTextDrawShow(i, AreaCheckBG[i]);

						if(Player[i][OutOfArena] <= 0) {
		                    RemovePlayerFromRound(i);

						    format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has been removed for not staying in Arena.", Player[i][Name]);
						    SendClientMessageToAll(-1, iString);

							Player[i][OutOfArena] = 5;

			    			PlayerTextDrawHide(i, AreaCheckTD[i]);
					    	PlayerTextDrawHide(i, AreaCheckBG[i]);
						}
					} else {
					    Player[i][OutOfArena] = 5;
					    PlayerTextDrawHide(i, AreaCheckTD[i]);
					    PlayerTextDrawHide(i, AreaCheckBG[i]);
					}
				} else {
					if(IsPlayerInArea(i,DuelMin[Current][0], DuelMax[Current][0], DuelMin[Current][1], DuelMax[Current][1]) != 1 && Player[i][PauseCount] < 2) {

						if(RoundPaused == false) Player[i][OutOfArena]--;

					    format(iString, sizeof(iString), "~w~~h~~h~Stay in Duel Arena. (~r~~h~~h~%d~w~~h~~h~)", Player[i][OutOfArena]);
					    PlayerTextDrawSetString(i, AreaCheckTD[i], iString);

						PlayerTextDrawShow(i, AreaCheckTD[i]);
					    PlayerTextDrawShow(i, AreaCheckBG[i]);

						if(Player[i][OutOfArena] <= 0) {
		                    RemovePlayerFromRound(i);

						    format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has been removed for not staying in the duel area.", Player[i][Name]);
						    SendClientMessageToAll(-1, iString);

							Player[i][OutOfArena] = 5;

			    			PlayerTextDrawHide(i, AreaCheckTD[i]);
					    	PlayerTextDrawHide(i, AreaCheckBG[i]);
						}
					} else {
					    Player[i][OutOfArena] = 5;
					    PlayerTextDrawHide(i, AreaCheckTD[i]);
					    PlayerTextDrawHide(i, AreaCheckBG[i]);
					}
				}
			}

		    switch(Player[i][Team])
			{
		        case ATTACKER: {
				    TeamHP[ATTACKER] = TeamHP[ATTACKER] + (Player[i][pHealth] + Player[i][pArmour]);
				    PlayersAlive[ATTACKER]++;
				} case DEFENDER: {
				    TeamHP[DEFENDER] = TeamHP[DEFENDER] + (Player[i][pHealth] + Player[i][pArmour]);
				    PlayersAlive[DEFENDER]++;
				}
			}

	        SetPlayerScore(i, floatround(Player[i][pHealth] + Player[i][pArmour]));
			ResetPlayerMoney(i);
			GivePlayerMoney(i, -floatround(Player[i][pHealth] + Player[i][pArmour]));



			if(Player[i][NetCheck] == 1) {
				if(Player[i][FPS] < Min_FPS && Player[i][FPS] != 0 && Player[i][PauseCount] < 5) {
				    Player[i][FPSKick]++;

					if (Player[i][FPSKick] == 7) {
				        format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has been kicked from the server .: {FFFFFF}Low FPS | %d/%d {0099FF}:.", Player[i][Name], Player[i][FPS], Min_FPS);
				        SendClientMessageToAll(-1, iString);
				        if(ESLMode == false) Player[i][DontPause] = true;
						SetTimerEx("OnPlayerKicked", 500, false, "i", i);
				    } else if (Player[i][FPSKick] > 7) {
				        Player[i][FPSKick] = 0;
					}

				} else  {
				    Player[i][FPSKick] = 0;
				}


				if(pPacket >= Max_Packetloss)
				{
				    Player[i][PacketKick]++;

				    if(Player[i][PacketKick] == 15) {
				        format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has been kicked from the server .: {FFFFFF}High PacketLoss | %.2f/%.2f {0099FF}:.", Player[i][Name], pPacket, Max_Packetloss);
				        SendClientMessageToAll(-1, iString);
						SetTimerEx("OnPlayerKicked", 500, false, "i", i);
				    } else if(Player[i][PacketKick] > 30) {
				        Player[i][PacketKick] = 0;
					}
				} else  {
				    Player[i][PacketKick] = 0;
				}



				if(pPing >= Max_Ping){


					Player[i][PingKick]++;

				    if(Player[i][PingKick] == 10) {
				        format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has been kicked from the server .: {FFFFFF}High Ping | %d/%d {0099FF}:.", Player[i][Name], pPing, Max_Ping);
				        SendClientMessageToAll(-1, iString);
						SetTimerEx("OnPlayerKicked", 500, false, "i", i);
				    } else if(Player[i][PingKick] > 10) {
				        Player[i][PingKick] = 0;
					}
				} else {
				    Player[i][PingKick] = 0;
				}
			}
		}


		if(TakeDmgCD[0][i] > 0)
		{
			TakeDmgCD[0][i]++;
			if(TakeDmgCD[0][i] == 5)
			{
				DamageDone[0][i] = 0;
				gLastHit[0][i] = -1;
				PlayerTextDrawSetString(i, DoingDamage[0][i], "_");
				TakeDmgCD[0][i] = 0;
			}
		}
		if(TakeDmgCD[1][i] > 0)
		{
			TakeDmgCD[1][i]++;
			if(TakeDmgCD[1][i] == 5)
			{
				DamageDone[1][i] = 0;
				gLastHit[1][i] = -1;
                PlayerTextDrawSetString(i, DoingDamage[1][i], "_");
				TakeDmgCD[1][i] = 0;
			}
		}
		if(TakeDmgCD[2][i] > 0)
		{
			TakeDmgCD[2][i]++;
			if(TakeDmgCD[2][i] == 5)
			{
				DamageDone[2][i] = 0;
                PlayerTextDrawSetString(i, DoingDamage[2][i], "_");
				gLastHit[2][i] = -1;
				TakeDmgCD[2][i] = 0;
			}
		}
		if(TakeDmgCD[3][i] > 0)
		{
			TakeDmgCD[3][i]++;
			if(TakeDmgCD[3][i] == 5)
			{
				DamageDone[3][i] = 0;
				gLastHit[3][i] = -1;
                PlayerTextDrawSetString(i, GettingDamaged[0][i], "_");
                DmgLabelStr[0][i] = "";
	 			format(iString, sizeof(iString), "%s\n%s\n%s", DmgLabelStr[0][i], DmgLabelStr[1][i], DmgLabelStr[2][i]);
	   			Update3DTextLabelText(DmgLabel[i], -1, iString);
				TakeDmgCD[3][i] = 0;
			}
		}
		if(TakeDmgCD[4][i] > 0)
		{
			TakeDmgCD[4][i]++;
			if(TakeDmgCD[4][i] == 5)
			{
				DamageDone[4][i] = 0;
				gLastHit[4][i] = -1;
                PlayerTextDrawSetString(i, GettingDamaged[1][i], "_");
                DmgLabelStr[1][i] = "";
	 			format(iString, sizeof(iString), "%s\n%s\n%s", DmgLabelStr[0][i], DmgLabelStr[1][i], DmgLabelStr[2][i]);
	   			Update3DTextLabelText(DmgLabel[i], -1, iString);
				TakeDmgCD[4][i] = 0;
			}
		}
		if(TakeDmgCD[5][i] > 0)
		{
			TakeDmgCD[5][i]++;
			if(TakeDmgCD[5][i] == 5)
			{
				DamageDone[5][i] = 0;
				gLastHit[5][i] = -1;
                PlayerTextDrawSetString(i, GettingDamaged[2][i], "_");
                DmgLabelStr[2][i] = "";
	 			format(iString, sizeof(iString), "%s\n%s\n%s", DmgLabelStr[0][i], DmgLabelStr[1][i], DmgLabelStr[2][i]);
	   			Update3DTextLabelText(DmgLabel[i], -1, iString);
				TakeDmgCD[5][i] = 0;
			}
		}
	}


	if(Current == -1)
	{
		if(ESLMode == true)
		{
		    TextDrawSetString(Ready[0], ReadyText[0]);
		    TextDrawSetString(Ready[1], ReadyText[1]);
		}
	}




	if(BaseStarted == true) {
		if(TeamHPDamage == true) {
			GetPlayerHighestScores(playerScores, 0, index -1 );
			new AttOnline, DefOnline;

			ScoreString[0] = "";
			ScoreString[1] = "";
			ScoreString[2] = "";
			ScoreString[3] = "";

			for(new i = 0; i != p; ++i) {
				if(IsPlayerConnected(playerScores[i][player_ID])) {

					if(Player[playerScores[i][player_ID]][Team] == ATTACKER) {
					    AttOnline++;
					    if(Player[playerScores[i][player_ID]][Playing] == false && Player[playerScores[i][player_ID]][RoundDeaths] > 0) {
					    	if(AttOnline <= 3) format(ScoreString[0], 256, "%s~w~~h~| %s ~r~~h~Dead ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[0], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
							else if(AttOnline <= 6) format(ScoreString[1], 256, "%s~w~~h~| %s ~r~~h~Dead ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[1], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
						} else if(Player[playerScores[i][player_ID]][Playing] == true) {
						    if(AttOnline <= 3) format(ScoreString[0], 256, "%s~w~~h~| %s ~r~~h~%.0f ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[0], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
							else if(AttOnline <= 6) format(ScoreString[1], 256, "%s~w~~h~| %s ~r~~h~%.0f ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[1], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
						}
					} else if(Player[playerScores[i][player_ID]][Team] == DEFENDER) {
					    DefOnline++;

					    if(Player[playerScores[i][player_ID]][Playing] == false && Player[playerScores[i][player_ID]][RoundDeaths] > 0) {
					        if(DefOnline <= 3) format(ScoreString[2], 256, "%s~w~~h~| %s ~b~~h~Dead ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[2], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
							else if(DefOnline <= 6) format(ScoreString[3], 256, "%s~w~~h~| %s ~b~~h~Dead ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[3], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
    				    } else if(Player[playerScores[i][player_ID]][Playing] == true) {
					    	if(DefOnline <= 3) format(ScoreString[2], 256, "%s~w~~h~| %s ~b~~h~%.0f ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[2], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
							else if(DefOnline <= 6) format(ScoreString[3], 256, "%s~w~~h~| %s ~b~~h~%.0f ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[3], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
						}
					}
				}
			}

			TextDrawSetString(AttackerTeam[0], ScoreString[0]);
			TextDrawSetString(AttackerTeam[1], ScoreString[1]);
			TextDrawSetString(DefenderTeam[0], ScoreString[2]);
			TextDrawSetString(DefenderTeam[1], ScoreString[3]);
			TextDrawSetString(AttackerTeam[2], ScoreString[0]);
			TextDrawSetString(AttackerTeam[3], ScoreString[1]);
			TextDrawSetString(DefenderTeam[2], ScoreString[2]);
			TextDrawSetString(DefenderTeam[3], ScoreString[3]);
		}

		if(RoundPaused == false) {
			if(PlayersInCP > 0) {
			    CurrentCPTime--;
		    	if(CurrentCPTime == 0) return EndRound(0); // Attackers Win
			}


		    RoundSeconds--;
		    if(RoundSeconds <= 0) {
		        RoundSeconds = 59;
		        RoundMints--;
				if(RoundMints < 0) return EndRound(1); // Defenders Win
			}

			if(PlayersAlive[ATTACKER] < 1) return EndRound(2); // Defenders Win
			else if(PlayersAlive[DEFENDER] < 1) return EndRound(3); // Attackers Win

		    ElapsedTime++;
		}

		if(PlayersInCP == 0) format(iString,sizeof(iString),"~r~~h~~h~%s  ~r~~h~%d   ~w~~h~~h~(~r~~h~~h~~h~%.0f~w~~h~~h~)			   	            ~w~~h~~h~%d:%02d			   	            ~b~~h~~h~%s  ~b~~h~%d   ~w~~h~~h~(~b~~h~~h~~h~%.0f~w~~h~~h~)~n~",TeamName[ATTACKER],PlayersAlive[ATTACKER],TeamHP[ATTACKER],RoundMints,RoundSeconds,TeamName[DEFENDER],PlayersAlive[DEFENDER],TeamHP[DEFENDER]);
		else format(iString,sizeof(iString),"~r~~h~~h~%s  ~r~~h~%d   ~w~~h~~h~(~r~~h~~h~~h~%.0f~w~~h~~h~)			   	            ~w~~h~~h~%d:%02d / ~r~~h~~h~%d		   	            ~b~~h~~h~%s  ~b~~h~%d   ~w~~h~~h~(~b~~h~~h~~h~%.0f~w~~h~~h~)~n~",TeamName[ATTACKER],PlayersAlive[ATTACKER],TeamHP[ATTACKER],RoundMints,RoundSeconds,CurrentCPTime, TeamName[DEFENDER],PlayersAlive[DEFENDER],TeamHP[DEFENDER]);
		TextDrawSetString(RoundStats, iString);
	} else if(ArenaStarted == true) {
		if(TeamHPDamage == true) {
			GetPlayerHighestScores(playerScores, 0, index -1 );
			new AttOnline, DefOnline;

			ScoreString[0] = "";
			ScoreString[1] = "";
			ScoreString[2] = "";
			ScoreString[3] = "";

			for(new i = 0; i != p; ++i) {
				if(IsPlayerConnected(playerScores[i][player_ID])) {

					if(Player[playerScores[i][player_ID]][Team] == ATTACKER)
					{
					    AttOnline++;
					    if(Player[playerScores[i][player_ID]][RoundDeaths] > 0) {
					    	if(AttOnline <= 3) format(ScoreString[0], 256, "%s~w~~h~| %s ~r~~h~Dead ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[0], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
							else if(AttOnline <= 6) format(ScoreString[1], 256, "%s~w~~h~| %s ~r~~h~Dead ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[1], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
						} else {
						    if(AttOnline <= 3) format(ScoreString[0], 256, "%s~w~~h~| %s ~r~~h~%.0f ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[0], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
							else if(AttOnline <= 6) format(ScoreString[1], 256, "%s~w~~h~| %s ~r~~h~%.0f ~w~~h~- ~r~~h~~h~%d~n~", ScoreString[1], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
						}
					}
					else if(Player[playerScores[i][player_ID]][Team] == DEFENDER)
					{
					    DefOnline++;

					    if(Player[playerScores[i][player_ID]][RoundDeaths] > 0) {
					        if(DefOnline <= 3) format(ScoreString[2], 256, "%s~w~~h~| %s ~b~~h~Dead ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[2], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
							else if(DefOnline <= 6) format(ScoreString[3], 256, "%s~w~~h~| %s ~b~~h~Dead ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[3], Player[playerScores[i][player_ID]][NameWithoutTag], playerScores[i][player_Score]);
    				    } else {
					    	if(DefOnline <= 3) format(ScoreString[2], 256, "%s~w~~h~| %s ~b~~h~%.0f ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[2], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
							else if(DefOnline <= 6) format(ScoreString[3], 256, "%s~w~~h~| %s ~b~~h~%.0f ~w~~h~- ~b~~h~~h~%d~n~", ScoreString[3], Player[playerScores[i][player_ID]][NameWithoutTag], (Player[playerScores[i][player_ID]][RoundDeaths] > 0 ? 0.0 : (Player[playerScores[i][player_ID]][pHealth] + Player[playerScores[i][player_ID]][pArmour])), playerScores[i][player_Score]);
						}
					}
				}
			}

			TextDrawSetString(AttackerTeam[0], ScoreString[0]);
			TextDrawSetString(AttackerTeam[1], ScoreString[1]);
			TextDrawSetString(DefenderTeam[0], ScoreString[2]);
			TextDrawSetString(DefenderTeam[1], ScoreString[3]);
			TextDrawSetString(AttackerTeam[2], ScoreString[0]);
			TextDrawSetString(AttackerTeam[3], ScoreString[1]);
			TextDrawSetString(DefenderTeam[2], ScoreString[2]);
			TextDrawSetString(DefenderTeam[3], ScoreString[3]);
		}

		if(RoundPaused == false) {
		    RoundSeconds--;
		    if(RoundSeconds <= 0) {
		        RoundSeconds = 59;
		        RoundMints--;
				if(RoundMints < 0) {
				    if(TeamHP[ATTACKER] < TeamHP[DEFENDER]) EndRound(2);
					else if(TeamHP[DEFENDER] < TeamHP[ATTACKER]) EndRound(3);
					else if(floatround(TeamHP[ATTACKER]) == floatround(TeamHP[DEFENDER])) EndRound(4); // No one win
					return 1;
				}
			}

			if(PlayersAlive[ATTACKER] < 1) return EndRound(2); // Defenders Win
			else if(PlayersAlive[DEFENDER] < 1) return EndRound(3); // Attackers Win

            ElapsedTime++;
		}

		format(iString,sizeof(iString),"~r~~h~~h~%s  ~r~~h~%d   ~w~~h~~h~(~r~~h~~h~~h~%.0f~w~~h~~h~)			   	            ~w~~h~~h~%d:%02d			   	            ~b~~h~~h~%s  ~b~~h~%d   ~w~~h~~h~(~b~~h~~h~~h~%.0f~w~~h~~h~)~n~",TeamName[ATTACKER],PlayersAlive[ATTACKER],TeamHP[ATTACKER],RoundMints,RoundSeconds,TeamName[DEFENDER],PlayersAlive[DEFENDER],TeamHP[DEFENDER]);
        TextDrawSetString(RoundStats, iString);
	}

	//printf("OnScriptUpdating...");
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