pawn Код:
#include <a_samp>
#define GROVE 0
#define BALLAS 1
#define AZTECAS 2
#define VAGOS 3
#define YAKUZA 4
#define BIKER 5
#define FILTERSCRIPT
public OnGameModeInit( )
{
SetGameModeText("Gangwar");
AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
AddPlayerClass(270, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
AddPlayerClass(102, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
AddPlayerClass(103, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
AddPlayerClass(104, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
AddPlayerClass(296, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
AddPlayerClass(108, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
AddPlayerClass(109, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
AddPlayerClass(110, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
AddPlayerClass(30, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
AddPlayerClass(114, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
AddPlayerClass(115, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
AddPlayerClass(292, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
AddPlayerClass(100, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
AddPlayerClass(247, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
AddPlayerClass(248, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
AddPlayerClass(181, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
AddPlayerClass(118, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
AddPlayerClass(120, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
AddPlayerClass(228, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
AddPlayerClass(294, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
return 1;
}
public OnPlayerRequestClass( playerid, classid )
{
switch ( classid )
{
case 0:
{
GameTextForPlayer( playerid, "~g~GROVE STREET", 300, 3 );
SetPlayerTeam( playerid,GROVE );
}
case 1:
{
GameTextForPlayer( playerid, "~p~BALLAS", 300, 3 );
SetPlayerTeam( playerid,BALLAS );
}
case 2:
{
GameTextForPlayer( playerid, "~y~VAGOS", 300, 3 );
SetPlayerTeam( playerid,VAGOS );
}
case 3:
{
GameTextForPlayer( playerid, "~c~AZTECAS", 300, 3 );
SetPlayerTeam( playerid,AZTECAS );
}
case 4:
{
GameTextForPlayer( playerid, "~l~BIKER", 300, 3 );
SetPlayerTeam( playerid,BIKER );
}
case 4:
{
GameTextForPlayer( playerid, "~r~YAKUZA", 300, 3 );
SetPlayerTeam( playerid,YAKUZA );
}
}
return 1;
}