[Ajuda] payday automatico
#1

no meu gm o sistema de payday n e automatico eu tenho sempre q dar /payday mas queria deixar isso automatico. queria uma ajuda dos mestres em pawn aki no forum.
ta ai o cod:
PHP код:
public SyncTime()
{
    new 
string[64];
    new 
tmphour;
    new 
tmpminute;
    new 
tmpsecond;
    
gettime(tmphour, tmpminute, tmpsecond);
    
Fixhour(tmphour);
    
tmphour = shifthour;
    if ((
tmphour > ghour) || (tmphour == 0 && ghour == 23))
    {
        
format(string, sizeof(string), "[RPB]: Agora sгo exatamente %d:00 em Los Santos",shifthour);
        
BroadCast(COLOR_GRAD1,string);
        
ghour = tmphour;
        
PayDay();
        
SetHora();
    }
}
public 
Production()
{
    for(new 
i = 0; i < MAX_PLAYERS; i++)
    {
        if(
IsPlayerConnected(i))
        {
            if(
PlayerInfo[i][pFishes] >= 5) { if(FishCornt[i] >= 3) { PlayerInfo[i][pFishes] = 0; } else { FishCornt[i] += 1; } }
            if(
PlayerDrunk[i] > 0) { PlayerDrunk[i] = 0; PlayerDrunkTime[i] = 0; SetPlayerDrunkLevel (i, 0); GameTextForPlayer(i, "~w~O efeito da bebida~n~~b~acabou", 3500, 1); }
             if(
PlayerInfo[i][pPayDay] < 6) { PlayerInfo[i][pPayDay] += 1; } //+ 5 min to PayDay anti-abuse
        
}
    }
}
public 
PayDay()
{
    new 
string[128];
    new 
Conta,interest;
    new 
rent = 0;
    for(new 
i = 0; i < MAX_PLAYERS; i++)
    {
        if(
IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            if(
PlayerInfo[i][pLevel] > 0)
            {
                if(
MoneyMessage[i]==1)
                {
                    
SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
                    
GameTextForPlayer(i, "~r~Preso!", 2000, 1);
                    
SetPlayerInterior(i, 6);
                       
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeaponsEx(i);
                    
WantedPoints[i] = 0;
                      
SetPlayerWantedLevel(i, 0);
                    
PlayerInfo[i][pJailTime] = 600;
                    
format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
                    
SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
                }
                new 
playername2[MAX_PLAYER_NAME];
                
GetPlayerName(i, playername2, sizeof(playername2));
                
Conta = PlayerInfo[i][pConta];
                new 
key = PlayerInfo[i][pPHousekey];
                if(
key != 255)
                {
                    
rent = HouseInfo[key][hRent];
                    if(
strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
                    {
                        
rent = 0;
                    }
                    else if(
rent > GetPlayerMoneyEx(i))
                    {
                        
PlayerInfo[i][pPHousekey] = 255;
                        
SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
                        
rent = 0;
                    }
                    
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new 
tmpintrate;
                if(
PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
                else if(
PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
                else { 
tmpintrate = 1; }
                if(
PlayerInfo[i][pPayDay] >= 3)
                {
                    
Tax += TaxValue;//Shorld work for every player On-Line
                    
PlayerInfo[i][pConta] -= TaxValue;
                    new 
checks = PlayerInfo[i][pSalario];
                    new 
ebill = (PlayerInfo[i][pConta]/15000)*(PlayerInfo[i][pLevel]);
                    new 
wbill = (PlayerInfo[i][pConta]/25000)*(PlayerInfo[i][pLevel]);
                    
ConsumingMoney[i] = 1;
                    
GivePlayerMoneyEx(i, checks);
                    if(
PlayerInfo[i][pConta] > 0)
                    {
                        
PlayerInfo[i][pConta] -= ebill;
                        
SBizzInfo[4][sbTill] += ebill;
                         
PlayerInfo[i][pConta] -= wbill;
                        
SBizzInfo[4][sbTill] += wbill;
                    }
                    else
                    {
                        
ebill = 0;
                    }
                    
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
                    
PlayerInfo[i][pExp]++;
                    
PlayerPlayMusic(i);
                    
PlayerInfo[i][pConta] = Conta+interest;
                    
SendClientMessage(i, COLOR_GRAD2, "{ADFF2F}( • • • • • • • • • • • • • • • • • •[ {69C7E4}Pagamento{ADFF2F} ]• • • • • • • • • • • • • • • • • • )");
                    
format(gstring, sizeof(gstring), "  Salбrio: R$%d   Imposto: -R$%d", checks, TaxValue);
                    
SendClientMessage(i, COLOR_GRAD1, gstring);
                    
SendClientMessage(i, COLOR_GRAD1, "  Mйdico: R$300");
                    if(
PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        
format(gstring, sizeof(gstring), "  Energia: -R$%d", ebill);
                        
SendClientMessage(i, COLOR_GRAD1, gstring);
                          
format(gstring, sizeof(gstring), "  Бgua: -R$%d", wbill);
                        
SendClientMessage(i, COLOR_GRAD1, gstring);
                    }
                    
format(gstring, sizeof(gstring), "  Banco: R$%d", Conta);
                    
SendClientMessage(i, COLOR_GRAD1, gstring);
                    
format(gstring, sizeof(gstring), "  Juros: 0.%d  por cento",tmpintrate);
                    
SendClientMessage(i, COLOR_GRAD2, gstring);
                    
SendClientMessage(i, COLOR_GRAD2, "{ADFF2F}( • • • • • • • • • • • • • • • • • •[ {69C7E4}RPB{ADFF2F} ]• • • • • • • • • • • • • • • • • • )");
                    
format(gstring, sizeof(gstring), "  Novo extrato: R$%d", PlayerInfo[i][pConta]);
                    
SendClientMessage(i, COLOR_GRAD5, gstring);
                    
format(gstring, sizeof(gstring), "  Aluguel: -R$%d", rent);
                    
SendClientMessage(i, COLOR_GRAD5, gstring);
                    
format(gstring, sizeof(gstring), "~w~Salario");
                    
GameTextForPlayer(i, gstring, 5000, 1);
                    
GivePlayerMoneyEx(i,- 300);
                    
OnPlayerSave(i);
                    
rent = 0;
                    
PlayerInfo[i][pPoint] += numplayers;
                    
format(string, sizeof(string), "{ff9600}Vocк ganhou {fff000}%d Cash {ff9600}por ter {fff000}%d {ff9600}Jogadores Online", numplayers,numplayers);
                    
SendClientMessage(i, COLOR_GRAD5, string);
                    
PlayerInfo[i][pPayDay] = 0;
                    
PassadoUmDia++;
                    
PlayerInfo[i][pSalario] = 0;
                    
PlayerInfo[i][pCaixinha] = 0;
                    
PlayerInfo[i][pConnectTime] += 1;
                    
pban[i] = 0;
                    if(
PlayerInfo[i][pVIP] == 1)
                    {
                        
PlayerInfo[i][pExp] += 2;
                        
GivePlayerMoneyEx(i,20000);
                        
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 20k de bфnus por ser vip.");
                    }
                    else if(
PlayerInfo[i][pVIP] == 2)
                    {
                        
PlayerInfo[i][pExp] += 4;
                        
GivePlayerMoneyEx(i,40000);
                        
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 40k de bфnus por ser super vip.");
                    }
                    else if(
PlayerInfo[i][pTimeVIP] >= 1)
                    {
                        
PlayerInfo[i][pExp] += 1;
                        
GivePlayerMoneyEx(i,15000);
                        
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 15k de bфnus por ser vip Timer.");
                    }
                    else if(
PlayerInfo[i][pSocio] >= 1)
                    {
                        
PlayerInfo[i][pExp] += 6;
                        
GivePlayerMoneyEx(i,50000);
                        
SendClientMessage(i,COLOR_LIGHTPINK,"Vocк recebeu 50k de bфnus por ser socio.");
                    }
                    if(
PlayerInfo[i][pEmprego] > 0)
                    {
                        if(
PlayerInfo[i][pContractTime] < 25)
                        {
                            
PlayerInfo[i][pContractTime] ++;
                        }
                    }
                }
                else
                {
                    
SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
                }
            }
        }
        new 
lolbagui;
        
lolbagui = PlayerInfo[i][pExp];
        new 
nxtlevel = PlayerInfo[i][pLevel]+1;
        if(
lolbagui >= nxtlevel*levelexp)
        {
            
GameTextForPlayer(i, "~g~Respeito no Maximo!~n~~r~Digite /comprarnivel!", 5000, 1);
        }
    }
    if(
PassadoUmDia >= 1)//DiaPassado
    
{
    }
    
OOCNews(COLOR_WHITE, "(Loteria): Ja comecou a loteria.");
    new 
rand = random(80);
    if(
rand < 77) { rand += 3; }
    
Lotto(rand);
    
Checkprop();
    
//return 1;
} 
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#2

Nгo vou te ajudar dessa vez! Olhe mais um post, vocк Nem terminou de ver se o outro tуpico que te ajudei estб correto, e jб estб criando outro? sem falar, que й um GM Da net.

Nгo Vou ajudar, Quer tambem um:


Motivo 1° GM Editado da net, nгo ajudo
Motivo 2° Criando Vбrios tуpicos sem mesmo chegar os outros, que acabou de criar.
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