Factors of Change Password
#1

I'm trying to make a fail safe change password cmd. What factors do need checking?

I'm thinking of having a variable and if the factor is valid +1, run through all the validations, if the total is above 4/6 valid factors = change pass, anything lower, not allowed to change password.

What factors could they be? I'm thinking: Country of registry, IP Range, Registered IP. What else?

Thanks
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#2

Quote:
Originally Posted by ******
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Most places have a security question then email you a link for the change with a unique token.
I would prefer to stay away from security tokens/emailing resets.
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#3

Why?
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#4

Quote:
Originally Posted by MP2
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Why?
I don't want players having to fiddle around with setting their email, going to their email, clicking the link and setting a new one.

I just want a command ingame to do it, but backend validation checks need to be done first.
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#5

Why would that be a hassle? Unless you lose your password 8 times a day.
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#6

Quote:
Originally Posted by MP2
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Why would that be a hassle? Unless you lose your password 8 times a day.
Please, I asked for assistance on what factors I could use, not to question why I have chose this way.

I personally prefer just a simple command ingame, no messing around with email stuff. Anyway, back onto the factors, please.
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