04.07.2013, 16:05
Hey guys, first of all i would say sorry for my poor english.. but ok, i have i prob in my code..
I wanted to make that if you use /launch when the boolean is true, playerid gets an error.. the compiler don't give errors but in game when i do that, i get the error.. but the real function too
Someone told me that i've forgot a bracket but i don't see where..
Here is my code
I wanted to make that if you use /launch when the boolean is true, playerid gets an error.. the compiler don't give errors but in game when i do that, i get the error.. but the real function too
Someone told me that i've forgot a bracket but i don't see where..
Here is my code
Код:
new bool: reloading;
public reload()
{
GameTextForAll("The cannon has been reloaded.",2000,4);
SetObjectPos(obj , 268.89999389648, 1884, 9);
reloading = false;
return 1;
}
public fifteen()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInRangeOfPoint(i, 500.0, 268.89999389648, 1884, 9))
GameTextForPlayer(i ,"~r~15 secs until launch",2000,4);
if(IsPlayerInRangeOfPoint(i, 500.0, 268.89999389648, 1884, 9))
PlayerPlaySound(i , 3200, 0.0, 0.0, 0.0);
reloading = true;
}
return 1;
}
if (strcmp("/launch", cmdtext, true, 10) == 0){
if(reloading == true)
SendClientMessage(playerid, COLOR_LIGHTBLUE, "The cannon is reloading.. please wait.");
else
SetTimer("reload", 120000, 0);
SetTimer("fifteen", 1000, 0);
SetTimer("ten", 5000, 0);
SetTimer("five", 10000, 0);
SetTimer("four", 11000, 0);
SetTimer("three", 12000, 0);
SetTimer("two", 13000, 0);
SetTimer("one", 14000, 0);
SetTimer("start", 15000, 0);
{
GetPlayerName(playerid, pName, 30);
format(string, 280, "{00CDCD}%*s {00FFFF}started the cannon countdown.", pName);
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
}
return 1;
}

