Hi everyone.

So, problem is this. I want to create 10 000 (streamed) objects, but I want to spread them evenly on the whole world.

Size of world is 6000x6000 (36000000І meters) [Starts from -3000 to 3000], what's 1 object per 3600І area (60x60).

Only problem is that I can't find good formula to do that...

edit: i only need x and y, not z.

If anyone know's some simple/hard way, please explain (You don't have to write code).

Kinda solved it. (Just need to expand all over the map.)

Код:
```stock SpawnObjects()
{
new Float:x,Float:y;
for(new i=-60; i<60;i++)
{
x=i*60;
for(new b=-60; b<60;b++)
{
y=b*60;
new Float:zpos;
printf("doing %d",b);
GetPointZPos(x,y,zpos);
CreateDynamicObject(3279,x,y,zpos,0,0,0);

}
}
print("DONE");
return 1;
}```
pawn Код:
`for(new Float:x = -3000.0; x < 3000.0; x += 100.0) // x{    for(new Float:y = -3000.0; y < 3000.0; y += 100.0) //y    {        CreateDynamicObject(3279, x, y, zpos, 0, 0, 0);    }}`
That's it, basically.
Thank you Vince, works perfectly.

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