[Map] Rodeo Mapping (Suggested For Mafia's)
#1

Hey guys, New mapping i made hope you enjoy

Cars are optional to add i just made them for fun to look like a Mafia.
Pictures:
http://imgur.com/FTN3cBl,JWJCg9V,ilv...91ycz0,8UkqGE8
Code:
Код:
RemoveBuildingForPlayer(playerid, 733, 717.1172, -1236.2266, 12.0625, 0.25);
RemoveBuildingForPlayer(playerid, 726, 680.8594, -1293.3984, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 654.0938, -1281.6250, 11.4766, 0.25);
RemoveBuildingForPlayer(playerid, 620, 651.1094, -1305.9766, 12.5859, 0.25);
RemoveBuildingForPlayer(playerid, 620, 652.9766, -1251.7656, 11.4766, 0.25);
RemoveBuildingForPlayer(playerid, 620, 656.7578, -1240.7188, 12.1953, 0.25);
RemoveBuildingForPlayer(playerid, 620, 678.4844, -1251.7891, 12.0313, 0.25);
CreateObject(6959, 671.33319, -1294.60779, 12.49430,   0.00000, 0.00000, 0.00000);
CreateObject(6959, 676.61841, -1254.62842, 12.49430,   0.00000, 0.00000, 0.00000);
CreateObject(8572, 727.87787, -1258.64136, 16.26510,   0.00000, 0.00000, 180.00000);
CreateObject(8572, 731.63721, -1260.60486, 12.80510,   0.00000, 0.00000, 90.00000);
CreateObject(14409, 726.52112, -1263.11060, 14.38630,   0.00000, 0.00000, -180.00000);
CreateObject(2799, 730.46887, -1276.21863, 17.15780,   0.00000, 0.00000, 0.00000);
CreateObject(2799, 730.46887, -1276.21863, 17.15780,   0.00000, 0.00000, 90.00000);
CreateObject(2799, 723.92853, -1297.96484, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 723.95068, -1294.66248, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 726.18945, -1290.55200, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 726.18951, -1290.55200, 17.15780,   0.00000, 0.00000, 120.00000);
CreateObject(2799, 724.67218, -1282.71362, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 719.80994, -1282.78638, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 724.58630, -1269.55029, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 719.89270, -1269.58069, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 718.49670, -1256.59802, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 723.84528, -1256.43762, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 722.46124, -1256.48718, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 721.11377, -1256.56226, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(2799, 719.89410, -1256.59155, 17.15780,   0.00000, 0.00000, 30.00000);
CreateObject(18653, 715.67761, -1280.78687, 20.12210,   0.00000, 100.00000, -360.00000);
CreateObject(18654, 715.71918, -1276.45850, 20.12210,   0.00000, 100.00000, -360.00000);
CreateObject(18655, 715.81799, -1272.00317, 20.12210,   0.00000, 100.00000, -360.00000);
CreateObject(19128, 722.51886, -1276.24292, 16.61740,   0.00000, 0.00000, 0.00000);
CreateObject(2176, 720.11237, -1278.68250, 16.68022,   0.00000, 0.00000, 0.00000);
CreateObject(2176, 720.20374, -1273.72253, 16.68022,   0.00000, 0.00000, 0.00000);
CreateObject(2176, 724.82965, -1273.85425, 16.68022,   0.00000, 0.00000, 0.00000);
CreateObject(2176, 724.82104, -1278.66724, 16.68022,   0.00000, 0.00000, 0.00000);
CreateObject(18090, 719.16803, -1294.57935, 19.26020,   0.00000, 0.00000, -180.00000);
CreateObject(1484, 717.79907, -1293.39734, 18.09280,   -10.30000, 35.00000, 0.00000);
CreateObject(1484, 717.80511, -1293.57751, 18.09280,   -10.30000, 35.00000, 0.00000);
CreateObject(1484, 717.81104, -1293.75745, 18.09280,   -10.30000, 35.00000, 0.00000);
CreateObject(1484, 717.80713, -1293.94177, 18.09280,   -10.30000, 35.00000, 0.00000);
CreateObject(1484, 717.80713, -1293.94177, 18.09280,   -10.30000, 35.00000, 0.00000);
CreateObject(1667, 717.85052, -1295.71960, 18.49280,   0.00000, 0.00000, 0.00000);
CreateObject(1667, 717.87189, -1295.52917, 18.49280,   0.00000, 0.00000, 0.00000);
CreateObject(1667, 717.87561, -1295.36853, 18.49280,   0.00000, 0.00000, 0.00000);
CreateObject(1667, 717.87219, -1293.34290, 18.49280,   0.00000, 0.00000, 0.00000);
CreateObject(1667, 717.87128, -1293.49487, 18.49280,   0.00000, 0.00000, 0.00000);
CreateObject(1664, 717.91553, -1295.70117, 18.05410,   0.00000, 0.00000, 0.00000);
CreateObject(1664, 717.90479, -1295.53662, 18.05410,   0.00000, 0.00000, 0.00000);
CreateObject(1664, 717.91309, -1295.36597, 18.05410,   0.00000, 0.00000, 0.00000);
CreateObject(1664, 717.77283, -1294.70325, 18.55410,   0.00000, 0.00000, 0.00000);
CreateObject(1664, 717.76990, -1294.48315, 18.55410,   0.00000, 0.00000, 0.00000);
CreateObject(1664, 717.76685, -1294.26294, 18.55410,   0.00000, 0.00000, 0.00000);
CreateObject(1520, 717.65247, -1294.78394, 17.94890,   0.00000, 0.00000, 0.00000);
CreateObject(1520, 717.66437, -1294.66296, 17.94890,   0.00000, 0.00000, 0.00000);
CreateObject(1520, 717.67358, -1294.50208, 17.94890,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.67932, -1297.20068, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.69641, -1296.07996, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.71210, -1294.99939, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.74445, -1294.01953, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.77631, -1293.00037, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.34857, -1298.40869, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.71698, -1292.04871, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.68011, -1290.88867, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(1716, 721.65479, -1289.89355, 16.64191,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 669.98767, -1309.65735, 13.01940,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 660.22430, -1309.54248, 13.01940,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 663.68292, -1307.97925, 13.01940,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 666.46289, -1307.95178, 13.01940,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 669.06525, -1307.97180, 13.01940,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 661.24689, -1307.95447, 13.01940,   0.00000, 0.00000, 0.00000);
CreateObject(3264, 667.89520, -1311.46338, 12.45972,   0.00000, 0.00000, 0.00000);
CreateObject(3264, 662.34479, -1311.42200, 12.45972,   0.00000, 0.00000, 0.00000);
CreateObject(640, 665.17346, -1306.57373, 13.13830,   0.00000, 0.00000, 90.00000);
CreateObject(640, 665.09332, -1296.11157, 13.13830,   0.00000, 0.00000, 0.00000);
CreateObject(640, 665.19263, -1284.26855, 13.13830,   0.00000, 0.00000, 0.00000);
CreateObject(640, 665.18738, -1271.86536, 13.13830,   0.00000, 0.00000, 0.00000);
CreateObject(640, 665.19025, -1256.55908, 13.13830,   0.00000, 0.00000, 0.00000);
CreateObject(733, 682.85992, -1265.61462, 12.06250,   0.00000, 0.00000, 0.00000);
CreateObject(733, 682.94519, -1286.02124, 12.06250,   0.00000, 0.00000, 0.00000);
CreateObject(729, 738.45587, -1209.99719, 12.50781,   0.00000, 0.00000, 0.00000);
CreateObject(729, 745.64545, -1197.45300, 12.50781,   0.00000, 0.00000, 0.00000);
CreateObject(729, 755.62842, -1185.98596, 12.50781,   0.00000, 0.00000, 0.00000);
CreateObject(729, 766.15790, -1177.63147, 12.50781,   0.00000, 0.00000, 0.00000);
CreateObject(729, 775.44226, -1172.90369, 12.50781,   0.00000, 0.00000, 0.00000);
CreateObject(726, 651.77850, -1240.81458, 15.45500,   0.00000, 0.00000, 0.00000);
CreateObject(726, 666.49060, -1214.71680, 15.45500,   0.00000, 0.00000, 0.00000);


//cars (if you want to add them))
CreateVehicle(409, 659.7834, -1276.2184, 13.3133, 0.0000, -1, -1, 100);
CreateVehicle(560, 659.8253, -1267.2742, 13.4400, 0.0000, -1, -1, 100);
CreateVehicle(560, 659.7945, -1285.4980, 13.4400, 0.0000, -1, -1, 100);
CreateVehicle(522, 671.6754, -1270.9204, 13.0960, 70.0000, -1, -1, 100);
CreateVehicle(522, 671.6771, -1269.3026, 13.0960, 70.0000, -1, -1, 100);
CreateVehicle(522, 671.6677, -1267.5074, 13.0960, 70.0000, -1, -1, 100);
CreateVehicle(522, 671.6581, -1265.6775, 13.0960, 70.0000, -1, -1, 100);
CreateVehicle(415, 672.3416, -1289.5691, 13.3180, 0.0000, -1, -1, 100);
CreateVehicle(415, 672.3547, -1298.0667, 13.3180, 0.0000, -1, -1, 100);
CreateVehicle(482, 672.2428, -1258.2859, 13.5951, 0.0000, -1, -1, 100);
CreateVehicle(482, 657.8260, -1258.3190, 13.5951, 0.0000, -1, -1, 100);
Reply
#2

WiseRice i have been loving yo mappings!!!! Nice work dude! keep up the great work! btw try not to add too much of the same object. REP +
Reply
#3

Thanks man.
Reply
#4

Nice!! might use this.
Rep
Reply
#5

Quote:
Originally Posted by TheTerrorist
Посмотреть сообщение
Nice!! might use this.
Rep
Wow thanks man so much
Reply


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