Pawn is not generating report file
#1

Seems that I did everything correctly. I have '-r' in compile options, text is commented with '/**' comments, but I can't find .xml file anywhere. Any ideas?
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#2

Where did you set the params? You have to create a file called pawn.cfg (or pawno.cfg - I can't remember) in the pawno folder and put any params in there. Doesn't work in settings.ini.
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#3

well, it is set in there, but it also set in Sublime Text ( which I use ) compile options.
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#4

Oh, I see, I've created pawn.cfg file and compiled with pawno.exe, and it worked fine. Thanks
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#5

I'm not sure if the Sublime Text compile options would work with the pawn compiler.

Don't double post please - use the EDIT/MODIFY button.
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#6

New issue. Generated file contains:
Quote:

srv.pwn Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float [] [] [] [] [] Float Float Float PlayerText Text [] Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float [] [] [] [] Float Float Float Float Float Float Float Float Float Float

Instead of normal text. I've included .css and .xls files in correct path, but it doesn't change anything.
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#7

What parameters do you have set? Is that inside the .xml file?
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#8

I get this when I include "a_samp" file, otherwise I get what I've write (just section, subsection, remarks and unordered list) but everything is without formating, just plain text (which should be formated, as I've put pawndoc.xls and pawndoc.css files in correct path).
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#9

Quote:
Originally Posted by MP2
Посмотреть сообщение
What parameters do you have set?
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#10

I haven't set any parameters. My source is this:
Код:
/**
 *	<section>FreeRoam serveris</section>
 *	<subsection>Pradžia</subsection>
 *	<remarks>
 *		2013-06-30, pradedu rimtai kibti į serverio kūrimo procesą,
 *		tikiuosi, kad šis sykis nebus toks, kokie buvo visi praeiti
 *		kartai, kai to ėmiausi. Kadangi planuoju kurti ne vieną serverį
 * 		(tik ne iš kart žinoma), tai pradžiai mėginsiu susikurti
 *		tam tikras bibliotekas, kurias galėsiu naudot bet kokio tipo
 *		serveryje (panašiau į sistemas, o ne bibliotekas).
 *	</remarks>
 *	<ul>
 *		<li>Kintamųjų biblioteka</li>
 *	</ul>
 */

#include	<a_samp>
//#include	"FreeRoam/Kintamieji.pwn"

main()
{

}
The output (internet explorer) is:
Quote:

srv.pwn Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float [] [] [] [] [] Float Float Float PlayerText Text [] Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float Float [] [] [] [] Float Float Float Float Float Float Float Float Float Float

And generated xml file:
Код:
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml-stylesheet href="file:///D|/Darbai/SA-MP/Servas/pawno/xml/pawndoc.xsl" type="text/xsl"?>
<doc source="D:\Darbai\SA-MP\Mano\gamemodes\srv.pwn">
	<assembly>
		<name>srv.pwn</name>
	</assembly>
	<members>

		<!-- enumerations -->

		<!-- constants -->
		<member name="C:cellmax" value="2147483647">
			<referrer name="operator!(Float:)"/>
		</member>
		<member name="C:cellmin" value="-2147483648">
			<referrer name="operator-(Float:)"/>
		</member>
		<member name="C:false" value="0">
			<tagname value="bool"/>
		</member>
		<member name="C:true" value="1">
			<tagname value="bool"/>
		</member>

		<!-- variables -->

		<!-- functions -->
		<member name="M:operator!(Float:)" syntax="operator!(Float:)(oper)">
			<tagname value="bool"/>
			<stacksize value="1"/>
			<dependency name="cellmax"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator%(_:,Float:)" syntax="operator%(_:,Float:)(oper1, oper2)">
			<stacksize value="1"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator%(Float:,_:)" syntax="operator%(Float:,_:)(oper1, oper2)">
			<stacksize value="1"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator%(Float:,Float:)" syntax="operator%(Float:,Float:)(oper1, oper2)">
			<stacksize value="1"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator!=(Float:,_:)" syntax="operator!=(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator!=(Float:,Float:)" syntax="operator!=(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(_:,Float:)" syntax="operator-(_:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatsub"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(Float:,_:)" syntax="operator-(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatsub"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator+(Float:,_:)" syntax="operator+(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatadd"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator/(_:,Float:)" syntax="operator/(_:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatdiv"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator/(Float:,_:)" syntax="operator/(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatdiv"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator*(Float:,_:)" syntax="operator*(Float:,_:)(oper1, oper2)">
			<tagname value="Float"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatmul"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator++(Float:)" syntax="operator++(Float:)(oper)">
			<tagname value="Float"/>
			<stacksize value="1"/>
			<dependency name="operator+(Float:,Float:)"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(Float:)" syntax="operator-(Float:)(oper)">
			<tagname value="Float"/>
			<stacksize value="1"/>
			<dependency name="cellmin"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator--(Float:)" syntax="operator--(Float:)(oper)">
			<tagname value="Float"/>
			<stacksize value="1"/>
			<dependency name="operator-(Float:,Float:)"/>
			<param name="oper">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator-(Float:,Float:)" syntax="operator-(Float:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator--(Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator+(Float:,Float:)" syntax="operator+(Float:,Float:)(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator++(Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator==(Float:,Float:)" syntax="operator==(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator==(Float:,_:)" syntax="operator==(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&gt;(Float:,Float:)" syntax="operator&gt;(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&gt;(Float:,_:)" syntax="operator&gt;(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&gt;(_:,Float:)" syntax="operator&gt;(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&gt;=(Float:,Float:)" syntax="operator&gt;=(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&gt;=(Float:,_:)" syntax="operator&gt;=(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&gt;=(_:,Float:)" syntax="operator&gt;=(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;(Float:,Float:)" syntax="operator&lt;(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;(Float:,_:)" syntax="operator&lt;(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&lt;(_:,Float:)" syntax="operator&lt;(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;=(Float:,Float:)" syntax="operator&lt;=(Float:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:operator&lt;=(Float:,_:)" syntax="operator&lt;=(Float:,_:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
			</param>
		</member>
		<member name="M:operator&lt;=(_:,Float:)" syntax="operator&lt;=(_:,Float:)(oper1, oper2)">
			<tagname value="bool"/>
			<stacksize value="4"/>
			<dependency name="float"/>
			<dependency name="floatcmp"/>
			<param name="oper1">
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:@receivepacket" syntax="@receivepacket(packet[], size, source[])">
			<attribute name="public"/>
			<stacksize value="1"/>
			<param name="packet">
				<paraminfo> [] </paraminfo>
			</param>
			<param name="size">
			</param>
			<param name="source">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:@receivestring" syntax="@receivestring(message[], source[])">
			<attribute name="public"/>
			<stacksize value="1"/>
			<param name="message">
				<paraminfo> [] </paraminfo>
			</param>
			<param name="source">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnDialogResponse" syntax="OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="dialogid">
			</param>
			<param name="response">
			</param>
			<param name="listitem">
			</param>
			<param name="inputtext">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnEnterExitModShop" syntax="OnEnterExitModShop(playerid, enterexit, interiorid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="enterexit">
			</param>
			<param name="interiorid">
			</param>
		</member>
		<member name="M:OnFilterScriptExit" syntax="OnFilterScriptExit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnFilterScriptInit" syntax="OnFilterScriptInit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnGameModeExit" syntax="OnGameModeExit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnGameModeInit" syntax="OnGameModeInit()">
			<stacksize value="1"/>
		</member>
		<member name="M:OnObjectMoved" syntax="OnObjectMoved(objectid)">
			<stacksize value="1"/>
			<param name="objectid">
			</param>
		</member>
		<member name="M:OnPlayerClickMap" syntax="OnPlayerClickMap(playerid, fX, fY, fZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="fX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerClickPlayer" syntax="OnPlayerClickPlayer(playerid, clickedplayerid, source)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="clickedplayerid">
			</param>
			<param name="source">
			</param>
		</member>
		<member name="M:OnPlayerClickPlayerTextDraw" syntax="OnPlayerClickPlayerTextDraw(playerid, playertextid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="playertextid">
				<paraminfo>PlayerText </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerClickTextDraw" syntax="OnPlayerClickTextDraw(playerid, clickedid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="clickedid">
				<paraminfo>Text </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerCommandText" syntax="OnPlayerCommandText(playerid, cmdtext[])">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="cmdtext">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerConnect" syntax="OnPlayerConnect(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerDeath" syntax="OnPlayerDeath(playerid, killerid, reason)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="killerid">
			</param>
			<param name="reason">
			</param>
		</member>
		<member name="M:OnPlayerDisconnect" syntax="OnPlayerDisconnect(playerid, reason)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="reason">
			</param>
		</member>
		<member name="M:OnPlayerEditAttachedObject" syntax="OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="response">
			</param>
			<param name="index">
			</param>
			<param name="modelid">
			</param>
			<param name="boneid">
			</param>
			<param name="fOffsetX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fOffsetY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fOffsetZ">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotZ">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fScaleX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fScaleY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fScaleZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerEditObject" syntax="OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="playerobject">
			</param>
			<param name="objectid">
			</param>
			<param name="response">
			</param>
			<param name="fX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fZ">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fRotZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerEnterCheckpoint" syntax="OnPlayerEnterCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerEnterRaceCheckpoint" syntax="OnPlayerEnterRaceCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerEnterVehicle" syntax="OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
			<param name="ispassenger">
			</param>
		</member>
		<member name="M:OnPlayerExitVehicle" syntax="OnPlayerExitVehicle(playerid, vehicleid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
		</member>
		<member name="M:OnPlayerExitedMenu" syntax="OnPlayerExitedMenu(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerGiveDamage" syntax="OnPlayerGiveDamage(playerid, damagedid, amount, weaponid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="damagedid">
			</param>
			<param name="amount">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="weaponid">
			</param>
		</member>
		<member name="M:OnPlayerInteriorChange" syntax="OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="newinteriorid">
			</param>
			<param name="oldinteriorid">
			</param>
		</member>
		<member name="M:OnPlayerKeyStateChange" syntax="OnPlayerKeyStateChange(playerid, newkeys, oldkeys)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="newkeys">
			</param>
			<param name="oldkeys">
			</param>
		</member>
		<member name="M:OnPlayerLeaveCheckpoint" syntax="OnPlayerLeaveCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerLeaveRaceCheckpoint" syntax="OnPlayerLeaveRaceCheckpoint(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerObjectMoved" syntax="OnPlayerObjectMoved(playerid, objectid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="objectid">
			</param>
		</member>
		<member name="M:OnPlayerPickUpPickup" syntax="OnPlayerPickUpPickup(playerid, pickupid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="pickupid">
			</param>
		</member>
		<member name="M:OnPlayerRequestClass" syntax="OnPlayerRequestClass(playerid, classid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="classid">
			</param>
		</member>
		<member name="M:OnPlayerRequestSpawn" syntax="OnPlayerRequestSpawn(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerSelectObject" syntax="OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="type">
			</param>
			<param name="objectid">
			</param>
			<param name="modelid">
			</param>
			<param name="fX">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fY">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="fZ">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerSelectedMenuRow" syntax="OnPlayerSelectedMenuRow(playerid, row)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="row">
			</param>
		</member>
		<member name="M:OnPlayerSpawn" syntax="OnPlayerSpawn(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnPlayerStateChange" syntax="OnPlayerStateChange(playerid, newstate, oldstate)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="newstate">
			</param>
			<param name="oldstate">
			</param>
		</member>
		<member name="M:OnPlayerStreamIn" syntax="OnPlayerStreamIn(playerid, forplayerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="forplayerid">
			</param>
		</member>
		<member name="M:OnPlayerStreamOut" syntax="OnPlayerStreamOut(playerid, forplayerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="forplayerid">
			</param>
		</member>
		<member name="M:OnPlayerTakeDamage" syntax="OnPlayerTakeDamage(playerid, issuerid, amount, weaponid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="issuerid">
			</param>
			<param name="amount">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="weaponid">
			</param>
		</member>
		<member name="M:OnPlayerText" syntax="OnPlayerText(playerid, text[])">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="text">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnPlayerUpdate" syntax="OnPlayerUpdate(playerid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnRconCommand" syntax="OnRconCommand(cmd[])">
			<stacksize value="1"/>
			<param name="cmd">
				<paraminfo> [] </paraminfo>
			</param>
		</member>
		<member name="M:OnRconLoginAttempt" syntax="OnRconLoginAttempt(ip[], password[], success)">
			<stacksize value="1"/>
			<param name="ip">
				<paraminfo> [] </paraminfo>
			</param>
			<param name="password">
				<paraminfo> [] </paraminfo>
			</param>
			<param name="success">
			</param>
		</member>
		<member name="M:OnUnoccupiedVehicleUpdate" syntax="OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)">
			<stacksize value="1"/>
			<param name="vehicleid">
			</param>
			<param name="playerid">
			</param>
			<param name="passenger_seat">
			</param>
		</member>
		<member name="M:OnVehicleDamageStatusUpdate" syntax="OnVehicleDamageStatusUpdate(vehicleid, playerid)">
			<stacksize value="1"/>
			<param name="vehicleid">
			</param>
			<param name="playerid">
			</param>
		</member>
		<member name="M:OnVehicleDeath" syntax="OnVehicleDeath(vehicleid, killerid)">
			<stacksize value="1"/>
			<param name="vehicleid">
			</param>
			<param name="killerid">
			</param>
		</member>
		<member name="M:OnVehicleMod" syntax="OnVehicleMod(playerid, vehicleid, componentid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
			<param name="componentid">
			</param>
		</member>
		<member name="M:OnVehiclePaintjob" syntax="OnVehiclePaintjob(playerid, vehicleid, paintjobid)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
			<param name="paintjobid">
			</param>
		</member>
		<member name="M:OnVehicleRespray" syntax="OnVehicleRespray(playerid, vehicleid, color1, color2)">
			<stacksize value="1"/>
			<param name="playerid">
			</param>
			<param name="vehicleid">
			</param>
			<param name="color1">
			</param>
			<param name="color2">
			</param>
		</member>
		<member name="M:OnVehicleSpawn" syntax="OnVehicleSpawn(vehicleid)">
			<stacksize value="1"/>
			<param name="vehicleid">
			</param>
		</member>
		<member name="M:OnVehicleStreamIn" syntax="OnVehicleStreamIn(vehicleid, forplayerid)">
			<stacksize value="1"/>
			<param name="vehicleid">
			</param>
			<param name="forplayerid">
			</param>
		</member>
		<member name="M:OnVehicleStreamOut" syntax="OnVehicleStreamOut(vehicleid, forplayerid)">
			<stacksize value="1"/>
			<param name="vehicleid">
			</param>
			<param name="forplayerid">
			</param>
		</member>
		<member name="M:float" syntax="float(value)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator*(Float:,_:)"/>
			<referrer name="operator/(Float:,_:)"/>
			<referrer name="operator/(_:,Float:)"/>
			<referrer name="operator+(Float:,_:)"/>
			<referrer name="operator-(Float:,_:)"/>
			<referrer name="operator-(_:,Float:)"/>
			<referrer name="operator==(Float:,_:)"/>
			<referrer name="operator!=(Float:,_:)"/>
			<referrer name="operator&gt;(Float:,_:)"/>
			<referrer name="operator&gt;(_:,Float:)"/>
			<referrer name="operator&gt;=(Float:,_:)"/>
			<referrer name="operator&gt;=(_:,Float:)"/>
			<referrer name="operator&lt;(Float:,_:)"/>
			<referrer name="operator&lt;(_:,Float:)"/>
			<referrer name="operator&lt;=(Float:,_:)"/>
			<referrer name="operator&lt;=(_:,Float:)"/>
			<param name="value">
			</param>
		</member>
		<member name="M:floatadd" syntax="floatadd(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator+(Float:,_:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:floatcmp" syntax="floatcmp(oper1, oper2)">
			<attribute name="native"/>
			<referrer name="operator==(Float:,Float:)"/>
			<referrer name="operator==(Float:,_:)"/>
			<referrer name="operator!=(Float:,Float:)"/>
			<referrer name="operator!=(Float:,_:)"/>
			<referrer name="operator&gt;(Float:,Float:)"/>
			<referrer name="operator&gt;(Float:,_:)"/>
			<referrer name="operator&gt;(_:,Float:)"/>
			<referrer name="operator&gt;=(Float:,Float:)"/>
			<referrer name="operator&gt;=(Float:,_:)"/>
			<referrer name="operator&gt;=(_:,Float:)"/>
			<referrer name="operator&lt;(Float:,Float:)"/>
			<referrer name="operator&lt;(Float:,_:)"/>
			<referrer name="operator&lt;(_:,Float:)"/>
			<referrer name="operator&lt;=(Float:,Float:)"/>
			<referrer name="operator&lt;=(Float:,_:)"/>
			<referrer name="operator&lt;=(_:,Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:floatdiv" syntax="floatdiv(dividend, divisor)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator/(Float:,_:)"/>
			<referrer name="operator/(_:,Float:)"/>
			<param name="dividend">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="divisor">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:floatmul" syntax="floatmul(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator*(Float:,_:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:floatsub" syntax="floatsub(oper1, oper2)">
			<tagname value="Float"/>
			<attribute name="native"/>
			<referrer name="operator-(Float:,_:)"/>
			<referrer name="operator-(_:,Float:)"/>
			<param name="oper1">
				<paraminfo>Float </paraminfo>
			</param>
			<param name="oper2">
				<paraminfo>Float </paraminfo>
			</param>
		</member>
		<member name="M:main" syntax="main()">
			<attribute name="entry"/>
			<stacksize value="1"/>
		</member>

	</members>
</doc>
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