Big Bug
#1

Hello Guys i have a big bug...i tried too many times to fix it but i couldn't

It is...When i die i should go to the hospital but i don't go - i just get crash

OnPlayerDeath Code:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
    {
        if(IsPlayerConnected(killerid))
        {
            new hour,minute,second, weaponname[32];
            gettime(hour,minute,second);
            FixHour(hour);
            hour = shifthour;
            GetWeaponName(reason, weaponname, sizeof(weaponname));
            format(PlayerInfo[playerid][pKillLog9], 256, "%s", PlayerInfo[playerid][pKillLog8]);
            format(PlayerInfo[playerid][pKillLog8], 256, "%s", PlayerInfo[playerid][pKillLog7]);
            format(PlayerInfo[playerid][pKillLog7], 256, "%s", PlayerInfo[playerid][pKillLog6]);
            format(PlayerInfo[playerid][pKillLog6], 256, "%s", PlayerInfo[playerid][pKillLog5]);
            format(PlayerInfo[playerid][pKillLog5], 256, "%s", PlayerInfo[playerid][pKillLog4]);
            format(PlayerInfo[playerid][pKillLog4], 256, "%s", PlayerInfo[playerid][pKillLog3]);
            format(PlayerInfo[playerid][pKillLog3], 256, "%s", PlayerInfo[playerid][pKillLog2]);
            format(PlayerInfo[playerid][pKillLog2], 256, "%s", PlayerInfo[playerid][pKillLog1]);
            format(PlayerInfo[playerid][pKillLog1], 256, "%s", PlayerInfo[playerid][pKillLog0]);
            format(PlayerInfo[playerid][pKillLog0], 256, "(%d:%d:%d) %s killed me with %s", hour,minute,second,GetPlayerNameEx(killerid), weaponname);

            format(PlayerInfo[killerid][pKillLog9], 256, "%s", PlayerInfo[killerid][pKillLog8]);
            format(PlayerInfo[killerid][pKillLog8], 256, "%s", PlayerInfo[killerid][pKillLog7]);
            format(PlayerInfo[killerid][pKillLog7], 256, "%s", PlayerInfo[killerid][pKillLog6]);
            format(PlayerInfo[killerid][pKillLog6], 256, "%s", PlayerInfo[killerid][pKillLog5]);
            format(PlayerInfo[killerid][pKillLog5], 256, "%s", PlayerInfo[killerid][pKillLog4]);
            format(PlayerInfo[killerid][pKillLog4], 256, "%s", PlayerInfo[killerid][pKillLog3]);
            format(PlayerInfo[killerid][pKillLog3], 256, "%s", PlayerInfo[killerid][pKillLog2]);
            format(PlayerInfo[killerid][pKillLog2], 256, "%s", PlayerInfo[killerid][pKillLog1]);
            format(PlayerInfo[killerid][pKillLog1], 256, "%s", PlayerInfo[killerid][pKillLog0]);
            format(PlayerInfo[killerid][pKillLog0], 256, "(%d:%d:%d) Killed %s with %s", hour,minute,second,GetPlayerNameEx(playerid), weaponname);
            if(GetPVarInt(killerid, "IsInArena") == 0) PlayerInfo[killerid][pDMKills]++;
        }
    }
    new string[128];
    pTazer[playerid] = 0;
    InsideShamal[playerid] = INVALID_VEHICLE_ID;
    DeletePVar(playerid, "SpeedRadar");
    DeletePVar(playerid, "UsingSprunk");
    KillTimer(GetPVarInt(playerid, "firstaid5"));
    DeletePVar(playerid, "usingfirstaid");
    if(GetPVarInt(playerid, "MovingStretcher") != -1)
    {
        KillTimer(GetPVarInt(playerid, "TickEMSMove"));
        DeletePVar(GetPVarInt(playerid, "MovingStretcher"), "OnStretcher");
        SetPVarInt(playerid, "MovingStretcher", -1);
    }

    new caller = Mobile[playerid];
    if(IsPlayerConnected(Mobile[playerid]))
    {
        SendClientMessageEx(caller,  COLOR_GRAD2, "The line went dead.");
        format(string, sizeof(string), "* %s puts away their cellphone.", GetPlayerNameEx(caller));
        ProxDetector(30.0, caller, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        CellTime[caller] = 0;
        Mobile[caller] = INVALID_PLAYER_ID;
    }
    Mobile[playerid] = INVALID_PLAYER_ID;
    CellTime[playerid] = 0;
    RingTone[playerid] = 0;

    foreach(Player, i)
    {
        if(EMSAccepted[i] < 999)
        {
            if(EMSAccepted[i] == playerid)
            {
                EMSAccepted[i] = 999;
                GameTextForPlayer(i, "~w~EMS Caller~n~~r~Has Died", 5000, 1);
                EMSCallTime[i] = 0;
                DisablePlayerCheckpoint(i);
            }
        }
    }

    if( GetPVarInt(playerid, "SpecOff" ) == 1 )
    {
        //SetPVarInt(playerid, "SpecOff", 1 );
        TogglePlayerSpectating( playerid, false );
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 1529.9980,-1691.0962,13.3828);
        SetPlayerVirtualWorld(playerid, 0);
        return 1;
    }

    if(GetPVarInt(playerid, "Injured") == 1)
    {
        SendClientMessageEx(playerid, COLOR_WHITE, "You appear to be stuck in limbo, medics are trying to revive you.");
        //SpawnPlayer(playerid);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 1186.9264,-1323.3159,13.5590);
        SetPlayerVirtualWorld(playerid, 0);
        return 1;
    }
    if(killerid == INVALID_PLAYER_ID) //BANK ROB
    {
        if(BankJobPlayer == playerid)
        {
            format(string, sizeof(string), "City Alert: Bank Robber %s was eliminated, the bank robbery has failed!", PlayerName(playerid));
            SendClientMessageToAll(COLOR_LIGHTBLUE, string);
            SetPlayerFree(playerid,999,"eliminated");
            PlayerInfo[playerid][pWantedLevel] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerWantedLevel(playerid, 0);
            PlayerInfo[playerid][pJailed] = 2;
            PlayerInfo[playerid][pJailTime] = 3600;
            RemovePlayerAttachedObject(playerid, 0);
            TimeAfterBankJob = 3;
            BankJobPlayer = 999;
            BankJobTime = -1;
            BankDeliverTime = -1;
            new tmphour;
            new tmpminute;
            new tmpsecond;
            gettime(tmphour, tmpminute, tmpsecond);
            FixHour(tmphour);
            tmphour = shifthour;
//          SetWorldTime(tmphour);
        }

    }
    if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
    {
        if(BankJobPlayer == playerid) //BANK ROB
        {
            if(IsACop(killerid))
            {
                format(string, sizeof(string), "City Alert: %s %s %s has eliminated bank robber %s and earned $%d!", BANK_JOB_KILLER_EARN);
                SendClientMessageToAll(COLOR_LIGHTBLUE, string);
                GivePlayerCash(killerid, BANK_JOB_KILLER_EARN);
                SetPlayerFree(playerid,killerid,"eliminated");
            }
            else
            {
                format(string, sizeof(string), "City Alert: Bank Robber %s was eliminated, the bank robbery has failed!", PlayerName(playerid));
                SendClientMessageToAll(COLOR_LIGHTBLUE, string);
                SetPlayerFree(playerid,999,"eliminated");
            }
            RemovePlayerAttachedObject(playerid, 0);
            PlayerInfo[playerid][pWantedLevel] = 0;
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerWantedLevel(playerid, 0);
            PlayerInfo[playerid][pJailed] = 2;
            PlayerInfo[playerid][pJailTime] = 3600;
            TimeAfterBankJob = 3;
            BankJobPlayer = 999;
            BankJobTime = -1;
            BankDeliverTime = -1;
            new tmphour;
            new tmpminute;
            new tmpsecond;
            gettime(tmphour, tmpminute, tmpsecond);
            FixHour(tmphour);
            tmphour = shifthour;
    //      SetWorldTime(tmphour);
        }
    }
    new Float:px,Float:py,Float:pz;
    if(GetPVarInt(playerid, "EventToken") == 0)
    {
        if(GetPVarInt(playerid, "IsInArena") == -1)
        {
            SetPVarInt(playerid, "Injured", 1);

            new Float:mX, Float:mY, Float:mZ;
            GetPlayerPos(playerid, mX, mY, mZ);

            SetPVarFloat(playerid, "MedicX", mX);
            SetPVarFloat(playerid, "MedicY", mY);
            SetPVarFloat(playerid, "MedicZ", mZ);
            SetPVarInt(playerid, "MedicVW", GetPlayerVirtualWorld(playerid));
            SetPVarInt(playerid, "MedicInt", GetPlayerInterior(playerid));
        }
    }
    gPlayerSpawned[playerid] = 0;
    if(GetPVarInt(playerid, "IsInArena") >= 0)
    {
        if(GetPVarInt(playerid, "AOSlotPaintballFlag") != -1)
        {
            switch(PlayerInfo[playerid][pPaintTeam])
            {
                case 1:
                {
                    DropFlagPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"), 2);
                }
                case 2:
                {
                    DropFlagPaintballArena(playerid, GetPVarInt(playerid, "IsInArena"), 1);
                }
            }
        }
        if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
        {
            if(reason >= 0 && reason <= 46)
            {
                new weapon[24];
                PlayerInfo[killerid][pKills] += 1;
                PlayerInfo[playerid][pDeaths] += 1;
                if(PlayerInfo[killerid][pPaintTeam] == 1)
                {
                    if(PlayerInfo[killerid][pPaintTeam] == PlayerInfo[playerid][pPaintTeam])
                    {
                        PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamRedKills] -= 1;
                        PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamBlueKills] += 1;
                        SetPlayerHealth(killerid, 0);
                        PlayerInfo[killerid][pKills] -= 2;
                        PlayerInfo[killerid][pDeaths] += 1;
                        PlayerInfo[playerid][pDeaths] -= 1;
                        SendClientMessageEx(killerid, COLOR_WHITE, "You have been warned, do not team-kill!");
                    }
                    else
                    {
                        PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamRedKills] += 1;
                        PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamBlueDeaths] += 1;
                    }
                }
                if(PlayerInfo[killerid][pPaintTeam] == 2)
                {
                    if(PlayerInfo[killerid][pPaintTeam] == PlayerInfo[playerid][pPaintTeam])
                    {
                        PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamBlueKills] -= 1;
                        PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamRedKills] += 1;
                        SetPlayerHealth(killerid, 0);
                        PlayerInfo[killerid][pKills] -= 2;
                        PlayerInfo[killerid][pDeaths] += 1;
                        PlayerInfo[playerid][pDeaths] -= 1;
                        SendClientMessageEx(killerid, COLOR_WHITE, "You have been warned, do not team-kill!");
                    }
                    PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTeamBlueKills] += 1;
                    PaintBallArena[GetPVarInt(playerid, "IsInArena")][pbTeamRedDeaths] += 1;
                }
                GetWeaponName(reason,weapon,sizeof(weapon));
                if(reason == 0)
                {
                    if(PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTimeLeft] < 12)
                    {
                        GivePlayerCash(killerid, 1000);
                        format(string,sizeof(string),"[Paintball Arena] %s has earned $1000 bonus for a sudden death kill!",GetPlayerNameEx(killerid));
                        SendPaintballArenaMessage(GetPVarInt(killerid,"IsInArena"), COLOR_YELLOW, string);
                        SendAudioToPlayer(killerid, 19, 100, 0);
                    }
                    format(string,sizeof(string),"[Paintball Arena] %s has killed %s with their bare hands!",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid));
                }
                else
                {
                    if(PaintBallArena[GetPVarInt(killerid, "IsInArena")][pbTimeLeft] < 12)
                    {
                        GivePlayerCash(killerid, 1000);
                        format(string,sizeof(string),"[Paintball Arena] %s has earned $1000 bonus for a sudden death kill!",GetPlayerNameEx(killerid));
                        SendPaintballArenaMessage(GetPVarInt(killerid,"IsInArena"), COLOR_YELLOW, string);
                        SendAudioToPlayer(killerid, 19, 100, 0);
                    }
                    format(string,sizeof(string),"[Paintball Arena] %s has killed %s with a %s.",GetPlayerNameEx(killerid),GetPlayerNameEx(playerid),weapon);
                }
            }
            else
            {
                PlayerInfo[playerid][pDeaths] += 1;
                format(string,sizeof(string),"[Paintball Arena] %s has died.",GetPlayerNameEx(playerid));
            }
            SendPaintballArenaMessage(GetPVarInt(playerid,"IsInArena"), COLOR_RED, string);
        }
        PlayerInfo[playerid][pLocal] = 255;
        GetPlayerPos(playerid, px, py, pz);

        if(GetPVarInt(playerid, "Injured") == 0)
        {
            if( GetPVarInt(playerid, "EventToken") >= 1 || GetPVarInt(playerid, "IsInArena") >= 0)
            {
                ResetPlayerWeapons(playerid);
            }
            else
            {
                ResetPlayerWeaponsEx(playerid);
            }
        }
        if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
        {
            if(PlayerInfo[killerid][pAdmin] < 2)
            {
                if(reason == 49)
                {
                    format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-rammed %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
                    ABroadCast(COLOR_YELLOW, string, 2);
                    print(string);
                }
                if(reason == 50)
                {
                    if(IsAHelicopter(GetPlayerVehicleID(killerid)))
                    {
                        format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just blade-killed %s (ID %d).", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
                        ABroadCast(COLOR_YELLOW, string, 2);
                        print(string);
                    }
                    else
                    {
                        if(GetPlayerWeapon(killerid) != 32 || GetPlayerWeapon(killerid) != 28 || GetPlayerWeapon(killerid) != 29)
                        {
                            format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just car-parked %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
                            ABroadCast(COLOR_YELLOW, string, 2);
                            print(string);
                        }
                        else
                        {
                            format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) has possibly just driver-shot %s (ID %d) to death.", GetPlayerNameEx(killerid), killerid, GetPlayerNameEx(playerid), playerid);
                            ABroadCast(COLOR_YELLOW, string, 2);
                            print(string);
                        }
                    }
                }
            }
        }
        if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
        {
            DisablePlayerCheckpoint(playerid);
            gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
        }
        if(HaveGPS[playerid])
        {
            KillTimer(GPSTimer[playerid]);
            HaveGPS[playerid] = false;
            GPSTimer[playerid] = 0;
        }

        ClearCrime(playerid);
        if(PlayerInfo[playerid][pHeadValue] >= 1)
        {
            if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
            {
                if(IsPlayerConnected(killerid))
                {
                    if(GoChase[killerid] == playerid)
                    {
                        new killer[MAX_PLAYER_NAME],
                        name[MAX_PLAYER_NAME];

                        new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
                        name = GetPlayerNameEx(playerid);
                        killer = GetPlayerNameEx(killerid);
                        GivePlayerCash(killerid, takemoney);
                        GivePlayerCash(playerid, -takemoney);
                        format(string,128,"Hitman %s has fulfilled the contract on %s and collected $%d.",killer,name,PlayerInfo[playerid][pHeadValue] / 4 * 2);
                        SendFamilyMessage(8, COLOR_YELLOW, string);
                        format(string,128,"You have been critically injured by a hitman and lost $%d.",takemoney);
                        ResetPlayerWeaponsEx(playerid);
                        // SpawnPlayer(playerid);
                        SendClientMessageEx(playerid, COLOR_YELLOW, string);
                        // KillEMSQueue(playerid);
                        PlayerInfo[playerid][pHeadValue] = 0;
                        PlayerInfo[killerid][pCHits] += 1;
                        GotHit[playerid] = 0;
                        GetChased[playerid] = 999;
                        GoChase[killerid] = 999;
                    }
                }
            }
        }
        if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
        {
            if(IsPlayerConnected(killerid))
            {
                if(GoChase[playerid] == killerid)
                {
                    new killer[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
                    new takemoney = PlayerInfo[playerid][pHeadValue] / 4 * 2;
                    GivePlayerCash(killerid, takemoney);
                    name = GetPlayerNameEx(playerid);
                    killer = GetPlayerNameEx(killerid);
                    format(string,128,"Hitman %s has failed the contract on %s and lost $%d.",name,killer,PlayerInfo[killerid][pHeadValue] / 4 * 2);
                    SendFamilyMessage(8, COLOR_YELLOW, string);
                    GivePlayerCash(playerid, -takemoney);
                    format(string,128,"You have just killed a hitman and gained $%d, removing the contact on your head.",PlayerInfo[killerid][pHeadValue] / 4 * 2);
                    SendClientMessageEx(killerid, COLOR_YELLOW, string);
                    PlayerInfo[killerid][pHeadValue] = 0;
                    PlayerInfo[playerid][pFHits] += 1;
                    GotHit[playerid] = 0;
                    GetChased[killerid] = 999;
                    GoChase[playerid] = 999;
                }
            }
        }
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    return 1;
}
OnPlayerSpawn Code:

pawn Код:
ublic OnPlayerSpawn(playerid)
{
    if(!gPlayerLogged{playerid})
    {
        SendClientMessageEx(playerid, COLOR_WHITE, "ERROR: You are not logged in yet!");
        Kick(playerid);
        return 1;
    }
    Streamer_Update(playerid);
    if(GetPVarInt(playerid, "NGPassenger") == 1)
    {
        new Float:X, Float:Y, Float:Z;
        GetVehiclePos(GetPVarInt(playerid, "NGPassengerVeh"), X, Y, Z);
        SetPlayerPos(playerid, (X-2.557), (Y-3.049), Z);
        SetPlayerWeaponsEx(playerid);
        GivePlayerValidWeapon(playerid, 46, 60000);
        SetPlayerSkin(playerid, GetPVarInt(playerid, "NGPassengerSkin"));
        SetPlayerHealth(playerid, GetPVarFloat(playerid, "NGPassengerHP"));
        SetPlayerArmour(playerid, GetPVarFloat(playerid, "NGPassengerArmor"));
        DeletePVar(playerid, "NGPassenger");
        DeletePVar(playerid, "NGPassengerVeh");
        DeletePVar(playerid, "NGPassengerArmor");
        DeletePVar(playerid, "NGPassengerHP");
        DeletePVar(playerid, "NGPassengerSkin");
        return 1;
    }
    if(InsideShamal[playerid] != INVALID_VEHICLE_ID)
    {
        SetPlayerPos(playerid, GetPVarFloat(playerid, "air_Xpos"), GetPVarFloat(playerid, "air_Ypos"), GetPVarFloat(playerid, "air_Zpos"));
        SetPlayerFacingAngle(playerid, GetPVarFloat(playerid, "air_Rpos"));
        SetPlayerHealth(playerid, GetPVarFloat(playerid, "air_HP"));
        SetPlayerArmour(playerid, GetPVarFloat(playerid, "air_Arm"));
        SetPlayerWeaponsEx(playerid);
        SetPlayerToTeamColor(playerid);
        SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);

        DeletePVar(playerid, "air_Xpos");
        DeletePVar(playerid, "air_Ypos");
        DeletePVar(playerid, "air_Zpos");
        DeletePVar(playerid, "air_Rpos");
        DeletePVar(playerid, "air_HP");
        DeletePVar(playerid, "air_Arm");

        SetCameraBehindPlayer(playerid);
        SetPlayerVirtualWorld(playerid, InsideShamal[playerid]);
        return SetPlayerInterior(playerid, 1);
    }
    SyncPlayerTime(playerid);
    if(IsPlayerNPC(playerid)) return 1;
    SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWantedLevel]);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam];

    if(!gPlayerLogged{playerid}) return Kick(playerid);

    SetPlayerSpawn(playerid);
    SetPlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);

    CheckPH(playerid);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
    return 1;
}
Reply
#2

What is the error ? Specify us the error and the error lines please
Reply
#3

No Error...I told you i just got crash when i die, I should go to the hospital to revive
Reply
#4

It's a RP server. When a player dies, his character should go to hospital and wait like 2 mintues to come out. But the character doesn't go to hospital it goes to that Blueberry thingy and crash.
Reply
#5

Yes but he goes to LV not blue berry
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