29.06.2013, 17:01
Eu queria fazer com que setasse a gangue e a skin do player ja registrado mas eu nao sei onde eu coloco esse cуdigo:
public OnPlayerRequestClass
public OnDialogResponse
public OnPlayerConnect
Код:
SetSpawnInfo(playerid,Player[playerid][Gangue],Player[playerid][Skin],0.0,0.0,0.0,0.0,0,0,0,0,0,0); SpawnPlayer(playerid);
Код:
{
if (classid == 0)
{
Gang[playerid] = 0;
GameTextForPlayer(playerid,"~g~Groove Street",5000,5);
}
else if(classid == 1)
{
Gang[playerid] = 0;
GameTextForPlayer(playerid,"~g~Groove Street",5000,5);
}
else if(classid == 2)
{
Gang[playerid] = 1;
GameTextForPlayer(playerid,"~b~Gang Dos Ballas",5000,5);
}
else if(classid == 3)
{
Gang[playerid] = 1;
GameTextForPlayer(playerid,"~b~Gang dos Ballas",5000,5);
}
else if(classid == 4)
{
Gang[playerid] = 2;
GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5);
}
else if(classid == 5)
{
Gang[playerid] = 2;
GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5);
}
else if(classid == 6)
{
Gang[playerid] = 3;
GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5);
}
else if(classid == 7)
{
Gang[playerid] = 3;
GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5);
}
SetPlayerPos(playerid,220.3261,1822.9734,7.5368);
SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);
SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);
SetPlayerFacingAngle(playerid, 270 );
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing
CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0);
return 1;
}
Код:
{
if(dialogid == DIALOG_REGISTRO)
{
if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", "Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!", "Confirma", "Cancelar");
if(!response) return Kick(playerid);
else
{
Player[playerid][Senha] = strval(inputtext);
SalvarContas(playerid);
ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк se cadastrou, agora й sу logar com sua senha registrada!", "Confirma", "Cancelar");
}
}
if(dialogid == DIALOG_LOGAR)
{
if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
if(!response) return Kick(playerid);
else
{
Player[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha");
if(strval(inputtext) == Player[playerid][Senha])
{
Player[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou");
Player[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu");
Player[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro");
GivePlayerMoney(playerid, Player[playerid][Dinheiro]);
Player[playerid][Gangue] = DOF2_GetInt(Contas(playerid), "Gangue");
SetPlayerTeam(playerid, Player[playerid][Gangue]);
Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Cor");
SetPlayerColor(playerid, Player[playerid][Cor]);
Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Skin");
SetPlayerSkin(playerid, Player[playerid][Skin]);
StopAudioStreamForPlayer(playerid);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
Erro[playerid]++;
if(Erro[playerid] == 5)
{
scm(playerid, Neutra, "Sua conta estб banida por errar 5 vezes a sua senha.");
Ban(playerid);
}
}
}
}
if(dialogid == DIALOGLIST) {
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 23, 350);
GivePlayerWeapon(playerid, 27, 300);
GivePlayerWeapon(playerid, 28, 400);
GivePlayerWeapon(playerid, 33, 500);
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 01 e Gastou R$ 2000!");
GivePlayerMoney(playerid, -2000);
}
case 1:
{
if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 24, 250);
GivePlayerWeapon(playerid, 26, 250);
GivePlayerWeapon(playerid, 32, 300);
GivePlayerWeapon(playerid, 31, 350);
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 02 e Gastou R$ 4000!"); /* Dialog do /kits */
GivePlayerMoney(playerid, -4000);
}
case 2:
{
if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!");
GivePlayerWeapon(playerid, 8, 1);
GivePlayerWeapon(playerid, 24, 300);
GivePlayerWeapon(playerid, 25, 300);
GivePlayerWeapon(playerid, 29, 350);
GivePlayerWeapon(playerid, 30, 350);
GivePlayerWeapon(playerid, 34, 450);
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 03 e Gastou R$ 6000!");
GivePlayerMoney(playerid, -6000);
}
}
}
}
return 1;
}
Код:
{
PlayAudioStreamForPlayer(playerid, "http://dc527.4shared.com/img/1623845137/9c2b5d79/dlink__2Fdownload_2FkAKq9Mxx_3Ftsid_3D20130628-90441-53d6241/preview.mp3");
SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, COR_Branco, "DM/TDM Base");
SendClientMessage(playerid, COR_Branco, "");
SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк й registrado digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar");
else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "Vocк ainda nгo й registrado digite uma senha para se registrar!", "Confirma", "Cancelar");
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdrawa);
TextDrawShowForPlayer(playerid, Textdraw1);
OnPlayerCommandText(playerid,"/top5");
new pname[MAX_PLAYER_NAME];
new string[256];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "[SERVER]: %s Entrou no Servidor!", pname);
SendClientMessageToAll(0xFFED00FF, string);
SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6,0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); // MP5 crouched not aiming
RemoveBuildingForPlayer(playerid, 669, 2536.0859, -1690.0859, 12.8516, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2520.6016, -1670.7422, 13.4375, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2519.0625, -1675.7109, 13.1953, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 2505.6719, -1658.9063, 12.8125, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2508.8672, -1634.4922, 11.9063, 0.25);
RemoveBuildingForPlayer(playerid, 669, 2538.0234, -1667.6406, 13.4844, 0.25);
RemoveBuildingForPlayer(playerid, 760, 2520.5469, -1662.8828, 13.1641, 0.25);
RemoveBuildingForPlayer(playerid, 3594, 2514.3906, -1658.6016, 13.1406, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2518.6484, -1655.5234, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 669, 2530.4766, -1636.7031, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2474.6094, -1719.5625, 12.4297, 0.25);
RemoveBuildingForPlayer(playerid, 645, 2477.6641, -1689.4688, 12.0625, 0.25);
RemoveBuildingForPlayer(playerid, 3593, 2457.8672, -1679.6719, 12.9453, 0.25);
RemoveBuildingForPlayer(playerid, 17879, 2484.5313, -1667.6094, 21.4375, 0.25);
return 1;
}


