29.06.2013, 17:01
Eu queria fazer com que setasse a gangue e a skin do player ja registrado mas eu nao sei onde eu coloco esse cуdigo:
public OnPlayerRequestClass
public OnDialogResponse
public OnPlayerConnect
Код:
SetSpawnInfo(playerid,Player[playerid][Gangue],Player[playerid][Skin],0.0,0.0,0.0,0.0,0,0,0,0,0,0); SpawnPlayer(playerid);
Код:
{ if (classid == 0) { Gang[playerid] = 0; GameTextForPlayer(playerid,"~g~Groove Street",5000,5); } else if(classid == 1) { Gang[playerid] = 0; GameTextForPlayer(playerid,"~g~Groove Street",5000,5); } else if(classid == 2) { Gang[playerid] = 1; GameTextForPlayer(playerid,"~b~Gang Dos Ballas",5000,5); } else if(classid == 3) { Gang[playerid] = 1; GameTextForPlayer(playerid,"~b~Gang dos Ballas",5000,5); } else if(classid == 4) { Gang[playerid] = 2; GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5); } else if(classid == 5) { Gang[playerid] = 2; GameTextForPlayer(playerid,"~y~Gang dos Vagos",5000,5); } else if(classid == 6) { Gang[playerid] = 3; GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5); } else if(classid == 7) { Gang[playerid] = 3; GameTextForPlayer(playerid,"~b~Gang dos Aztecas",5000,5); } SetPlayerPos(playerid,220.3261,1822.9734,7.5368); SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368); SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141); SetPlayerFacingAngle(playerid, 270 ); ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0); return 1; }
Код:
{ if(dialogid == DIALOG_REGISTRO) { if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", "Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!", "Confirma", "Cancelar"); if(!response) return Kick(playerid); else { Player[playerid][Senha] = strval(inputtext); SalvarContas(playerid); ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк se cadastrou, agora й sу logar com sua senha registrada!", "Confirma", "Cancelar"); } } if(dialogid == DIALOG_LOGAR) { if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar"); if(!response) return Kick(playerid); else { Player[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha"); if(strval(inputtext) == Player[playerid][Senha]) { Player[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou"); Player[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu"); Player[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro"); GivePlayerMoney(playerid, Player[playerid][Dinheiro]); Player[playerid][Gangue] = DOF2_GetInt(Contas(playerid), "Gangue"); SetPlayerTeam(playerid, Player[playerid][Gangue]); Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Cor"); SetPlayerColor(playerid, Player[playerid][Cor]); Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Skin"); SetPlayerSkin(playerid, Player[playerid][Skin]); StopAudioStreamForPlayer(playerid); } else { ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar"); Erro[playerid]++; if(Erro[playerid] == 5) { scm(playerid, Neutra, "Sua conta estб banida por errar 5 vezes a sua senha."); Ban(playerid); } } } } if(dialogid == DIALOGLIST) { if(response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!"); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 23, 350); GivePlayerWeapon(playerid, 27, 300); GivePlayerWeapon(playerid, 28, 400); GivePlayerWeapon(playerid, 33, 500); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 01 e Gastou R$ 2000!"); GivePlayerMoney(playerid, -2000); } case 1: { if(GetPlayerMoney(playerid) < 4000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!"); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 24, 250); GivePlayerWeapon(playerid, 26, 250); GivePlayerWeapon(playerid, 32, 300); GivePlayerWeapon(playerid, 31, 350); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 02 e Gastou R$ 4000!"); /* Dialog do /kits */ GivePlayerMoney(playerid, -4000); } case 2: { if(GetPlayerMoney(playerid) < 6000) return SendClientMessage(playerid, COR_Vermelho, "[ERRO]: Vocк nгo Tem Dinheiro Suficiente!"); GivePlayerWeapon(playerid, 8, 1); GivePlayerWeapon(playerid, 24, 300); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 350); GivePlayerWeapon(playerid, 30, 350); GivePlayerWeapon(playerid, 34, 450); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[SHOP]:{FFFFFF} Vocк Comprou o Kit 03 e Gastou R$ 6000!"); GivePlayerMoney(playerid, -6000); } } } } return 1; }
Код:
{ PlayAudioStreamForPlayer(playerid, "http://dc527.4shared.com/img/1623845137/9c2b5d79/dlink__2Fdownload_2FkAKq9Mxx_3Ftsid_3D20130628-90441-53d6241/preview.mp3"); SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); SendClientMessage(playerid, COR_Branco, "DM/TDM Base"); SendClientMessage(playerid, COR_Branco, ""); SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк й registrado digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar"); else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "Vocк ainda nгo й registrado digite uma senha para se registrar!", "Confirma", "Cancelar"); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdrawa); TextDrawShowForPlayer(playerid, Textdraw1); OnPlayerCommandText(playerid,"/top5"); new pname[MAX_PLAYER_NAME]; new string[256]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "[SERVER]: %s Entrou no Servidor!", pname); SendClientMessageToAll(0xFFED00FF, string); SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6,0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); // MP5 crouched not aiming RemoveBuildingForPlayer(playerid, 669, 2536.0859, -1690.0859, 12.8516, 0.25); RemoveBuildingForPlayer(playerid, 760, 2520.6016, -1670.7422, 13.4375, 0.25); RemoveBuildingForPlayer(playerid, 760, 2519.0625, -1675.7109, 13.1953, 0.25); RemoveBuildingForPlayer(playerid, 1265, 2505.6719, -1658.9063, 12.8125, 0.25); RemoveBuildingForPlayer(playerid, 620, 2508.8672, -1634.4922, 11.9063, 0.25); RemoveBuildingForPlayer(playerid, 669, 2538.0234, -1667.6406, 13.4844, 0.25); RemoveBuildingForPlayer(playerid, 760, 2520.5469, -1662.8828, 13.1641, 0.25); RemoveBuildingForPlayer(playerid, 3594, 2514.3906, -1658.6016, 13.1406, 0.25); RemoveBuildingForPlayer(playerid, 645, 2518.6484, -1655.5234, 12.9922, 0.25); RemoveBuildingForPlayer(playerid, 669, 2530.4766, -1636.7031, 12.3047, 0.25); RemoveBuildingForPlayer(playerid, 620, 2474.6094, -1719.5625, 12.4297, 0.25); RemoveBuildingForPlayer(playerid, 645, 2477.6641, -1689.4688, 12.0625, 0.25); RemoveBuildingForPlayer(playerid, 3593, 2457.8672, -1679.6719, 12.9453, 0.25); RemoveBuildingForPlayer(playerid, 17879, 2484.5313, -1667.6094, 21.4375, 0.25); return 1; }