[Ajuda] Key
#1

pawn Код:
if ((newkeys & KEY_YES) && !(oldkeys & KEY_YES) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if (IsPlayerConnected(playerid) && APlayerData[playerid][LoggedIn] == true)
        {
            if (IsPlayerInAnyVehicle(playerid))
            {
                GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, false, doors, bonnet, boot, objective);
            }
        }
    }
Eu fiz isto, porйm queria que acontecesse o seguinte, eu apertava [Y] e o Farol Ligava/Desligava, mais nгo tenho idйia de como fazer, alguem me da uma forзa?
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#2

Faz Algo assim .
pawn Код:
if ((newkeys & KEY_YES) && !(oldkeys & KEY_YES) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        if (IsPlayerConnected(playerid) && APlayerData[playerid][LoggedIn] == true)
        {
            if (IsPlayerInAnyVehicle(playerid))
            {
                GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                if(lights ==  VEHICLE_PARAMS_OFF)
                   SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, false, doors, bonnet, boot, objective);
                 if(lights ==  VEHICLE_PARAMS_ON)
                   SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_OFF, false, doors, bonnet, boot, objective);
            }
        }
    }
Desculpa do mal codigo mas to sem pawn.
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#3

pawn Код:
if(IsPlayerInAnyVehicle(playerid) && (newkeys & KEY_YES))
{
    if(IsPlayerConnected(playerid) && APlayerData[playerid][LoggedIn] == true)
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
        if(lights ==  VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
        if(lights ==  VEHICLE_PARAMS_ON) SetVehicleParamsEx(vehicleid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
    }
}
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