28.06.2013, 01:07
Код:
C:\Users\Owner\SA-MP\gamemodes\xG.pwn(19107 -- 19167) : fatal error 102: table overflow: "staging buffer"
Код:
19107 = PlayerData[playerid][Cash] = cache_get_row_int(0, 2, dbHandle), 19167 = PlayerData[playerid][Insurance] = cache_get_row_int(0, 64, dbHandle),
pawn Код:
PlayerData[playerid][Cash] = cache_get_row_int(0, 2, dbHandle),
PlayerData[playerid][AdminLevel] = cache_get_row_int(0, 3, dbHandle),
PlayerData[playerid][vip] = cache_get_row_int(0, 4, dbHandle),
PlayerData[playerid][Member] = cache_get_row_int(0, 5, dbHandle),
PlayerData[playerid][Leader] = cache_get_row_int(0, 6, dbHandle),
PlayerData[playerid][Genre] = cache_get_row_int(0, 7, dbHandle),
PlayerData[playerid][Saveskin] = cache_get_row_int(0, 8, dbHandle),
PlayerData[playerid][PosX] = cache_get_row_float(0, 9, dbHandle),
PlayerData[playerid][PosY] = cache_get_row_float(0, 10, dbHandle),
PlayerData[playerid][PosZ] = cache_get_row_float(0, 11, dbHandle),
PlayerData[playerid][Pot] = cache_get_row_int(0, 12, dbHandle),
PlayerData[playerid][Crack] = cache_get_row_int(0, 13, dbHandle),
PlayerData[playerid][Interior] = cache_get_row_int(0, 14, dbHandle),
PlayerData[playerid][Hours] = cache_get_row_int(0, 15, dbHandle),
PlayerData[playerid][Minutes] = cache_get_row_int(0, 16, dbHandle),
PlayerData[playerid][Level] = cache_get_row_int(0, 17, dbHandle),
PlayerData[playerid][Vworld] = cache_get_row_int(0, 18, dbHandle),
PlayerData[playerid][Bank] = cache_get_row_int(0, 19, dbHandle),
PlayerData[playerid][CarLicense] = cache_get_row_int(0, 20, dbHandle),
PlayerData[playerid][Achievement] = cache_get_row_int(0, 21, dbHandle),
PlayerData[playerid][Stars] = cache_get_row_int(0, 22, dbHandle),
PlayerData[playerid][Fishingrod] = cache_get_row_int(0, 23, dbHandle),
PlayerData[playerid][Fishingline] = cache_get_row_int(0, 24, dbHandle),
PlayerData[playerid][Fishingbaits] = cache_get_row_int(0, 25, dbHandle),
PlayerData[playerid][Cig] = cache_get_row_int(0, 26, dbHandle),
PlayerData[playerid][Lighter] = cache_get_row_int(0, 27, dbHandle),
PlayerData[playerid][Soda] = cache_get_row_int(0, 28, dbHandle),
PlayerData[playerid][Bag] = cache_get_row_int(0, 29, dbHandle),
PlayerData[playerid][Civilskin] = cache_get_row_int(0, 30, dbHandle),
PlayerData[playerid][Ipod] = cache_get_row_int(0, 31, dbHandle),
PlayerData[playerid][Job] = cache_get_row_int(0, 32, dbHandle),
PlayerData[playerid][Glasses] = cache_get_row_int(0, 33, dbHandle),
PlayerData[playerid][President] = cache_get_row_int(0, 34, dbHandle),
PlayerData[playerid][FStyle] = cache_get_row_int(0, 35, dbHandle),
PlayerData[playerid][Guard] = cache_get_row_int(0, 36, dbHandle),
PlayerData[playerid][OwnBus] = cache_get_row_int(0, 37, dbHandle),
PlayerData[playerid][OwnBusID] = cache_get_row_int(0, 38, dbHandle),
PlayerData[playerid][Cell] = cache_get_row_int(0, 39, dbHandle),
PlayerData[playerid][Radio] = cache_get_row_int(0, 40, dbHandle),
PlayerData[playerid][Year] = cache_get_row_int(0, 41, dbHandle),
PlayerData[playerid][Month] = cache_get_row_int(0, 42, dbHandle),
PlayerData[playerid][Day] = cache_get_row_int(0, 43, dbHandle),
PlayerData[playerid][Hour] = cache_get_row_int(0, 44, dbHandle),
PlayerData[playerid][Minute] = cache_get_row_int(0, 45, dbHandle),
PlayerData[playerid][Number] = cache_get_row_int(0, 46, dbHandle),
PlayerData[playerid][GunLicense] = cache_get_row_int(0, 48, dbHandle),
PlayerData[playerid][GunID] = cache_get_row_int(0, 49, dbHandle),
PlayerData[playerid][TruckLicense] = cache_get_row_int(0, 50, dbHandle),
format(PlayerData[playerid][RPName],50,"%s",cache_get_row(0, 51, dbHandle),
PlayerData[playerid][Banned] = cache_get_row_int(0, 52, dbHandle),
PlayerData[playerid][Jail] = cache_get_row_int(0, 53, dbHandle),
PlayerData[playerid][Jailtime] = cache_get_row_int(0, 54, dbHandle),
PlayerData[playerid][HasHouse] = cache_get_row_int(0, 55, dbHandle),
PlayerData[playerid][HouseID] = cache_get_row_int(0, 56, dbHandle),
PlayerData[playerid][Phonebook] = cache_get_row_int(0, 57, dbHandle),
PlayerData[playerid][Kills] = cache_get_row_int(0, 58, dbHandle),
PlayerData[playerid][Deaths] = cache_get_row_int(0, 59, dbHandle),
PlayerData[playerid][HasCar] = cache_get_row_int(0, 60, dbHandle),
PlayerData[playerid][PID] = cache_get_row_int(0, 62, dbHandle),
PlayerData[playerid][HaveBoombox] = cache_get_row_int(0, 63, dbHandle),
PlayerData[playerid][Insurance] = cache_get_row_int(0, 64, dbHandle),
PlayerData[playerid][InsuranceCost] = cache_get_row_int(0, 65, dbHandle),
PlayerData[playerid][DropCarLevel] = cache_get_row_int(0, 66, dbHandle),
PlayerData[playerid][TruckingLevel] = cache_get_row_int(0, 67, dbHandle),
PlayerData[playerid][DropCarAmount] = cache_get_row_int(0, 68, dbHandle),
PlayerData[playerid][TruckingAmount] = cache_get_row_int(0, 69, dbHandle),
PlayerData[playerid][FuelCan] = cache_get_row_int(0, 70, dbHandle),
PlayerData[playerid][Tax] = cache_get_row_int(0, 71, dbHandle),
PlayerData[playerid][FlyingLic] = cache_get_row_int(0, 72, dbHandle),
PlayerData[playerid][FishingLevel] = cache_get_row_int(0, 73, dbHandle),
PlayerData[playerid][FishingAmount] = cache_get_row_int(0, 74, dbHandle),
PlayerData[playerid][BikeLic] = cache_get_row_int(0, 75, dbHandle),
PlayerData[playerid][Poison1] = cache_get_row_int(0, 76, dbHandle),
PlayerData[playerid][Poison2] = cache_get_row_int(0, 77, dbHandle),
PlayerData[playerid][Poison3] = cache_get_row_int(0, 78, dbHandle),
PlayerData[playerid][InPaintBall] = cache_get_row_int(0, 80, dbHandle),
PlayerData[playerid][BoatLic] = cache_get_row_int(0, 81, dbHandle),
PlayerData[playerid][VipExpire] = cache_get_row_int(0, 82, dbHandle),
PlayerData[playerid][BankLoan] = cache_get_row_int(0, 83, dbHandle),
PlayerData[playerid][BankLoanExpire] = cache_get_row_int(0, 84, dbHandle));
PlayerData[playerid][Beer] = cache_get_row_int(0, 85, dbHandle),
PlayerData[playerid][Wine] = cache_get_row_int(0, 86, dbHandle),
PlayerData[playerid][Vodka] = cache_get_row_int(0, 87, dbHandle),
PlayerData[playerid][Spawnweapon1] = cache_get_row_int(0, 88, dbHandle),
PlayerData[playerid][Spawnweapon2] = cache_get_row_int(0, 89, dbHandle),
PlayerData[playerid][InsideHouseID] = cache_get_row_int(0, 90, dbHandle),
PlayerData[playerid][HasCar2] = cache_get_row_int(0, 91, dbHandle),
PlayerData[playerid][Insurance2] = cache_get_row_int(0, 92, dbHandle),
PlayerData[playerid][InsuranceCost2] = cache_get_row_int(0, 93, dbHandle),
PlayerData[playerid][HasCar3] = cache_get_row_int(0, 94, dbHandle),
PlayerData[playerid][Insurance3] = cache_get_row_int(0, 95, dbHandle),
PlayerData[playerid][InsuranceCost3] = cache_get_row_int(0, 96, dbHandle),
PlayerData[playerid][HasCar4] = cache_get_row_int(0, 97, dbHandle),
PlayerData[playerid][Insurance4] = cache_get_row_int(0,98, dbHandle),
PlayerData[playerid][InsuranceCost4] = cache_get_row_int(0, 99, dbHandle),
PlayerData[playerid][HasCar5] = cache_get_row_int(0, 100, dbHandle),
PlayerData[playerid][Insurance5] = cache_get_row_int(0, 101, dbHandle),
PlayerData[playerid][InsuranceCost5] = cache_get_row_int(0, 102, dbHandle),
PlayerData[playerid][OwnBus2] = cache_get_row_int(0, 103, dbHandle),
PlayerData[playerid][OwnBusID2] = cache_get_row_int(0, 104, dbHandle),
PlayerData[playerid][OwnBus3] = cache_get_row_int(0, 105, dbHandle),
PlayerData[playerid][OwnBusID3] = cache_get_row_int(0, 106, dbHandle),
PlayerData[playerid][OwnBus4] = cache_get_row_int(0, 107, dbHandle),
PlayerData[playerid][OwnBusID4] = cache_get_row_int(0, 108, dbHandle),
PlayerData[playerid][OwnBus5] = cache_get_row_int(0, 109, dbHandle),
PlayerData[playerid][OwnBusID5] = cache_get_row_int(0, 110, dbHandle),
PlayerData[playerid][ShowNumber] = cache_get_row_int(0, 111, dbHandle),
exported[playerid] = cache_get_row_int(0, 112, dbHandle),
PlayerData[playerid][dropcarexpire] = cache_get_row_int(0, 113, dbHandle),
Fished[playerid] = cache_get_row_int(0, 114, dbHandle),
PlayerData[playerid][FishExpire] = cache_get_row_int(0, 115, dbHandle),
PlayerData[playerid][CarExpire] = cache_get_row_int(0, 116, dbHandle),
PlayerData[playerid][GunExpire] = cache_get_row_int(0, 117, dbHandle),
PlayerData[playerid][TruckExpire] = cache_get_row_int(0, 118, dbHandle),
PlayerData[playerid][FlyExpire] = cache_get_row_int(0, 119, dbHandle),
PlayerData[playerid][BikeExpire] = cache_get_row_int(0, 120, dbHandle),
PlayerData[playerid][BoatExpire] = cache_get_row_int(0, 121, dbHandle),
PlayerData[playerid][Caralarm] = cache_get_row_int(0, 122, dbHandle),
PlayerData[playerid][Caralarm2] = cache_get_row_int(0, 123, dbHandle),
PlayerData[playerid][Caralarm3] = cache_get_row_int(0, 124, dbHandle),
PlayerData[playerid][Caralarm4] = cache_get_row_int(0, 125, dbHandle),
PlayerData[playerid][Caralarm5] = cache_get_row_int(0, 126, dbHandle),
PlayerData[playerid][Class] = cache_get_row_int(0, 127, dbHandle);