TRUCKER JOB [HELP ME]
#1

Hey guys, i've got problem on my server, when i try to join trucker job, i already /join and then /accept job.

But when i get in to a Truck , it shows "You are not a Trucker".

I dont know what happen, because other player can. but i don't

Can you help me? I feel so confused.
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#2

Post your code...
Reply
#3

Код:
else if(IsATruckerCar(vehicleid))
		{
		    if(PlayerInfo[playerid][pJob] == 20 || PlayerInfo[playerid][pJob2] == 20)
			{
				new string[128];

				new truckcontents = TruckContents[vehicleid];
				new truckcontentname[50];
				if(truckcontents == 0)
				{ format(truckcontentname, sizeof(truckcontentname), "None"); }
				else if(truckcontents >= 1 && truckcontents <= 3)
				{ format(truckcontentname, sizeof(truckcontentname), "{00F70C}Food & beverages");}
				else if(truckcontents >= 4 && truckcontents <= 6)
				{ format(truckcontentname, sizeof(truckcontentname), "{00F70C}Clothing"); }
				else if(truckcontents == 7)
				{ format(truckcontentname, sizeof(truckcontentname), "{00F70C}Legal materials"); }
				else if(truckcontents >= 8 && truckcontents <= 10)
				{ format(truckcontentname, sizeof(truckcontentname), "{00F70C}24/7 items"); }
				else if(truckcontents >= 11 && truckcontents <= 15)
				{ format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal weapons"); }
				else if(truckcontents >= 16 && truckcontents <= 20)
				{ format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal drugs"); }
				else if(truckcontents >= 21 && truckcontents <= 25)
				{ format(truckcontentname, sizeof(truckcontentname), "{FF0606}Illegal materials"); }

				format(string, sizeof(string), "TRUCKER JOB: (Truck registration: %s %d) - (Content: %s{FFFF00})", GetVehicleName(vehicleid), vehicleid, truckcontentname);
				SendClientMessageEx(playerid, COLOR_YELLOW, string);

				if(IsACop(playerid) && truckcontents >= 11)
				{
					SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: To remove the illegal goods type /cleartruck near the Truck.");
				}
				if(truckcontents > 0 && TruckUsed[playerid] == INVALID_VEHICLE_ID)
				{
					SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: To deliver the goods type /hijacktruck as the driver.");
				}
				else if(TruckUsed[playerid] == INVALID_VEHICLE_ID)
				{
    				SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: To get goods type /loadtruck as the driver.");
				}
				else if(TruckUsed[playerid] == vehicleid && gPlayerCheckpointStatus[playerid] == CHECKPOINT_RETURNTRUCK)
				{
					SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: This is your Truck, you have not returned it to the docks yet for your pay.");
				}
				else if(TruckUsed[playerid] == vehicleid)
   				{
      				SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: This is your Truck, you have not delivered your goods yet.");
     			}
				else if(TruckUsed[playerid] != INVALID_VEHICLE_ID)
   				{
      				SendClientMessageEx(playerid, COLOR_YELLOW, "TRUCKER JOB: You are already on another delivery, type /cancel truck to cancel that delivery.");
     			}
			}
		    else
			{
			    RemovePlayerFromVehicle(playerid);
			    new Float:slx, Float:sly, Float:slz;
				GetPlayerPos(playerid, slx, sly, slz);
				SetPlayerPos(playerid, slx, sly, slz);
			    NOPCheck(playerid);
			    SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a Trucker!");
			}
		}
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#4

Show me ur /accept code
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#5

Here

Код:
CMD:accept(playerid, params[])
{
	new string[128];
	new sendername[MAX_PLAYER_NAME];
	new giveplayer[MAX_PLAYER_NAME];
	new giveplayerid;
    if(IsPlayerConnected(playerid)) {
        if(isnull(params)) {
            SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /accept [name]");
            SendClientMessageEx(playerid, COLOR_GREY, "Available names: Sex, Mats, Crack, Pot, Weapon, Craft, Repair, Lawyer, Bodyguard, Job, Live, Refill");
            SendClientMessageEx(playerid, COLOR_GREY, "Available names: Faction, Family, Taxi, Bus, Boxing, Medic, Mechanic, Ticket, Car, Supcall, Death");
            return 1;
        }
        if(strcmp(params,"drink",true) == 0) {
            if((DrinkOffer[playerid] != INVALID_PLAYER_ID) && (IsPlayerConnected(DrinkOffer[playerid]))) {
                if (ProxDetectorS(8.0, playerid, DrinkOffer[playerid])) {
                    ShowPlayerDialog(playerid, DRINKLISTDIALOG, DIALOG_STYLE_LIST, "Available Drinks", "Beer ($60)\nVodka ($100)\nWhiskey ($100)\nWater ($20)\nSoda($20)", "Purchase", "Cancel");
                }
                else {
                    SendClientMessageEx(playerid, COLOR_GREY, " You're too far away from the bartender.");
                    DrinkOffer[playerid] = INVALID_PLAYER_ID;
                    return 1;
                }
                return 1;
            }
            else {
                SendClientMessageEx(playerid, COLOR_GREY, " No-one has offered you a drink.");
                return 1;
            }
        }
command for /accept job
Код:
CMD:join(playerid, params[])
{
    if(PlayerInfo[playerid][pDonateRank] > 0) {
        if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob2] == 0) {
            if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                GettingJob[playerid] = 1;
                return 1;
            }
            if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                GettingJob[playerid] = 1;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
                GettingJob[playerid] = 2;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
                GettingJob[playerid] = 3;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                GettingJob[playerid] = 4;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                GettingJob[playerid] = 4;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                GettingJob[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                GettingJob[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1614.30, -1896.08, 13.55)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                GettingJob[playerid] = 7;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                GettingJob[playerid] = 7;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                GettingJob[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                GettingJob[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                GettingJob[playerid] = 9;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                GettingJob[playerid] = 9;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
                GettingJob[playerid] = 10;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                GettingJob[playerid] = 12;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                GettingJob[playerid] = 12;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
                GettingJob[playerid] = 15;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35,-1442.75,13.55)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                GettingJob[playerid] = 16;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
                GettingJob[playerid] = 14;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                GettingJob[playerid] = 17;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                GettingJob[playerid] = 17;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
                GettingJob[playerid] = 18;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
                GettingJob[playerid] = 19;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
                GettingJob[playerid] = 21;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35, -1442.75, 13.55)) {
				if(PlayerInfo[playerid][pLevel] >= 2)
				{
  					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
    				GettingJob[playerid] = 20;
      				return 1;
				}
				else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
			}
            if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 1;
                return 1;
            }
            if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 1;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 2;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 3;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 4;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 4;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0, 1614.30, -1896.08, 13.55)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 7;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2032.601928, 143.866592, 28.835937)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 7;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2226.1716,-1718.1792,13.5165)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1099.73,-1504.67,15.800)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 8;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1366.4325,-1275.2096,13.5469)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 9;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2623.333984, 209.235931, 4.684767)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 9;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 531.7930,-1292.4044,17.2422)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 10;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 766.0804,14.5133,1000.7004)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 12;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 758.98, -60.32, 1000.78)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 12;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2040.9436,456.2395,35.1719)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 15;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1031.35, -1442.75, 13.55)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 16;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2354.2808,-1169.2959,28.0066)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 14;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1741.5199,-1863.4615,13.5750)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 17;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -1981.144775, 133.063293, 27.687500)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 17;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2195.8335,-1973.0638,13.5589)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
                SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
                GettingJob2[playerid] = 18;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 502.6696,-11.6603,1000.6797)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
                GettingJob2[playerid] = 19;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
                SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
                GettingJob2[playerid] = 21;
                return 1;
            }
            else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1031.35, -1442.75, 13.55)) {
				if(PlayerInfo[playerid][pLevel] >= 2)
				{
  					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
    				GettingJob2[playerid] = 20;
      				return 1;
				}
				else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
            }
            else {
                SendClientMessageEx(playerid, COLOR_GREY, "You are not even near a place to get a Job!");
            }
        }
        else {
            SendClientMessageEx(playerid, COLOR_GREY, "You already have 2 Jobs, use /quitjob first!");
        }
    }
    else {
        if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 251.99, 117.36, 1003.22)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
            GettingJob[playerid] = 1;
            return 1;
        }
        if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
            GettingJob[playerid] = 1;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
            GettingJob[playerid] = 2;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
            GettingJob[playerid] = 3;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
            GettingJob[playerid] = 4;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
            GettingJob[playerid] = 4;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            GettingJob[playerid] = 8;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            GettingJob[playerid] = 8;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1614.30, -1896.08, 13.55)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
            GettingJob[playerid] = 7;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
            GettingJob[playerid] = 7;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            GettingJob[playerid] = 8;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
            GettingJob[playerid] = 8;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
            GettingJob[playerid] = 9;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
            GettingJob[playerid] = 9;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
            GettingJob[playerid] = 10;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
            GettingJob[playerid] = 12;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
            GettingJob[playerid] = 12;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
            GettingJob[playerid] = 15;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35, -1442.75, 13.55)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
            GettingJob[playerid] = 16;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
            GettingJob[playerid] = 14;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
            GettingJob[playerid] = 17;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
            GettingJob[playerid] = 17;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
            GettingJob[playerid] = 18;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
            SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
            GettingJob[playerid] = 19;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
			SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
            GettingJob[playerid] = 21;
            return 1;
        }
        else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1031.35, -1442.75, 13.55)) {
			if(PlayerInfo[playerid][pLevel] >= 2)
			{
  				SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
    			GettingJob[playerid] = 20;
      			return 1;
			}
			else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
        }
        else if (PlayerInfo[playerid][pJob] > 0) {
            SendClientMessageEx(playerid, COLOR_GREY, "You already have a Job, use /quitjob first!");
            SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: Only VIPs can get two jobs!");
        }
    }
    return 1;
}
HELp me
Reply
#6

Help yourself stop using shitty coded scripts you don't know how to use.

Read this and many more.
https://sampforum.blast.hk/showthread.php?tid=317336
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