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Ananisiki
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Posts: 1,063
Threads: 278
Joined: Mar 2010
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0
#1
15.06.2013, 13:01
(
Last edited by Ananisiki; 15/12/2013 at 06:46 PM.
)
^^^^^^^^
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SuperViper
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#2
15.06.2013, 15:53
https://sampforum.blast.hk/showthread.php?tid=442095
The font of the text at the top is either 0 or 3 and the rest of it is font 1.
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Ananisiki
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Posts: 1,063
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#3
15.06.2013, 19:53
(
Last edited by Ananisiki; 15/12/2013 at 06:46 PM.
)
^^^^^^^^
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WillyP
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#4
15.06.2013, 20:09
Integrate it with an account system
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Ananisiki
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Posts: 1,063
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#5
15.06.2013, 20:12
I have an saving system, can I do it with that?
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WillyP
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#6
15.06.2013, 20:14
Yep, you will get the player variables, place them into a string which will be shown through whichever means of presentation you choose.
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Ananisiki
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Posts: 1,063
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#7
15.06.2013, 20:27
(
Last edited by Ananisiki; 15/12/2013 at 06:46 PM.
)
^^^^^^^^
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Ananisiki
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Posts: 1,063
Threads: 278
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#8
15.06.2013, 20:29
(
Last edited by Ananisiki; 15/12/2013 at 06:46 PM.
)
^^^^^^^^
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WillyP
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#9
15.06.2013, 20:39
I create each textdraw by themselves then add them together, each one will have their own string which will be things like this:
pawn Code:
format
(
string,
sizeof
(
string
)
,
"Money: %d"
,pStats
[
pID
]
[
Money
]
)
;
and then
pawn Code:
TextDrawSetString
(
yourtd,string
)
;
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