Dynamic Checkpoint not showing.
#1

Hey,

I have recently added a few Dynamic Checkpoint (one for my bank and one for my church). There is one in the interior and in the exterior. The checkpoints in the exterior of the bank & church show but when I enter in any of the interiors, the checkpoint inside don't show. But if I walk up to where the checkpoint (interior CP) is supposed to go, it still teleports me but the interior checkpoint just don't show.

Here is my code:

pawn Код:
//----[CHECKPOINTS]--------
new cp_CHURCHENTER,
    cp_CHURCHEXIT;
new
    cp_BankEnter,
    cp_BankExit;
And under OnGameModeInit, I have this:

pawn Код:
cp_CHURCHEXIT = CreateDynamicCP( 1964.1338, -350.7512, 1092.9454, 2.0, .interiorid = 0 );
    cp_CHURCHENTER = CreateDynamicCP( 1777.4757, -1751.3462, 14.5235, 2.0, .interiorid = 0 );
    cp_BankEnter = CreateDynamicCP( 1381.1968, -1088.7224,27.3906, 2.0, .interiorid = 0 );
    cp_BankExit = CreateDynamicCP( 2935.2656, -1802.0181, 1191.0657, 2.0, .interiorid = 0 );
The interiors are right because I have checked the interiors with /interior. Can someone help me?
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#2

It's because SA:MP creates the checkpoint (visual) on the highest Z position of the ground of the "natural" world, not custom world, but the "collision" is where it should be (your set position), there's nothing you can do about this.
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#3

Quote:
Originally Posted by IstuntmanI
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It's because SA:MP creates the checkpoint (visual) on the highest Z position of the ground of the "natural" world, not custom world, but the "collision" is where it should be (your set position), there's nothing you can do about this.
So theres no resoloution?
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#4

Also, I use incognitos streamer plugin.
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