/buy bugged
#1

Hey just added a business system to my server and everytime I type /buy its says me :

"You don't have enough money to do this."'

And I have 750k$ on cash. Something bugged ? Can u fix it please ? Ty...

Код:
CMD:buy(playerid, params[])
{
	new idx = GetPlayerVirtualWorld(playerid)-100, string[128], type, price;
	if(idx > 0 && idx < MAX_BIZ && BizInfo[idx][bType] != 1 && BizInfo[idx][bType] != 2 && BizInfo[idx][bType] != 3 && BizInfo[idx][bType] != 4 && BizInfo[idx][bType] != 6 || idx < 1 || idx > MAX_BIZ) return SendClientMessage(playerid, COLOR_GREY, "You are not inside a business.");
	if(BizInfo[idx][bType] == 1)
	{
		if(sscanf(params, "s[32]", params)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [item]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(!strcmp(params, "cellphone", true))
		{
		    if(PlayerInfo[playerid][pCash] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    new randphone = random(100) + random(8999);//minimum 100  max 9999
			PlayerInfo[playerid][pPnumber] = randphone;
			BizInfo[idx][bMoney] += 100;
			BizInfo[idx][bProducts] --;
			BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a cellphone for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " (( Check /stats to check your new Phone Number ))");
		}
		if(!strcmp(params, "phonebook", true))
		{
		    if(PlayerInfo[playerid][pCash] < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pPhoneBook] = 1;
		    BizInfo[idx][bMoney] += 50;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -50);
			format(string, sizeof(string), "* %s has bought an electronic phonebook for $50.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /phonebook to find someone's number.");
		}
		if(!strcmp(params, "dice", true))
		{
		    if(PlayerInfo[playerid][pCash] < 20) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pDice] = 1;
		    BizInfo[idx][bMoney] += 20;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -20);
			format(string, sizeof(string), "* %s has bought a pair of special dice for $20.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /rolldice to roll a dice.");
		}
		if(!strcmp(params, "cigar", true))
		{
		    if(PlayerInfo[playerid][pCash] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pCigar] = 5;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought 5 cuban cigars for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /use to smoke a cigar.");
		}
		if(!strcmp(params, "sprunk", true))
		{
	        if(PlayerInfo[playerid][pCash] < 30) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pSprunk] = 5;
		    BizInfo[idx][bMoney] += 30;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -30);
			format(string, sizeof(string), "* %s has bought 5 redbull cans for $30.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /sprunk to drink a sprunk can.");
		}
		if(!strcmp(params, "spraycan", true))
		{
	        if(PlayerInfo[playerid][pCash] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pSpraycan] = 10;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a duko spraycan $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /colorcar & /paintcar to color/paint a car.");
		}
		if(!strcmp(params, "rope", true))
		{
	        if(PlayerInfo[playerid][pCash] < 60) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRope] = 5;
		    BizInfo[idx][bMoney] += 60;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -60);
			format(string, sizeof(string), "* %s has bought 5 strong ropes for $60.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /tie to tie someone.");
		}
		if(!strcmp(params, "walkietalkie", true))
		{
	        if(PlayerInfo[playerid][pCash] < 200) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRadio] = 1;
		    PlayerInfo[playerid][pRadioFreq] = 1;
		    BizInfo[idx][bMoney] += 200;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -200);
			format(string, sizeof(string), "* %s has bought a WalkieTalkie for $200.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /setfreq to adjust the WalkieTalkie's channel, /pr to talk on it.");
		}
		// Level 4: Camera | Gas
		if(!strcmp(params, "camera", true))
		{
	        if(PlayerInfo[playerid][pCash] < 300) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
			GivePlayerValidWeapon(playerid, 43, 999999);
		    BizInfo[idx][bMoney] += 300;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -300);
			format(string, sizeof(string), "* %s has bought a professional camera for $300.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can start taking photos using your camera.");
		}
		if(!strcmp(params, "gascan", true))
		{
	        if(PlayerInfo[playerid][pCash] < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pFuelcan] = 1;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a gas can for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /gascan inside a vehicle anywhere now.");
		}
		// Level 5: Radio
		/*if(!strcmp(params, "radio", true))
		{
		    if(BizInfo[idx][bLevel] < 2) return SendClientMessage(playerid, COLOR_GREY, "This 24/7 Market doesn't have this product yet.");
	        if(PlayerInfo[playerid][pCash] < 600) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRadio] = 1;
		    BizInfo[idx][bMoney] += 600;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -600);
			format(string, sizeof(string), "* %s has bought a radio for $600.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /music to play music using your radio.");
		}*/
	}
	else if(BizInfo[idx][bType] == 3)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 400;
		else if(type == 2) price = 2000;
		else if(type == 3) price = 800;
		else if(type == 4) price = 1200;
		else if(type == 5) price = 2200;
		else if(type == 6) price = 1000;
		else if(type == 7) price = 5000;
		if(type < 1 || type > 7) return SendClientMessage(playerid, COLOR_GREY, "Products are between 1 and 7");
		if(PlayerInfo[playerid][pCash] < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		switch(type)
		{
		    case 1:
		    {
				if(GetPlayerWeapon(playerid) != 25 && GetPlayerWeapon(playerid) != 26 && GetPlayerWeapon(playerid) != 27) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 25) GivePlayerValidWeapon(playerid, 25, 120);
				if(GetPlayerWeapon(playerid) == 26) GivePlayerValidWeapon(playerid, 26, 120);
				if(GetPlayerWeapon(playerid) == 27) GivePlayerValidWeapon(playerid, 27, 120);
				format(string, sizeof(string), "* %s has bought 120 shotgun bullets for $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
				if(GetPlayerWeapon(playerid) != 33 && GetPlayerWeapon(playerid) != 34) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 33) GivePlayerValidWeapon(playerid, 33, 200);
				if(GetPlayerWeapon(playerid) == 34) GivePlayerValidWeapon(playerid, 34, 200);
				format(string, sizeof(string), "* %s has bought 100 rifle bullets for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
				if(GetPlayerWeapon(playerid) != 22 && GetPlayerWeapon(playerid) != 23 && GetPlayerWeapon(playerid) != 24) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 22) GivePlayerValidWeapon(playerid, 22, 120);
				if(GetPlayerWeapon(playerid) == 23) GivePlayerValidWeapon(playerid, 23, 120);
				if(GetPlayerWeapon(playerid) == 24) GivePlayerValidWeapon(playerid, 24, 120);
				format(string, sizeof(string), "* %s has bought 120 gun bullets for $%d.", RPN(playerid), price);
		    }
		    case 4:
		    {
				if(GetPlayerWeapon(playerid) != 28 && GetPlayerWeapon(playerid) != 29 && GetPlayerWeapon(playerid) != 32) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 28) GivePlayerValidWeapon(playerid, 28, 200);
				if(GetPlayerWeapon(playerid) == 29) GivePlayerValidWeapon(playerid, 29, 200);
				if(GetPlayerWeapon(playerid) == 32) GivePlayerValidWeapon(playerid, 32, 200);
				format(string, sizeof(string), "* %s has bought 200 light-machinegun bullets for $%d.", RPN(playerid), price);
		    }
		    case 5:
		    {
				if(GetPlayerWeapon(playerid) != 30 && GetPlayerWeapon(playerid) != 31) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 30) GivePlayerValidWeapon(playerid, 30, 200);
				if(GetPlayerWeapon(playerid) == 31) GivePlayerValidWeapon(playerid, 31, 200);
				format(string, sizeof(string), "* %s has bought 200 heavy-machinegun bullets for $%d.", RPN(playerid), price);
		    }
		    case 6:
		    {
		        new Float:Armour; GetPlayerArmour(playerid, Armour);
		        if(Armour >= 80) return SendClientMessage(playerid, COLOR_GREY, "You don't need a vest.");
				SetPlayerArmour(playerid, 80);
				format(string, sizeof(string), "* %s has bought a vest for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		return 1;
	}
	else if(BizInfo[idx][bType] == 4)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 50;
		else if(type == 2) price = 100;
		else if(type == 3) price = 200;
		if(PlayerInfo[playerid][pCash] < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		switch(type)
		{
		    case 1:
		    {
		        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
		        format(string, sizeof(string), "* %s has bought a sprunk can $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
		        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
		        format(string, sizeof(string), "* %s has bought a bottle of beer for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
				SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
		        format(string, sizeof(string), "* %s has bought a bottle of vodka for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
	else if(BizInfo[idx][bType] == 6)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 10;
		else if(type == 2) price = 30;
		else if(type == 3) price = 50;
		if(PlayerInfo[playerid][pCash] < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		new Float:pH;
		switch(type)
		{
		    case 1:
		    {
		        GetPlayerHealth(playerid, pH);
		        SetPlayerHealth(playerid, pH+20);
		        GetPlayerHealth(playerid, pH);
		        if(pH > 100) SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a small meal for $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
		        GetPlayerHealth(playerid, pH);
		        SetPlayerHealth(playerid, pH+40);
		        GetPlayerHealth(playerid, pH);
		        if(pH > 100) SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a medium meal for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
		        SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a large meal for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
	return 1;
}
Reply
#2

Try to use this:

Код:
CMD:buy(playerid, params[])
{
	new idx = GetPlayerVirtualWorld(playerid)-100, string[128], type, price;
	if(idx > 0 && idx < MAX_BIZ && BizInfo[idx][bType] != 1 && BizInfo[idx][bType] != 2 && BizInfo[idx][bType] != 3 && BizInfo[idx][bType] != 4 && BizInfo[idx][bType] != 6 || idx < 1 || idx > MAX_BIZ) return SendClientMessage(playerid, COLOR_GREY, "You are not inside a business.");
	if(BizInfo[idx][bType] == 1)
	{
		if(sscanf(params, "s[32]", params)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [item]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(!strcmp(params, "cellphone", true))
		{
		    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    new randphone = random(100) + random(8999);//minimum 100  max 9999
			PlayerInfo[playerid][pPnumber] = randphone;
			BizInfo[idx][bMoney] += 100;
			BizInfo[idx][bProducts] --;
			BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a cellphone for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " (( Check /stats to check your new Phone Number ))");
		}
		if(!strcmp(params, "phonebook", true))
		{
		    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pPhoneBook] = 1;
		    BizInfo[idx][bMoney] += 50;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -50);
			format(string, sizeof(string), "* %s has bought an electronic phonebook for $50.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /phonebook to find someone's number.");
		}
		if(!strcmp(params, "dice", true))
		{
		    if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pDice] = 1;
		    BizInfo[idx][bMoney] += 20;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -20);
			format(string, sizeof(string), "* %s has bought a pair of special dice for $20.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /rolldice to roll a dice.");
		}
		if(!strcmp(params, "cigar", true))
		{
		    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pCigar] = 5;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought 5 cuban cigars for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /use to smoke a cigar.");
		}
		if(!strcmp(params, "sprunk", true))
		{
	        if(GetPlayerMoney(playerid) < 30) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pSprunk] = 5;
		    BizInfo[idx][bMoney] += 30;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -30);
			format(string, sizeof(string), "* %s has bought 5 redbull cans for $30.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /sprunk to drink a sprunk can.");
		}
		if(!strcmp(params, "spraycan", true))
		{
	        if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pSpraycan] = 10;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a duko spraycan $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /colorcar & /paintcar to color/paint a car.");
		}
		if(!strcmp(params, "rope", true))
		{
	        if(GetPlayerMoney(playerid) < 60) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRope] = 5;
		    BizInfo[idx][bMoney] += 60;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -60);
			format(string, sizeof(string), "* %s has bought 5 strong ropes for $60.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /tie to tie someone.");
		}
		if(!strcmp(params, "walkietalkie", true))
		{
	        if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRadio] = 1;
		    PlayerInfo[playerid][pRadioFreq] = 1;
		    BizInfo[idx][bMoney] += 200;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -200);
			format(string, sizeof(string), "* %s has bought a WalkieTalkie for $200.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /setfreq to adjust the WalkieTalkie's channel, /pr to talk on it.");
		}
		// Level 4: Camera | Gas
		if(!strcmp(params, "camera", true))
		{
	        if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
			GivePlayerValidWeapon(playerid, 43, 999999);
		    BizInfo[idx][bMoney] += 300;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -300);
			format(string, sizeof(string), "* %s has bought a professional camera for $300.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can start taking photos using your camera.");
		}
		if(!strcmp(params, "gascan", true))
		{
	        if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pFuelcan] = 1;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a gas can for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /gascan inside a vehicle anywhere now.");
		}
		// Level 5: Radio
		/*if(!strcmp(params, "radio", true))
		{
		    if(BizInfo[idx][bLevel] < 2) return SendClientMessage(playerid, COLOR_GREY, "This 24/7 Market doesn't have this product yet.");
	        if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRadio] = 1;
		    BizInfo[idx][bMoney] += 600;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -600);
			format(string, sizeof(string), "* %s has bought a radio for $600.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /music to play music using your radio.");
		}*/
	}
	else if(BizInfo[idx][bType] == 3)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 400;
		else if(type == 2) price = 2000;
		else if(type == 3) price = 800;
		else if(type == 4) price = 1200;
		else if(type == 5) price = 2200;
		else if(type == 6) price = 1000;
		else if(type == 7) price = 5000;
		if(type < 1 || type > 7) return SendClientMessage(playerid, COLOR_GREY, "Products are between 1 and 7");
		if(GetPlayerMoney(playerid) < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		switch(type)
		{
		    case 1:
		    {
				if(GetPlayerWeapon(playerid) != 25 && GetPlayerWeapon(playerid) != 26 && GetPlayerWeapon(playerid) != 27) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 25) GivePlayerValidWeapon(playerid, 25, 120);
				if(GetPlayerWeapon(playerid) == 26) GivePlayerValidWeapon(playerid, 26, 120);
				if(GetPlayerWeapon(playerid) == 27) GivePlayerValidWeapon(playerid, 27, 120);
				format(string, sizeof(string), "* %s has bought 120 shotgun bullets for $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
				if(GetPlayerWeapon(playerid) != 33 && GetPlayerWeapon(playerid) != 34) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 33) GivePlayerValidWeapon(playerid, 33, 200);
				if(GetPlayerWeapon(playerid) == 34) GivePlayerValidWeapon(playerid, 34, 200);
				format(string, sizeof(string), "* %s has bought 100 rifle bullets for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
				if(GetPlayerWeapon(playerid) != 22 && GetPlayerWeapon(playerid) != 23 && GetPlayerWeapon(playerid) != 24) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 22) GivePlayerValidWeapon(playerid, 22, 120);
				if(GetPlayerWeapon(playerid) == 23) GivePlayerValidWeapon(playerid, 23, 120);
				if(GetPlayerWeapon(playerid) == 24) GivePlayerValidWeapon(playerid, 24, 120);
				format(string, sizeof(string), "* %s has bought 120 gun bullets for $%d.", RPN(playerid), price);
		    }
		    case 4:
		    {
				if(GetPlayerWeapon(playerid) != 28 && GetPlayerWeapon(playerid) != 29 && GetPlayerWeapon(playerid) != 32) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 28) GivePlayerValidWeapon(playerid, 28, 200);
				if(GetPlayerWeapon(playerid) == 29) GivePlayerValidWeapon(playerid, 29, 200);
				if(GetPlayerWeapon(playerid) == 32) GivePlayerValidWeapon(playerid, 32, 200);
				format(string, sizeof(string), "* %s has bought 200 light-machinegun bullets for $%d.", RPN(playerid), price);
		    }
		    case 5:
		    {
				if(GetPlayerWeapon(playerid) != 30 && GetPlayerWeapon(playerid) != 31) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 30) GivePlayerValidWeapon(playerid, 30, 200);
				if(GetPlayerWeapon(playerid) == 31) GivePlayerValidWeapon(playerid, 31, 200);
				format(string, sizeof(string), "* %s has bought 200 heavy-machinegun bullets for $%d.", RPN(playerid), price);
		    }
		    case 6:
		    {
		        new Float:Armour; GetPlayerArmour(playerid, Armour);
		        if(Armour >= 80) return SendClientMessage(playerid, COLOR_GREY, "You don't need a vest.");
				SetPlayerArmour(playerid, 80);
				format(string, sizeof(string), "* %s has bought a vest for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		return 1;
	}
	else if(BizInfo[idx][bType] == 4)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 50;
		else if(type == 2) price = 100;
		else if(type == 3) price = 200;
		if(GetPlayerMoney(playerid) < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		switch(type)
		{
		    case 1:
		    {
		        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
		        format(string, sizeof(string), "* %s has bought a sprunk can $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
		        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
		        format(string, sizeof(string), "* %s has bought a bottle of beer for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
				SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
		        format(string, sizeof(string), "* %s has bought a bottle of vodka for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
	else if(BizInfo[idx][bType] == 6)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 10;
		else if(type == 2) price = 30;
		else if(type == 3) price = 50;
		if(GetPlayerMoney(playerid) < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		new Float:pH;
		switch(type)
		{
		    case 1:
		    {
		        GetPlayerHealth(playerid, pH);
		        SetPlayerHealth(playerid, pH+20);
		        GetPlayerHealth(playerid, pH);
		        if(pH > 100) SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a small meal for $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
		        GetPlayerHealth(playerid, pH);
		        SetPlayerHealth(playerid, pH+40);
		        GetPlayerHealth(playerid, pH);
		        if(pH > 100) SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a medium meal for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
		        SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a large meal for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
	return 1;
}
Reply
#3

Quote:
Originally Posted by feartonyb
Посмотреть сообщение
Try to use this:

Код:
CMD:buy(playerid, params[])
{
	new idx = GetPlayerVirtualWorld(playerid)-100, string[128], type, price;
	if(idx > 0 && idx < MAX_BIZ && BizInfo[idx][bType] != 1 && BizInfo[idx][bType] != 2 && BizInfo[idx][bType] != 3 && BizInfo[idx][bType] != 4 && BizInfo[idx][bType] != 6 || idx < 1 || idx > MAX_BIZ) return SendClientMessage(playerid, COLOR_GREY, "You are not inside a business.");
	if(BizInfo[idx][bType] == 1)
	{
		if(sscanf(params, "s[32]", params)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [item]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(!strcmp(params, "cellphone", true))
		{
		    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    new randphone = random(100) + random(8999);//minimum 100  max 9999
			PlayerInfo[playerid][pPnumber] = randphone;
			BizInfo[idx][bMoney] += 100;
			BizInfo[idx][bProducts] --;
			BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a cellphone for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " (( Check /stats to check your new Phone Number ))");
		}
		if(!strcmp(params, "phonebook", true))
		{
		    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pPhoneBook] = 1;
		    BizInfo[idx][bMoney] += 50;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -50);
			format(string, sizeof(string), "* %s has bought an electronic phonebook for $50.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /phonebook to find someone's number.");
		}
		if(!strcmp(params, "dice", true))
		{
		    if(GetPlayerMoney(playerid) < 20) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pDice] = 1;
		    BizInfo[idx][bMoney] += 20;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -20);
			format(string, sizeof(string), "* %s has bought a pair of special dice for $20.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /rolldice to roll a dice.");
		}
		if(!strcmp(params, "cigar", true))
		{
		    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pCigar] = 5;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought 5 cuban cigars for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /use to smoke a cigar.");
		}
		if(!strcmp(params, "sprunk", true))
		{
	        if(GetPlayerMoney(playerid) < 30) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pSprunk] = 5;
		    BizInfo[idx][bMoney] += 30;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -30);
			format(string, sizeof(string), "* %s has bought 5 redbull cans for $30.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /sprunk to drink a sprunk can.");
		}
		if(!strcmp(params, "spraycan", true))
		{
	        if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pSpraycan] = 10;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a duko spraycan $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /colorcar & /paintcar to color/paint a car.");
		}
		if(!strcmp(params, "rope", true))
		{
	        if(GetPlayerMoney(playerid) < 60) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRope] = 5;
		    BizInfo[idx][bMoney] += 60;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -60);
			format(string, sizeof(string), "* %s has bought 5 strong ropes for $60.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /tie to tie someone.");
		}
		if(!strcmp(params, "walkietalkie", true))
		{
	        if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRadio] = 1;
		    PlayerInfo[playerid][pRadioFreq] = 1;
		    BizInfo[idx][bMoney] += 200;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -200);
			format(string, sizeof(string), "* %s has bought a WalkieTalkie for $200.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /setfreq to adjust the WalkieTalkie's channel, /pr to talk on it.");
		}
		// Level 4: Camera | Gas
		if(!strcmp(params, "camera", true))
		{
	        if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
			GivePlayerValidWeapon(playerid, 43, 999999);
		    BizInfo[idx][bMoney] += 300;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -300);
			format(string, sizeof(string), "* %s has bought a professional camera for $300.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can start taking photos using your camera.");
		}
		if(!strcmp(params, "gascan", true))
		{
	        if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pFuelcan] = 1;
		    BizInfo[idx][bMoney] += 100;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -100);
			format(string, sizeof(string), "* %s has bought a gas can for $100.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /gascan inside a vehicle anywhere now.");
		}
		// Level 5: Radio
		/*if(!strcmp(params, "radio", true))
		{
		    if(BizInfo[idx][bLevel] < 2) return SendClientMessage(playerid, COLOR_GREY, "This 24/7 Market doesn't have this product yet.");
	        if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		    PlayerInfo[playerid][pRadio] = 1;
		    BizInfo[idx][bMoney] += 600;
		    BizInfo[idx][bProducts] --;
		    BizInfo[idx][bSold] ++;
			GivePlayerCash(playerid, -600);
			format(string, sizeof(string), "* %s has bought a radio for $600.", RPN(playerid));
			SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			SendClientMessage(playerid, COLOR_WHITE, " You can use /music to play music using your radio.");
		}*/
	}
	else if(BizInfo[idx][bType] == 3)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 400;
		else if(type == 2) price = 2000;
		else if(type == 3) price = 800;
		else if(type == 4) price = 1200;
		else if(type == 5) price = 2200;
		else if(type == 6) price = 1000;
		else if(type == 7) price = 5000;
		if(type < 1 || type > 7) return SendClientMessage(playerid, COLOR_GREY, "Products are between 1 and 7");
		if(GetPlayerMoney(playerid) < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		switch(type)
		{
		    case 1:
		    {
				if(GetPlayerWeapon(playerid) != 25 && GetPlayerWeapon(playerid) != 26 && GetPlayerWeapon(playerid) != 27) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 25) GivePlayerValidWeapon(playerid, 25, 120);
				if(GetPlayerWeapon(playerid) == 26) GivePlayerValidWeapon(playerid, 26, 120);
				if(GetPlayerWeapon(playerid) == 27) GivePlayerValidWeapon(playerid, 27, 120);
				format(string, sizeof(string), "* %s has bought 120 shotgun bullets for $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
				if(GetPlayerWeapon(playerid) != 33 && GetPlayerWeapon(playerid) != 34) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 33) GivePlayerValidWeapon(playerid, 33, 200);
				if(GetPlayerWeapon(playerid) == 34) GivePlayerValidWeapon(playerid, 34, 200);
				format(string, sizeof(string), "* %s has bought 100 rifle bullets for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
				if(GetPlayerWeapon(playerid) != 22 && GetPlayerWeapon(playerid) != 23 && GetPlayerWeapon(playerid) != 24) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 22) GivePlayerValidWeapon(playerid, 22, 120);
				if(GetPlayerWeapon(playerid) == 23) GivePlayerValidWeapon(playerid, 23, 120);
				if(GetPlayerWeapon(playerid) == 24) GivePlayerValidWeapon(playerid, 24, 120);
				format(string, sizeof(string), "* %s has bought 120 gun bullets for $%d.", RPN(playerid), price);
		    }
		    case 4:
		    {
				if(GetPlayerWeapon(playerid) != 28 && GetPlayerWeapon(playerid) != 29 && GetPlayerWeapon(playerid) != 32) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 28) GivePlayerValidWeapon(playerid, 28, 200);
				if(GetPlayerWeapon(playerid) == 29) GivePlayerValidWeapon(playerid, 29, 200);
				if(GetPlayerWeapon(playerid) == 32) GivePlayerValidWeapon(playerid, 32, 200);
				format(string, sizeof(string), "* %s has bought 200 light-machinegun bullets for $%d.", RPN(playerid), price);
		    }
		    case 5:
		    {
				if(GetPlayerWeapon(playerid) != 30 && GetPlayerWeapon(playerid) != 31) return SendClientMessage(playerid, COLOR_GREY, "You are not holding the right weapon for this type of ammo.");
				if(GetPlayerWeapon(playerid) == 30) GivePlayerValidWeapon(playerid, 30, 200);
				if(GetPlayerWeapon(playerid) == 31) GivePlayerValidWeapon(playerid, 31, 200);
				format(string, sizeof(string), "* %s has bought 200 heavy-machinegun bullets for $%d.", RPN(playerid), price);
		    }
		    case 6:
		    {
		        new Float:Armour; GetPlayerArmour(playerid, Armour);
		        if(Armour >= 80) return SendClientMessage(playerid, COLOR_GREY, "You don't need a vest.");
				SetPlayerArmour(playerid, 80);
				format(string, sizeof(string), "* %s has bought a vest for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		return 1;
	}
	else if(BizInfo[idx][bType] == 4)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 50;
		else if(type == 2) price = 100;
		else if(type == 3) price = 200;
		if(GetPlayerMoney(playerid) < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		switch(type)
		{
		    case 1:
		    {
		        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
		        format(string, sizeof(string), "* %s has bought a sprunk can $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
		        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
		        format(string, sizeof(string), "* %s has bought a bottle of beer for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
				SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
		        format(string, sizeof(string), "* %s has bought a bottle of vodka for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
	else if(BizInfo[idx][bType] == 6)
	{
		if(sscanf(params, "i", type)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /buy [type]");
		if(BizInfo[idx][bProducts] < 1) return SendClientMessage(playerid, COLOR_GREY, "This business is currently out of products.");
		if(type == 1) price = 10;
		else if(type == 2) price = 30;
		else if(type == 3) price = 50;
		if(GetPlayerMoney(playerid) < price) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to do this.");
		new Float:pH;
		switch(type)
		{
		    case 1:
		    {
		        GetPlayerHealth(playerid, pH);
		        SetPlayerHealth(playerid, pH+20);
		        GetPlayerHealth(playerid, pH);
		        if(pH > 100) SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a small meal for $%d.", RPN(playerid), price);
		    }
		    case 2:
		    {
		        GetPlayerHealth(playerid, pH);
		        SetPlayerHealth(playerid, pH+40);
		        GetPlayerHealth(playerid, pH);
		        if(pH > 100) SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a medium meal for $%d.", RPN(playerid), price);
		    }
		    case 3:
		    {
		        SetPlayerHealth(playerid, 100);
		        format(string, sizeof(string), "* %s has bought a large meal for $%d.", RPN(playerid), price);
		    }
		}
		GivePlayerCash(playerid, -price);
		BizInfo[idx][bMoney] += price;
		BizInfo[idx][bProducts] --;
		BizInfo[idx][bSold] ++;
		SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	}
	return 1;
}
Thank you very much can I know what did you do cause that get fixed ?
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