Gate Problem
#1

Hello,
I have problem with my FBI Gate . Im FBI leader or FBI member but it dont open , but for other members it works .
And this problem is with FBI Gate only , other gates open
pawn Код:
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
        {
            if (IsPlayerInRangeOfPoint(playerid, 15,1473.0992,-1496.9677,15.3232))
            {
                if(fbig2 == 1) { SendClientMessage(playerid, COLOR_GREY, "** Gate is Already Opened"); return 1; }
                MoveDynamicObject(fbigate2,1473.0992,-1496.9677,5.3232, 1.5);
                SetTimer("GateClose3", 7000, 0);
                SendClientMessage(playerid, COLOR_BLUE,"FBI gate is opened and will close in 7 seconds.");

                format(string, sizeof(string), "* %s takes his/her remote and opens fbi gate.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                fbig2 = 1;
            }
            else if (IsPlayerInRangeOfPoint(playerid, 15,1534.9020,-1451.5979,14.4882))
            {
                if(fbig == 1) { SendClientMessage(playerid, COLOR_GREY, "** Gate is Already Opened"); return 1; }
                MoveDynamicObject(fbigate,1534.9020,-1451.5979,5.4882, 1.5);
                SetTimer("GateClose3", 7000, 0);
                SendClientMessage(playerid, COLOR_BLUE,"FBI gate is opened and will close in 7 seconds.");

                format(string, sizeof(string), "* %s takes his/her remote and opens fbi gate.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                fbig = 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY,"* Not near a Gate that you can use.");
                return 1;
            }
        }
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