11.06.2013, 20:14
Hello i have a problem when i create one object ingame and i delete it its works but when i create 2 object and delete them all the same it doesnt work
Here's the code
Commands :
DIALOG OF ADOBJ
Here's the code
Commands :
Код:
dcmd_adobj(playerid,params[])
{
#pragma unused params
ShowPlayerDialog(playerid,10000,DIALOG_STYLE_INPUT,"{A80000}Insert Object ID","Insert the object ID that you wan't to create.","Create","Close");
return 1;
}
dcmd_addeleteobj(playerid,params[])
{
#pragma unused params
DestroyDynamicObject(EDIT_OBJECT_ID[playerid]);
return 1;
}
dcmd_addeleteallobj(playerid,params[])
{
#pragma unused params
#pragma unused playerid
for(new i = 0; i < sizeof(EDIT_OBJECT_ID); i++)
{
DestroyDynamicObject(EDIT_OBJECT_ID[i]);
}
return 1;
}
Код:
if(dialogid == 10000 && response)
{
if(!Numbers(inputtext)) return SendClientMessage(playerid,COLOR_RED,"Vous ne pouvez que utiliser des nombres."),ShowPlayerDialog(playerid,10000,DIALOG_STYLE_INPUT,"{A80000}Createur d'Objet","Insйrer l'ID de l'objet que vous voulez crйer.","Crйer","Fermer");
new Float:editor[3],id;
GetPlayerPos(playerid,editor[0],editor[1],editor[2]);
id = CreateDynamicObject(strval(inputtext), editor[0]+1, editor[1]+1, editor[2], 0.0,0.0,0.0, -1, -1, -1, 100.0);
if(id > DEF_MAX_OBJECTS) return SendClientMessageToAll(COLOR_WHITE,"Erreur lors de la crйation de l'objet, il semble que vous essayez de crйer d'autres objets alors le montant maximum est de 5000 objets.");
EDITOR_OBJECT[id][OBJ_MODEL] = strval(inputtext);
EDITOR_OBJECT[id][OBJ_X] = editor[0]+1;
EDITOR_OBJECT[id][OBJ_Y] = editor[1]+1;
EDITOR_OBJECT[id][OBJ_Z] = editor[2];
EDITOR_OBJECT[id][OBJ_RX] = 0.0;
EDITOR_OBJECT[id][OBJ_RY] = 0.0;
EDITOR_OBJECT[id][OBJ_RZ] = 0.0;
EDITOR_OBJECT[id][OBJ_VW] = -1;
EDITOR_OBJECT[id][OBJ_INTERIOR] = -1;
EDIT_OBJECT_ID[playerid] = id;
EditDynamicObject(playerid, id);
}
Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
EDITOR_OBJECT[objectid][OBJ_X] = x;
EDITOR_OBJECT[objectid][OBJ_Y] = y;
EDITOR_OBJECT[objectid][OBJ_Z] = z;
EDITOR_OBJECT[objectid][OBJ_RX] = rx;
EDITOR_OBJECT[objectid][OBJ_RY] = ry;
EDITOR_OBJECT[objectid][OBJ_RZ] = rz;
SetDynamicObjectPos(objectid,x,y,z);
SetDynamicObjectRot(objectid,rx,ry,rz);
return 1;
}

