Save Cars!
#1

Hello everyone, I have problem with saving cars!
I need to some1 code for me [stock savecar(payerid)] if my loadcar stock looks like this!
Код:
stock LoadMyCar(playerid)
{
	if(GetPlayerHouse(playerid) == 0) return 1;
	if(GetPlayerCar(playerid) == 0) return 1;
 	new c = GetPVarInt(playerid, "PlayerCars");
	new carid = CreateVehicle(CarInfo[c][cModel], CarInfo[c][cX], CarInfo[c][cY], CarInfo[c][cZ], CarInfo[c][cFa], CarInfo[c][cColor][0], CarInfo[c][cColor][1], 90000);
 	CarDoors(carid, CarInfo[c][cLock]);
 	Fuel[carid] = CarInfo[c][cFuel];
 	SetVehicleHealth(carid, CarInfo[c][cHeal]);
	Engine[carid] = false;
	Lights[carid] = false;
	switch(CarInfo[c][cLock])
	{
 		case 0: IsLocked[carid] = false;
 		case 1: IsLocked[carid] = true;
	}
	SetPVarInt(playerid,"CREVEH",carid);
	if(CarInfo[c][cVehcoms][0]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][0]);
	if(CarInfo[c][cVehcoms][1]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][1]);
	if(CarInfo[c][cVehcoms][2]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][2]);
	if(CarInfo[c][cVehcoms][3]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][3]);
	if(CarInfo[c][cVehcoms][4]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][4]);
	if(CarInfo[c][cVehcoms][5]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][5]);
	if(CarInfo[c][cVehcoms][6]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][6]);
	if(CarInfo[c][cVehcoms][7]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][7]);
	if(CarInfo[c][cVehcoms][8]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][8]);
	if(CarInfo[c][cVehcoms][9]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][9]);
	if(CarInfo[c][cVehcoms][10]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][10]);
	if(CarInfo[c][cVehcoms][11]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][11]);
	if(CarInfo[c][cVehcoms][12]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][12]);
	if(CarInfo[c][cVehcoms][13]!=0) AddVehicleComponent(carid,CarInfo[c][cVehcoms][13]);
	if(CarInfo[c][cPaintjob]!=0) ChangeVehiclePaintjob(carid, CarInfo[c][cPaintjob]);
	return true;
}
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