10.06.2013, 22:09
Hello, I am converting my /stats command to dialogs, but it just shows the end of stats.
This is my code:
It just shows Faction and rank. Why is that? Cant figure out why
This is my code:
Code:
new string2[128]; new coordsstring[128]; new skin = PlayerInfo[playerid][pSkin]; new time = PlayerInfo[playerid][pPlayTime]; new alevel = PlayerInfo[playerid][pAdmin]; new respect = PlayerInfo[playerid][pRespect]; new level = PlayerInfo[playerid][pScore]; new pmember = PlayerInfo[playerid][pFaction]; new pleader = PlayerInfo[playerid][pLeader]; new atext[20]; if(PlayerInfo[playerid][pMale] == 1) { atext = "Male"; } else if(PlayerInfo[playerid][pFemale] == 1) { atext = "Female"; } new ttext[20]; if(PlayerInfo[playerid][pSurvivors] == 1) { ttext = "Survivor"; } else if(PlayerInfo[playerid][pOthers] == 1) { ttext = "The Others"; } new stext[20]; if(PlayerInfo[playerid][pHunter] == 1) { stext = "Hunter"; } else if(PlayerInfo[playerid][pDoctor] == 1) { stext = "Doctor"; } else if(PlayerInfo[playerid][pDrugAddict] == 1) { stext = "Drug Addict"; } else if(PlayerInfo[playerid][pThief] == 1) { stext = "Plunderer"; } else if(PlayerInfo[playerid][pFisher] == 1) { stext = "Fisherman"; } else if(PlayerInfo[playerid][pTech] == 1) { stext = "Technican"; } else { stext = "None"; } new ftext[20]; if(pmember == 1 || pleader == 1) { ftext = "TBWM"; } else if(pmember == 2 || pleader == 2) { ftext = "The Rakyat"; } else if(pmember == 3 || pleader == 3) { ftext = "The Regiment"; } else if(pmember == 0 || pleader == 0) { ftext = "None"; } new rtext[64]; format(rtext,sizeof(rtext),"%s",GetPlayerRank(playerid)); new vtext[20]; if(PlayerInfo[playerid][pVip] == 1) { vtext = "Bronze Vip"; } else if(PlayerInfo[playerid][pVip] == 2) { vtext = "Silver Vip"; } else if(PlayerInfo[playerid][pVip] == 3) { vtext = "Gold Vip"; } else { vtext = "Regular Member"; } new relation[20]; strmid(relation, PlayerInfo[playerid][pRelationWith], 0, strlen(PlayerInfo[playerid][pRelationWith]), 255); if(PlayerInfo[playerid][pRelationShip] == 0) { relation = "None"; } new name[MAX_PLAYER_NAME]; new Float:health; GetPlayerHealth(playerid,health); GetPlayerName(playerid, name, sizeof(name)); format(string2,sizeof(string2), "Name:[%s] Level:[%d] Sex:[%s] Health:[%.1f]",name,level,atext,health); strcat(string2,coordsstring); format(string2,sizeof(string2), "Team:[%s] Respect:[%d] Talent:[%s] Playerhours:[%d]",ttext,respect,stext,time); strcat(string2,coordsstring); format(string2,sizeof(string2), "Membership:[%s] Relationship:[%s] Skin:[%d] Admin Level:[%d]",vtext,relation,skin,alevel); strcat(string2,coordsstring); format(string2,sizeof(string2), "Faction:[%s] Rank:[%s]",ftext,rtext); strcat(string2,coordsstring); ShowPlayerDialog(playerid,STATS,DIALOG_STYLE_MSGBOX,"Stats",string2,"Close","");