09.06.2013, 03:21
It's this in the script;
It saves everything and notifies all players it's going into maintenance, how do I execute this? There is no command...
Код:
forward Maintenance();
public Maintenance()
{
new string[128];
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Locking Paintball Arenas...", 1);
for(new i = 0; i < MAX_ARENAS; i++)
{
foreach(Player, p)
{
new arenaid = GetPVarInt(p, "IsInArena");
if(arenaid == i)
{
if(PaintBallArena[arenaid][pbBidMoney] > 0)
{
GivePlayerCash(p,PaintBallArena[GetPVarInt(p, "IsInArena")][pbBidMoney]);
format(string,sizeof(string),"You have been refunded a total of $%d because of premature closure.",PaintBallArena[GetPVarInt(p, "IsInArena")][pbBidMoney]);
SendClientMessageEx(p, COLOR_WHITE, string);
}
if(arenaid == GetPVarInt(p, "ArenaNumber"))
{
switch(PaintBallArena[arenaid][pbGameType])
{
case 1:
{
if(PlayerInfo[p][pDonateRank] < 3)
{
PlayerInfo[p][pPaintTokens] += 3;
format(string,sizeof(string),"You have been refunded a total of %d Paintball Tokens because of premature closure.",3);
SendClientMessageEx(p, COLOR_WHITE, string);
}
}
case 2:
{
if(PlayerInfo[p][pDonateRank] < 3)
{
PlayerInfo[p][pPaintTokens] += 4;
format(string,sizeof(string),"You have been refunded a total of %d Paintball Tokens because of premature closure.",4);
SendClientMessageEx(p, COLOR_WHITE, string);
}
}
case 3:
{
if(PlayerInfo[p][pDonateRank] < 3)
{
PlayerInfo[p][pPaintTokens] += 5;
format(string,sizeof(string),"You have been refunded a total of %d Paintball Tokens because of premature closure.",5);
SendClientMessageEx(p, COLOR_WHITE, string);
}
}
case 4:
{
if(PlayerInfo[p][pDonateRank] < 3)
{
PlayerInfo[p][pPaintTokens] += 5;
format(string,sizeof(string),"You have been refunded a total of %d Paintball Tokens because of premature closure.",5);
SendClientMessageEx(p, COLOR_WHITE, string);
}
}
case 5:
{
if(PlayerInfo[p][pDonateRank] < 3)
{
PlayerInfo[p][pPaintTokens] += 6;
format(string,sizeof(string),"You have been refunded a total of %d Paintball Tokens because of premature closure.",6);
SendClientMessageEx(p, COLOR_WHITE, string);
}
}
}
}
LeavePaintballArena(p, arenaid);
}
}
ResetPaintballArena(i);
PaintBallArena[i][pbLocked] = 2;
}
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Freezing Accounts...", 1);
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Accounts...", 1);
foreach(Player, i)
{
GameTextForPlayer(i, "Scheduled Maintenance.", 5000, 5);
DisablePlayerCheckpoint(i);
gPlayerCheckpointStatus[i] = CHECKPOINT_NONE;
for(new s = 0; s < 12; s++)
{
if(PlayerInfo[i][pAGuns][s] != 0)
{
RemovePlayerWeapon(i, PlayerInfo[i][pAGuns][s]);
}
}
PlayerInfo[i][pInt] = GetPlayerInterior(i);
PlayerInfo[i][pVW] = GetPlayerVirtualWorld(i);
PlayerInfo[i][pChar] = PlayerInfo[i][pModel];
GetPlayerIp(i, PlayerInfo[i][pIP], 32);
GetPlayerPos(i, PlayerInfo[i][pPos_x], PlayerInfo[i][pPos_y], PlayerInfo[i][pPos_z]);
GetPlayerFacingAngle(i, PlayerInfo[i][pPos_r]);
OnPlayerStatsUpdate(i);
ResetPlayerWeapons(i);
TogglePlayerControllable(i, false);
}
SetTimer("SaveMaintenance", 10000, false);
return 1;
}
forward SaveMaintenance();
public SaveMaintenance()
{
foreach(Player, i)
{
GameTextForPlayer(i, "Scheduled Maintenance..", 5000, 5);
}
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Carrier...", 1);
SaveCarrier();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Houses...", 1);
SaveHouses();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Dynamic Doors...", 1);
SaveDynamicDoors();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Map Icons...", 1);
SaveDynamicMapIcons();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Gates...", 1);
SaveGates();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Event Points...", 1);
SaveEventPoints();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Paintball Arenas...", 1);
SavePaintballArenas();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Misc Stuff...", 1);
SaveStuff();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Office Elevator...", 1);
SaveElevatorStuff();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Faction Pay...", 1);
SaveThePay();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Force Saving Server Stats...", 1);
SaveServerStats();
ABroadCast(COLOR_YELLOW, "{AA3333}Maintenance{FFFF00}: Streamer Plugin Shutting Down...", 1);
DestroyAllDynamicObjects();
DestroyAllDynamicPickups();
DestroyAllDynamic3DTextLabels();
DestroyAllDynamicCPs();
DestroyAllDynamicMapIcons();
DestroyAllDynamicRaceCPs();
DestroyAllDynamicAreas();
SetTimer("FinishMaintenance", 10000, false);
return 1;
}
forward FinishMaintenance();
public FinishMaintenance()
{
SendClientMessageToAllEx(COLOR_LIGHTBLUE, "* The server will be going down for Scheduled Maintenance, Estimated Downtime: 1-10 Minutes.");
SendClientMessageToAllEx(COLOR_GRAD2, "We will be going down to do some maintenance on the server/script, we will be back online shortly.");
foreach(Player, i)
{
GameTextForPlayer(i, "Scheduled Maintenance...", 5000, 5);
Kick(i);
}
SendRconCommand("exit");
return 1;
}


