[Map] Heavily Armed LSPD - Lagfree!
#1

Heavily Armed LSPD
If you like this and want some editings like removal of objects for your server then PM me.

Objects converted: 97
Vehicles converted: 54
Vehicle models found: 11
























Код:
AddStaticVehicleEx(601,1545.0999800,-1614.5000000,13.3000000,90.0000000,245,245,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1544.8994100,-1607.0996100,13.3000000,90.0000000,245,245,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1600.1999500,-1607.9000200,13.4000000,90.0000000,245,245,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1600.3000500,-1619.8000500,13.4000000,90.0000000,245,245,15); //S.W.A.T. Van
AddStaticVehicleEx(601,1602.4000200,-1631.4000200,13.4000000,90.0000000,245,245,15); //S.W.A.T. Van
AddStaticVehicleEx(487,1566.3000500,-1657.5000000,28.7000000,90.0000000,-1,-1,15); //Maverick
AddStaticVehicleEx(425,1551.3000500,-1707.0999800,29.2000000,90.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,1567.6999500,-1707.1999500,29.2000000,90.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,1564.8000500,-1689.4000200,29.2000000,90.0000000,95,10,15); //Hunter
AddStaticVehicleEx(596,1533.3000500,-1661.6999500,13.2000000,180.0000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1533.5999800,-1683.9000200,13.2000000,0.0000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.6999500,-1683.6999500,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.4000200,-1687.8000500,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.0999800,-1691.5999800,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.1999500,-1696.0999800,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.0000000,-1700.0000000,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1600.9000200,-1703.8000500,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1585.5000000,-1672.0999800,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1585.4000200,-1669.5000000,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.5000000,-1678.2998000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1530.4000200,-1687.8000500,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1530.5000000,-1684.0999800,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1546.0000000,-1684.6999500,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1546.0999800,-1672.6999500,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1546.4000200,-1662.9000200,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1546.5999800,-1655.4000200,5.7000000,267.9950000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(528,1530.8000500,-1646.0000000,6.1000000,0.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,1539.0000000,-1645.6999500,6.1000000,0.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,1534.9000200,-1645.5999800,6.1000000,0.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(490,1559.1992200,-1710.3994100,6.2000000,0.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,1574.0999800,-1709.8000500,6.2000000,0.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,1583.5000000,-1709.6992200,6.2000000,0.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,1594.8000500,-1708.3000500,6.2000000,0.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(427,1535.0000000,-1614.0996100,13.8000000,0.0000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,1525.5996100,-1615.5000000,13.6000000,0.0000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,1586.8000500,-1606.9000200,13.6000000,0.0000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,1577.4000200,-1607.1999500,13.6000000,0.0000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(427,1570.5999800,-1607.3000500,13.6000000,0.0000000,-1,-1,15); //Enforcer
AddStaticVehicleEx(487,1566.0999800,-1643.9000200,28.7000000,90.0000000,-1,-1,15); //Maverick
AddStaticVehicleEx(487,1553.1999500,-1644.0000000,28.7000000,90.0000000,-1,-1,15); //Maverick
AddStaticVehicleEx(520,1518.3000500,-1662.6999500,14.5000000,270.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,1517.8000500,-1681.1999500,14.5000000,270.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(409,1536.0000000,-1671.5000000,13.3000000,0.0000000,1,1,15); //Stretch
AddStaticVehicleEx(415,1525.8000500,-1697.3000500,13.2000000,180.0000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,1533.4000200,-1697.4000200,13.2000000,180.0000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,1525.8000500,-1715.9000200,13.2000000,180.0000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(415,1533.1999500,-1714.9000200,13.2000000,180.0000000,-1,-1,15); //Cheetah
AddStaticVehicleEx(490,1525.8000500,-1643.1999500,13.7000000,0.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,1533.8000500,-1642.5999800,13.7000000,0.0000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(523,1552.0999800,-1606.0000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1556.5999800,-1606.0999800,13.0000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1561.0999800,-1606.1999500,13.0000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1567.0999800,-1606.5000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(528,1531.8000500,-1647.0999800,6.1000000,0.0000000,-1,-1,15); //FBI Truck
CreateObject(3279, 1508.62756, -1662.40857, 12.52784,   0.00000, 0.00000, 0.00000);
CreateObject(987, 1522.83984, -1606.80042, 13.25828,   0.00000, 0.00000, 180.61577);
CreateObject(987, 1515.24768, -1700.78735, 13.25828,   0.00000, 0.00000, 270.68201);
CreateObject(3749, 1524.83850, -1722.34351, 18.21731,   0.00000, 0.00000, 0.00000);
CreateObject(987, 1552.81348, -1712.60059, 13.41413,   0.00000, 0.00000, 238.11514);
CreateObject(987, 1515.39795, -1708.94812, 13.25828,   0.00000, 0.00000, 270.68201);
CreateObject(987, 1546.58923, -1722.38220, 13.41413,   0.00000, 0.00000, 179.62346);
CreateObject(987, 1515.17456, -1688.78479, 13.25828,   0.00000, 0.00000, 270.68201);
CreateObject(987, 1515.65759, -1630.55823, 13.25828,   0.00000, 0.00000, 270.68201);
CreateObject(987, 1515.68311, -1618.57764, 13.25828,   0.00000, 0.00000, 270.68201);
CreateObject(3749, 1543.47693, -1627.33472, 18.59295,   0.00000, 0.00000, 267.91052);
CreateObject(3279, 1511.35815, -1613.19678, 12.52784,   0.00000, 0.00000, 0.00000);
CreateObject(987, 1515.58411, -1606.65320, 13.25828,   0.00000, 0.00000, 270.68201);
CreateObject(3524, 1510.73218, -1606.81824, 16.06627,   0.00000, 0.00000, 185.29904);
CreateObject(3749, 1529.55530, -1606.23438, 17.39433,   0.00000, 0.00000, 0.00000);
CreateObject(968, 1544.72156, -1630.88550, 13.05030,   -2.00000, 48.00000, 88.00000);
CreateObject(3092, 1554.69653, -1675.60205, 22.79602,   0.00000, 0.00000, 98.33047);
CreateObject(4526, 1525.01343, -1678.80420, 14.04390,   0.00000, 0.00000, 354.19043);
CreateObject(4526, 1523.51660, -1653.67358, 14.28412,   0.00000, 0.00000, 70.47961);
CreateObject(3576, 1517.31152, -1651.82959, 16.50259,   0.00000, 0.00000, 2.06471);
CreateObject(3576, 1517.47021, -1650.22656, 14.06116,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1514.46179, -1651.50281, 14.05901,   0.00000, 0.00000, 2.26571);
CreateObject(3576, 1516.23706, -1653.00537, 15.60389,   0.00000, 0.00000, 2.26571);
CreateObject(3576, 1517.20129, -1653.30823, 14.23521,   0.00000, 0.00000, 2.26571);
CreateObject(3576, 1515.17029, -1652.33044, 14.05901,   0.00000, 0.00000, 2.26571);
CreateObject(1218, 1524.47729, -1671.91528, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.61353, -1671.26135, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.59888, -1671.95959, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.49670, -1674.16882, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1524.47290, -1672.09387, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1525.02551, -1672.18628, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1525.70129, -1672.39795, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.46191, -1672.36902, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.25745, -1673.15161, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.14441, -1673.84717, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1525.73633, -1673.26587, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.74646, -1672.87610, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1525.37915, -1671.53198, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1526.58899, -1673.81689, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1523.39722, -1672.51917, 14.22203,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1524.88538, -1672.66016, 15.08349,   0.00000, 0.00000, 0.00000);
CreateObject(1218, 1524.17578, -1671.40161, 12.99737,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1524.88538, -1672.66016, 16.11306,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1523.39722, -1672.51917, 16.11306,   0.00000, 0.00000, 0.00000);
CreateObject(3472, 1546.44397, -1619.79395, 12.53222,   0.00000, 0.00000, 0.00000);
CreateObject(3472, 1573.98120, -1620.22888, 12.53222,   0.00000, 0.00000, 0.00000);
CreateObject(3472, 1560.68359, -1620.01318, 12.53222,   0.00000, 0.00000, 0.00000);
CreateObject(3576, 1517.31958, -1651.12061, 15.68235,   0.00000, 0.00000, 2.26571);
CreateObject(3576, 1517.31152, -1651.82959, 15.68235,   0.00000, 0.00000, 2.26571);
CreateObject(3576, 1517.30078, -1652.76770, 16.61920,   0.00000, 0.00000, 2.26571);
CreateObject(3335, 1531.81396, -1661.06885, 12.37460,   0.00000, 0.00000, 91.63889);
CreateObject(2047, 1532.05359, -1661.08826, 14.71734,   0.00000, 0.00000, 91.85719);
CreateObject(8613, 1577.72229, -1632.83716, 15.47966,   0.00000, 0.00000, 271.42578);
CreateObject(11544, 1580.24426, -1670.53430, 26.22933,   0.00000, 0.00000, 182.38113);
CreateObject(11544, 1579.60059, -1655.87842, 20.73960,   0.00000, 0.00000, 181.17313);
CreateObject(11544, 1579.90894, -1663.18030, 23.39055,   0.00000, 0.00000, 182.38113);
Код:
RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1721.6328, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1525.3828, -1611.1563, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1528.9531, -1605.8594, 15.6250, 0.25);
Reply
#2

Not bad.
Reply
#3

Quote:
Originally Posted by xxRichixx
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Not bad.
Thanks Richi !
Reply
#4

nice work!
Reply
#5

Thanks Petya!
Reply
#6

I guess this is not for a RP server, am I right?
Reply
#7

Quote:
Originally Posted by WhiteLimo
Посмотреть сообщение
I guess this is not for a RP server, am I right?
Lol obviously NOT! Its actually for servers like "Police vs Terrorists" something like that. What I mean is cops vs gang or similar. In simple words, a 2-teams-based map.
Reply
#8

seems good for some servers good work rep
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