[Map] Admin Base
#1

Admin Base

This can be used for any type of base not just admin. But I prefer Admin base.

Objects converted: 35
Vehicles converted: 19
Vehicle models found: 9














Код:
AddStaticVehicleEx(426,1005.4000200,-2124.1999500,12.9000000,40.0000000,-1,-1,15); //Premier
AddStaticVehicleEx(426,1006.0999800,-2119.6999500,12.9000000,39.9960000,-1,-1,15); //Premier
AddStaticVehicleEx(411,1005.5999800,-2114.3999000,13.0362600,39.9960000,-1,-1,15); //Infernus
AddStaticVehicleEx(411,1006.2999900,-2109.8999000,13.0000000,39.9960000,-1,1,15); //Infernus
AddStaticVehicleEx(490,1007.5000000,-2105.1999500,13.3773300,39.9960000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,1008.2999900,-2100.6001000,13.4000000,39.9960000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(573,971.9000200,-2135.3999000,13.9000000,270.0000000,-1,-1,15); //Duneride
AddStaticVehicleEx(573,973.4000200,-2130.8000500,13.9000000,270.0000000,-1,-1,15); //Duneride
AddStaticVehicleEx(487,976.2000100,-2177.8999000,13.4000000,270.0000000,4,4,15); //Maverick
AddStaticVehicleEx(446,962.0999800,-2060.1999500,0.0000000,60.0000000,-1,-1,15); //Squalo
AddStaticVehicleEx(446,961.5000000,-2068.3999000,0.0000000,90.0000000,-1,-1,15); //Squalo
AddStaticVehicleEx(446,960.7999900,-2079.3000500,0.0000000,90.0000000,-1,-1,15); //Squalo
AddStaticVehicleEx(446,955.7000100,-2105.3999000,0.0000000,90.0000000,-1,-1,15); //Squalo
AddStaticVehicleEx(446,958.7000100,-2120.1001000,0.0000000,90.0000000,-1,-1,15); //Squalo
AddStaticVehicleEx(447,933.5000000,-2070.3000500,1.0000000,90.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(447,933.9000200,-2106.8999000,1.0000000,90.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(460,914.7999900,-2089.8999000,1.5000000,90.0000000,43,78,15); //Skimmer
AddStaticVehicleEx(520,974.0999800,-2099.6999500,4.4000000,330.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,979.5999800,-2075.8999000,4.4000000,150.0000000,-1,-1,15); //Hydra
CreateObject(16095, 1021.45258, -2073.55566, 12.22317,   0.00000, 0.00000, 82.23188);
CreateObject(3749, 1008.40314, -2074.89160, 17.66776,   0.00000, 0.00000, 358.28580);
CreateObject(10841, 1004.09827, -2223.70508, 18.43383,   0.00000, 0.00000, 140.18571);
CreateObject(10841, 994.34717, -2086.79395, 18.30978,   0.00000, 0.00000, 62.12980);
CreateObject(10841, 971.32190, -2120.90503, 17.76235,   0.00000, 0.00000, 54.41404);
CreateObject(10841, 964.75592, -2130.44702, 17.76235,   0.00000, 0.00000, 54.41404);
CreateObject(10841, 956.96631, -2158.32861, 18.18005,   0.00000, 0.00000, 84.99514);
CreateObject(10841, 957.57227, -2149.83569, 18.18005,   0.00000, 0.00000, 84.99514);
CreateObject(10841, 962.22186, -2178.22437, 18.13247,   0.00000, 0.00000, 124.30929);
CreateObject(10841, 976.25354, -2195.51074, 18.11478,   0.00000, 0.00000, 131.43404);
CreateObject(10841, 990.16010, -2211.28760, 18.11478,   0.00000, 0.00000, 131.43404);
CreateObject(3607, 981.09113, -2162.48486, 18.43286,   0.00000, 0.00000, 177.93507);
CreateObject(3279, 990.53333, -2196.49927, 11.81629,   0.00000, 0.00000, 341.58398);
CreateObject(3279, 974.84412, -2077.80127, 1.18588,   0.00000, 0.00000, 343.19904);
CreateObject(3279, 980.78430, -2120.49731, 11.81629,   0.00000, 0.00000, 341.58398);
CreateObject(10841, 977.01099, -2073.00830, 7.24839,   0.00000, 0.00000, 350.76175);
CreateObject(10841, 977.15631, -2073.65039, 17.61721,   0.00000, 0.00000, 350.76175);
CreateObject(10841, 989.31189, -2075.02539, 12.27743,   0.00000, 0.00000, 350.76175);
CreateObject(10841, 989.13354, -2075.17578, 17.61721,   0.00000, 0.00000, 350.76175);
CreateObject(3279, 998.17554, -2091.77368, 11.81629,   0.00000, 0.00000, 341.58398);
CreateObject(3279, 987.52740, -2082.13794, 2.91168,   0.00000, 0.00000, 341.58398);
CreateObject(3110, 1048.69727, -2078.49902, 14.04761,   0.00000, 0.00000, 186.39857);
CreateObject(3576, 1029.05176, -2081.21973, 18.70655,   0.00000, 0.00000, 0.00000);
CreateObject(3886, 935.37811, -2106.30835, -0.11168,   0.00000, 0.00000, 182.67851);
CreateObject(3886, 961.52020, -2097.72119, -0.11168,   0.00000, 0.00000, 268.97034);
CreateObject(3886, 951.46265, -2097.47925, -0.11168,   0.00000, 0.00000, 268.97034);
CreateObject(3886, 928.59155, -2097.65454, -0.11168,   0.00000, 0.00000, 268.97034);
CreateObject(3886, 934.70117, -2091.51025, -0.11168,   0.00000, 0.00000, 182.67851);
CreateObject(3886, 934.46490, -2087.63696, -0.11168,   0.00000, 0.00000, 182.67851);
CreateObject(3886, 935.30249, -2101.78564, -0.11168,   0.00000, 0.00000, 182.67851);
CreateObject(3886, 941.36505, -2097.33228, -0.11168,   0.00000, 0.00000, 268.97034);
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#2

Nice also we can use it as a other base too..
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#3

Quote:
Originally Posted by Tuntun
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Nice also we can use it as a other base too..
Thanks and yeah.
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#4

hey what is the program you use to take them screenshots?
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#5

Quote:
Originally Posted by kjek98
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hey what is the program you use to take them screenshots?
Fraps
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#6

omg cool!
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#7

I don't like it, really. First of all, those 'walls' are overused. These may not even be used as walls, how?! Second, I don't get the combination of those billboards and the vehicles. And the pier? You better could make it a real dock or something if it was an almighty admin base. Good luck..
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#8

Quote:
Originally Posted by Pharaooh
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I don't like it, really. First of all, those 'walls' are overused. These may not even be used as walls, how?! Second, I don't get the combination of those billboards and the vehicles. And the pier? You better could make it a real dock or something if it was an almighty admin base. Good luck..
Okay thanks for the comment.
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#9

nice xessive its me aayush
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#10

Quote:
Originally Posted by Medicine
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nice xessive its me aayush
Thanks mate.
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