03.06.2013, 10:23
Hello SA:MP Community.I am dealing with a huge problem and want to get rid of it!My script doesn't save the last player position and sends me to Las Venturas.I would be happy if I got a solution for this
LoadChar:
Login Dialog success:
SaveChar:
On LoadChar I didn't add some stuff so it doesn't go so long!Thanks in advice
LoadChar:
pawn Код:
stock LoadChar(playerid)
{
new file[64];
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
if(!strcmp(dini_Get(file, "Name"), ""))
{
dini_Set(file, "Name", RPNU(playerid));
}
// Logged in
PlayerInfo[playerid][pLoggedIn] = 1;
PlayerInfo[playerid][pSpawn] = 1;
// Load
format(PlayerInfo[playerid][pIP], 16, "%s", dini_Get(file, "IP"));
PlayerInfo[playerid][pGender] = dini_Int(file, "Gender");
PlayerInfo[playerid][pLevel] = dini_Int(file, "Level");
PlayerInfo[playerid][pUpgradePoints] = dini_Int(file, "UpgradePoints");
PlayerInfo[playerid][pArmorUpgrade] = dini_Int(file, "ArmorUpgrade");
if(PlayerInfo[playerid][pLevel] == 0) PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pMinutes] = dini_Int(file, "Minutes");
PlayerInfo[playerid][pTMinutes] = dini_Int(file, "TMinutes");
PlayerInfo[playerid][pHours] = dini_Int(file, "Hours");
PlayerInfo[playerid][pAge] = dini_Int(file, "Age");
PlayerInfo[playerid][pMoney] = dini_Int(file, "Cash");
PlayerInfo[playerid][pExp] = dini_Int(file, "Hours");
PlayerInfo[playerid][pADMute] = dini_Int(file, "ADMute");
PlayerInfo[playerid][pBank] = dini_Int(file, "Bank");
PlayerInfo[playerid][pModel] = dini_Int(file, "Model");
PlayerInfo[playerid][pAdmin] = dini_Int(file, "Admin");
PlayerInfo[playerid][pOldAdmin] = dini_Int(file, "OldAdmin");
PlayerInfo[playerid][pMapper] = dini_Int(file, "Mapper");
PlayerInfo[playerid][pBanned] = dini_Int(file, "pBanned");
PlayerInfo[playerid][pNumber] = dini_Int(file, "Phnumber");
PlayerInfo[playerid][pKill] = dini_Int(file, "Kill");
PlayerInfo[playerid][pDead] = dini_Int(file, "Dead");
PlayerInfo[playerid][pDied] = dini_Int(file, "Died");
PlayerInfo[playerid][pX] = dini_Float(file, "X"); //=========POS SAVE X
PlayerInfo[playerid][pY] = dini_Float(file, "Y"); //==========POS SAVE Y
PlayerInfo[playerid][pZ] = dini_Float(file, "Z"); //==========POS SAVE Z
PlayerInfo[playerid][pInt] = dini_Int(file, "Int");
PlayerInfo[playerid][pVW] = dini_Int(file, "VW");
PlayerInfo[playerid][pVehVW] = dini_Int(file, "VehVW");
PlayerInfo[playerid][pJackSkill] = dini_Int(file, "JackSkill");
PlayerInfo[playerid][pWalkStyle] = dini_Int(file, "WalkStyle");
PlayerInfo[playerid][pNeon] = dini_Int(file, "Neon");
PlayerInfo[playerid][pVNeon] = dini_Int(file, "vNeon");
PlayerInfo[playerid][pFac] = dini_Int(file, "Fac");
PlayerInfo[playerid][pFacRank] = dini_Int(file, "FacRank");
PlayerInfo[playerid][pFacLeader] = dini_Int(file, "FacLeader");
PlayerInfo[playerid][pFacDiv] = dini_Int(file, "FacDiv");
PlayerInfo[playerid][pFacDivLeader] = dini_Int(file, "FacDivLeader");
PlayerInfo[playerid][pFacDuty] = dini_Int(file, "Duty");
PlayerInfo[playerid][pWeapon][0] = dini_Int(file, "wSlot0");
PlayerInfo[playerid][pWeaponAmmo][0] = dini_Int(file, "wSlot0Ammo");
PlayerInfo[playerid][pWeapon][1] = dini_Int(file, "wSlot1");
PlayerInfo[playerid][pWeaponAmmo][1] = dini_Int(file, "wSlot1Ammo");
PlayerInfo[playerid][pWeapon][2] = dini_Int(file, "wSlot2");
PlayerInfo[playerid][pWeaponAmmo][2] = dini_Int(file, "wSlot2Ammo");
PlayerInfo[playerid][pWeapon][3] = dini_Int(file, "wSlot3");
PlayerInfo[playerid][pWeaponAmmo][3] = dini_Int(file, "wSlot3Ammo");
PlayerInfo[playerid][pWeapon][4] = dini_Int(file, "wSlot4");
PlayerInfo[playerid][pWeaponAmmo][4] = dini_Int(file, "wSlot4Ammo");
PlayerInfo[playerid][pWeapon][5] = dini_Int(file, "wSlot5");
PlayerInfo[playerid][pWeaponAmmo][5] = dini_Int(file, "wSlot5Ammo");
PlayerInfo[playerid][pWeapon][6] = dini_Int(file, "wSlot6");
PlayerInfo[playerid][pWeaponAmmo][6] = dini_Int(file, "wSlot6Ammo");
PlayerInfo[playerid][pWeapon][7] = dini_Int(file, "wSlot7");
PlayerInfo[playerid][pWeaponAmmo][7] = dini_Int(file, "wSlot7Ammo");
PlayerInfo[playerid][pWeapon][8] = dini_Int(file, "wSlot8");
PlayerInfo[playerid][pWeaponAmmo][8] = dini_Int(file, "wSlot8Ammo");
PlayerInfo[playerid][pWeapon][9] = dini_Int(file, "wSlot9");
PlayerInfo[playerid][pWeaponAmmo][9] = dini_Int(file, "wSlot9Ammo");
PlayerInfo[playerid][pWeapon][10] = dini_Int(file, "wSlot10");
PlayerInfo[playerid][pWeaponAmmo][10] = dini_Int(file, "wSlot10Ammo");
PlayerInfo[playerid][pWeapon][11] = dini_Int(file, "wSlot11");
PlayerInfo[playerid][pWeaponAmmo][11] = dini_Int(file, "wSlot11Ammo");
PlayerInfo[playerid][pWeapon][12] = dini_Int(file, "wSlot12");
PlayerInfo[playerid][pWeaponAmmo][12] = dini_Int(file, "wSlot12Ammo");
PlayerInfo[playerid][pHospital] = dini_Int(file, "Hospital");
PlayerInfo[playerid][pBiz] = dini_Int(file, "Business");
PlayerInfo[playerid][pSafeAdmin] = dini_Int(file, "HouseOwner");
PlayerInfo[playerid][pVBiz] = dini_Int(file, "VBusiness");
PlayerInfo[playerid][pOwner] = dini_Int(file, "BizOwner");
PlayerInfo[playerid][pJob] = dini_Int(file, "Job");
PlayerInfo[playerid][pJobSkill][JOB_MECHANIC] = dini_Int(file, "Mechanic");
PlayerInfo[playerid][pJobSkill][JOB_LAWYER] = dini_Int(file, "Lawyer");
PlayerInfo[playerid][pJobSkill][JOB_TRUCKER] = dini_Int(file, "Trucker");
PlayerInfo[playerid][pJobSkill][JOB_FISHER] = dini_Int(file, "Fisher");
PlayerInfo[playerid][pJobSkill][JOB_WDEALER] = dini_Int(file, "WDealer");
PlayerInfo[playerid][pJobSkill][JOB_WSMUGGLER] = dini_Int(file, "WSmuggler");
PlayerInfo[playerid][pJobSkill][JOB_DDEALER] = dini_Int(file, "DDealer");
PlayerInfo[playerid][pJobSkill][JOB_DSMUGGLER] = dini_Int(file, "DSmuggler");
PlayerInfo[playerid][pJobSkill][JOB_CARJACKER] = dini_Int(file, "CarJacker");
PlayerInfo[playerid][pJobSkill][JOB_BOXER] = dini_Int(file, "Boxer");
PlayerInfo[playerid][pJobSkill][JOB_FISHER] = dini_Int(file, "Fisher");
PlayerInfo[playerid][pTPackages] = dini_Int(file, "TPackages");
PlayerInfo[playerid][pMPackages] = dini_Int(file, "WPackages");
PlayerInfo[playerid][pHasCellphone] = dini_Int(file, "HasCellphone");
PlayerInfo[playerid][pCellphone] = dini_Int(file, "Cellphone");
PlayerInfo[playerid][pPhonebook] = dini_Int(file, "Phonebook");
PlayerInfo[playerid][pMask] = dini_Int(file, "Mask");
PlayerInfo[playerid][pMasked] = dini_Int(file, "Masked");
PlayerInfo[playerid][pMaskID] = dini_Int(file, "MaskID");
PlayerInfo[playerid][pSeatbelt] = dini_Int(file, "Seatbelt");
PlayerInfo[playerid][pDice] = dini_Int(file, "Dice");
PlayerInfo[playerid][pCigar] = dini_Int(file, "Cigar");
PlayerInfo[playerid][pSpeedo] = dini_Int(file, "Speedo");
PlayerInfo[playerid][pSprunk] = dini_Int(file, "Sprunk");
PlayerInfo[playerid][pSpray] = dini_Int(file, "Spray");
PlayerInfo[playerid][pRope] = dini_Int(file, "Rope");
PlayerInfo[playerid][pBlindfold] = dini_Int(file, "Blindfold");
PlayerInfo[playerid][pMaterials] = dini_Int(file, "Materials");
PlayerInfo[playerid][pMMaterials] = dini_Int(file, "MedMaterials");
PlayerInfo[playerid][pHMaterials] = dini_Int(file, "HighMaterials");
PlayerInfo[playerid][pMMPackages] = dini_Int(file, "MWPackages");
PlayerInfo[playerid][pHPackages] = dini_Int(file, "HWPackages");
PlayerInfo[playerid][pWT] = dini_Int(file, "WT");
PlayerInfo[playerid][pWTC] = dini_Int(file, "WTC");
PlayerInfo[playerid][pGas] = dini_Int(file, "Gas");
PlayerInfo[playerid][pRadio] = dini_Int(file, "Radio");
PlayerInfo[playerid][pHealth] = dini_Float(file, "Health");
PlayerInfo[playerid][pArmor] = dini_Float(file, "Armor");
PlayerInfo[playerid][pInternet] = dini_Int(file, "Internet");
PlayerInfo[playerid][pPrison] = dini_Int(file, "Prison");
PlayerInfo[playerid][pPrisonTime] = dini_Int(file, "PrisonTime");
format(PlayerInfo[playerid][pPrisonReason], 64, "%s", dini_Get(file, "PrisonReason"));
format(PlayerInfo[playerid][pPrisonBy], 32, "%s", dini_Get(file, "PrisonBy"));
PlayerInfo[playerid][pWanted] = dini_Int(file, "Wanted");
format(PlayerInfo[playerid][pWanted1], 64, "%s", dini_Get(file, "Wanted1"));
format(PlayerInfo[playerid][pWanted2], 64, "%s", dini_Get(file, "Wanted2"));
format(PlayerInfo[playerid][pWanted3], 64, "%s", dini_Get(file, "Wanted3"));
format(PlayerInfo[playerid][pWanted4], 64, "%s", dini_Get(file, "Wanted4"));
format(PlayerInfo[playerid][pWanted5], 64, "%s", dini_Get(file, "Wanted5"));
format(PlayerInfo[playerid][pWanted6], 64, "%s", dini_Get(file, "Wanted6"));
PlayerInfo[playerid][pCrimes] = dini_Int(file, "Crimes");
PlayerInfo[playerid][pArrested] = dini_Int(file, "Arrested");
PlayerInfo[playerid][pDPackages] = dini_Int(file, "DPackages");
PlayerInfo[playerid][pWeed] = dini_Int(file, "Weed");
PlayerInfo[playerid][pcocaine] = dini_Int(file, "cocaine");
PlayerInfo[playerid][pTWeed] = dini_Int(file, "TrunkWeed");
PlayerInfo[playerid][pTcocaine] = dini_Int(file, "Trunkcocaine");
PlayerInfo[playerid][pvTWeed] = dini_Int(file, "vTrunkWeed");
PlayerInfo[playerid][pvTcocaine] = dini_Int(file, "vTrunkcocaine");
PlayerInfo[playerid][pContract] = dini_Int(file, "Contract");
format(PlayerInfo[playerid][pContractBy], 32, "%s", dini_Get(file, "ContractBy"));
PlayerInfo[playerid][pTutorial] = dini_Int(file, "Tutorial");
PlayerInfo[playerid][pWarns] = dini_Int(file, "Warns");
format(PlayerInfo[playerid][pWarn1], 64, "%s", dini_Get(file, "Warn1"));
format(PlayerInfo[playerid][pWarn2], 64, "%s", dini_Get(file, "Warn2"));
format(PlayerInfo[playerid][pWarn3], 64, "%s", dini_Get(file, "Warn3"));
format(PlayerInfo[playerid][pFlag], 64, "%s", dini_Get(file, "Flag"));
PlayerInfo[playerid][pNMute] = dini_Int(file, "NMute");
PlayerInfo[playerid][pRMute] = dini_Int(file, "RMute");
PlayerInfo[playerid][pSpawnFreeze] = dini_Int(file, "SpawnFreeze");
PlayerInfo[playerid][pFam] = dini_Int(file, "Fam");
PlayerInfo[playerid][pFamRank] = dini_Int(file, "FamRank");
PlayerInfo[playerid][pCSuccess] = dini_Int(file, "CSuccess");
PlayerInfo[playerid][pCFail] = dini_Int(file, "CFail");
PlayerInfo[playerid][pHouse] = dini_Int(file, "House");
PlayerInfo[playerid][pVHouse] = dini_Int(file, "vHouse");
PlayerInfo[playerid][pTGun][0] = dini_Int(file, "wtSlot1");
PlayerInfo[playerid][pTGunAmmo][0] = dini_Int(file, "wtSlot1Ammo");
PlayerInfo[playerid][pTGun][1] = dini_Int(file, "wtSlot2");
PlayerInfo[playerid][pTGunAmmo][1] = dini_Int(file, "wtSlot2Ammo");
PlayerInfo[playerid][pvTGun][0] = dini_Int(file, "vwtSlot1");
PlayerInfo[playerid][pvTGunAmmo][0] = dini_Int(file, "vwtSlot1Ammo");
PlayerInfo[playerid][pvTGun][1] = dini_Int(file, "vwtSlot2");
PlayerInfo[playerid][pvTGunAmmo][1] = dini_Int(file, "vwtSlot2Ammo");
PlayerInfo[playerid][pGarage] = dini_Int(file, "Garage");
PlayerInfo[playerid][pVGarage] = dini_Int(file, "vGarage");
PlayerInfo[playerid][pHelper] = dini_Int(file, "Helper");
PlayerInfo[playerid][vModel] = dini_Int(file, "vModel");
PlayerInfo[playerid][vX] = dini_Float(file, "vX");
PlayerInfo[playerid][vY] = dini_Float(file, "vY");
PlayerInfo[playerid][vZ] = dini_Float(file, "vZ");
PlayerInfo[playerid][vA] = dini_Float(file, "vA");
PlayerInfo[playerid][vC1] = dini_Int(file, "vC1");
PlayerInfo[playerid][vC2] = dini_Int(file, "vC2");
PlayerInfo[playerid][vPJ] = dini_Int(file, "vPJ");
PlayerInfo[playerid][vLocked] = dini_Int(file, "vLocked");
PlayerInfo[playerid][pVehMod][0] = dini_Int(file, "vModSlot0");
PlayerInfo[playerid][pVehMod][1] = dini_Int(file, "vModSlot1");
PlayerInfo[playerid][pVehMod][2] = dini_Int(file, "vModSlot2");
PlayerInfo[playerid][pVehMod][3] = dini_Int(file, "vModSlot3");
PlayerInfo[playerid][pVehMod][4] = dini_Int(file, "vModSlot4");
PlayerInfo[playerid][pVehMod][5] = dini_Int(file, "vModSlot5");
PlayerInfo[playerid][pVehMod][6] = dini_Int(file, "vModSlot6");
PlayerInfo[playerid][pVehMod][7] = dini_Int(file, "vModSlot7");
PlayerInfo[playerid][pVehMod][8] = dini_Int(file, "vModSlot8");
PlayerInfo[playerid][pVehMod][9] = dini_Int(file, "vModSlot9");
PlayerInfo[playerid][pVehMod][10] = dini_Int(file, "vModSlot10");
PlayerInfo[playerid][pVehMod][11] = dini_Int(file, "vModSlot11");
PlayerInfo[playerid][pVehMod][12] = dini_Int(file, "vModSlot12");
PlayerInfo[playerid][pVehMod][13] = dini_Int(file, "vModSlot13");
// VIP CAR
PlayerInfo[playerid][vVModel] = dini_Int(file, "vVModel");
PlayerInfo[playerid][vVX] = dini_Float(file, "vVX");
PlayerInfo[playerid][vVY] = dini_Float(file, "vVY");
PlayerInfo[playerid][vVZ] = dini_Float(file, "vVZ");
PlayerInfo[playerid][vVA] = dini_Float(file, "vVA");
PlayerInfo[playerid][vVC1] = dini_Int(file, "vVC1");
PlayerInfo[playerid][vVC2] = dini_Int(file, "vVC2");
PlayerInfo[playerid][vVPJ] = dini_Int(file, "vVPJ");
PlayerInfo[playerid][vVLocked] = dini_Int(file, "vVLocked");
PlayerInfo[playerid][pVVehMod][0] = dini_Int(file, "vVModSlot0");
PlayerInfo[playerid][pVVehMod][1] = dini_Int(file, "vVModSlot1");
PlayerInfo[playerid][pVVehMod][2] = dini_Int(file, "vVModSlot2");
PlayerInfo[playerid][pVVehMod][3] = dini_Int(file, "vVModSlot3");
PlayerInfo[playerid][pVVehMod][4] = dini_Int(file, "vVModSlot4");
PlayerInfo[playerid][pVVehMod][5] = dini_Int(file, "vVModSlot5");
PlayerInfo[playerid][pVVehMod][6] = dini_Int(file, "vVModSlot6");
PlayerInfo[playerid][pVVehMod][7] = dini_Int(file, "vVModSlot7");
PlayerInfo[playerid][pVVehMod][8] = dini_Int(file, "vVModSlot8");
PlayerInfo[playerid][pVVehMod][9] = dini_Int(file, "vVModSlot9");
PlayerInfo[playerid][pVVehMod][10] = dini_Int(file, "vVModSlot10");
PlayerInfo[playerid][pVVehMod][11] = dini_Int(file, "vVModSlot11");
PlayerInfo[playerid][pVVehMod][12] = dini_Int(file, "vVModSlot12");
PlayerInfo[playerid][pVVehMod][13] = dini_Int(file, "vVModSlot13");
PlayerInfo[playerid][pAsshole] = dini_Int(file, "Asshole");
PlayerInfo[playerid][pHunger] = dini_Int(file, "Hunger");
if(PlayerInfo[playerid][vModel])
{
PlayerInfo[playerid][pVeh] = CreateVehicle(PlayerInfo[playerid][vModel], PlayerInfo[playerid][vX],PlayerInfo[playerid][vY],PlayerInfo[playerid][vZ],PlayerInfo[playerid][vA],PlayerInfo[playerid][vC1],PlayerInfo[playerid][vC2],1200);
SetVehicleVirtualWorld(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehVW]);
ChangeVehiclePaintjob(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vPJ]);
if(PlayerInfo[playerid][vLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVeh], 0, 0, 0, 1, 0, 0, 0);
for(new i=0; i<14; i++)
{
AddVehicleComponent(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehMod][i]);
}
}
if(PlayerInfo[playerid][vVModel])
{
PlayerInfo[playerid][pVVeh] = CreateVehicle(PlayerInfo[playerid][vVModel], PlayerInfo[playerid][vVX],PlayerInfo[playerid][vVY],PlayerInfo[playerid][vVZ],PlayerInfo[playerid][vVA],PlayerInfo[playerid][vVC1],PlayerInfo[playerid][vVC2],1200);
ChangeVehiclePaintjob(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][vVPJ]);
if(PlayerInfo[playerid][vVLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVVeh], 0, 0, 0, 1, 0, 0, 0);
for(new i=0; i<14; i++)
{
AddVehicleComponent(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][pVVehMod][i]);
}
}
PlayerInfo[playerid][pGangMod] = dini_Int(file, "GangMod");
PlayerInfo[playerid][pFacMod] = dini_Int(file, "FacMod");
PlayerInfo[playerid][pBanAppealer] = dini_Int(file, "BanAppealer");
PlayerInfo[playerid][pCarLic] = dini_Int(file, "CarLicense");
PlayerInfo[playerid][pFlyLic] = dini_Int(file, "FlyLicense");
PlayerInfo[playerid][pWepLic] = dini_Int(file, "WepLicense");
format(PlayerInfo[playerid][pAccent], 16, "%s", dini_Get(file, "Accent"));
PlayerInfo[playerid][pDay] = dini_Int(file, "pDay");
PlayerInfo[playerid][pVIP] = dini_Int(file, "VIP");
PlayerInfo[playerid][pVIPBuddy] = dini_Int(file, "VIPBuddy");
PlayerInfo[playerid][pVIPDay] = dini_Int(file, "VIPDay");
PlayerInfo[playerid][pVIPMonth] = dini_Int(file, "VIPMonth");
PlayerInfo[playerid][pVIPHour] = dini_Int(file, "VIPDayHour");
PlayerInfo[playerid][pVIPTemp] = dini_Int(file, "VIPTemp");
PlayerInfo[playerid][pVIPJob] = dini_Int(file, "VIPJob");
PlayerInfo[playerid][pDeliverTruck] = dini_Int(file, "DeliverTruck");
PlayerInfo[playerid][pNew] = dini_Int(file, "New");
PlayerInfo[playerid][pRefPoints] = dini_Int(file, "RefPoints");
PlayerInfo[playerid][pTester] = dini_Int(file, "Tester");
PlayerInfo[playerid][pFightStyle] = dini_Int(file, "FightStyle");
PlayerInfo[playerid][pRun] = dini_Int(file, "Run");
SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightStyle]);
PlayerInfo[playerid][pScope] = dini_Int(file, "Scope");
PlayerInfo[playerid][pCookies] = dini_Int(file, "Cookies");
PlayerInfo[playerid][pOldskool] = dini_Int(file, "Oldskool");
PlayerInfo[playerid][pReward] = dini_Int(file, "Reward");
PlayerInfo[playerid][pFish][0] = dini_Int(file, "Fish1");
PlayerInfo[playerid][pFish][1] = dini_Int(file, "Fish2");
PlayerInfo[playerid][pFish][2] = dini_Int(file, "Fish3");
PlayerInfo[playerid][pFish][3] = dini_Int(file, "Fish4");
PlayerInfo[playerid][pFish][4] = dini_Int(file, "Fish5");
PlayerInfo[playerid][pLoyal] = dini_Int(file, "Loyal");
PlayerInfo[playerid][pLoyalTag] = dini_Int(file, "LoyalTag");
PlayerInfo[playerid][pLPoints] = dini_Int(file, "LPoints");
PlayerInfo[playerid][pGate][0] = dini_Int(file, "Gate1");
PlayerInfo[playerid][pGate][1] = dini_Int(file, "Gate2");
PlayerInfo[playerid][pGate][2] = dini_Int(file, "Gate3");
LoadToys(playerid, file);
pawn Код:
else if(dialogid == 2) // Login
{
if(response)
{
new file[64], password[256], IP[16], password2[256];
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
WP_Hash(password2, sizeof(password2), inputtext);
format(password, sizeof(password), "%s", dini_Get(file, "Password"));
if(strcmp(password, inputtext,true) && strcmp(password, password2, true))
{
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}Invalid password.");
ShowDialog(playerid, 2);
return 1;
}
if(dini_Int(file, "AdminAccount") == 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}You can't login directly from an admin account.");
Kick(playerid);
return 1;
}
else if(sscanf(inputtext, "s[128]", inputtext))
{
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}You must enter a password to procceed.");
ShowDialog(playerid, 2);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_LIME, "");
SendClientMessage(playerid, COLOR_LIME, "");
SendClientMessage(playerid, COLOR_LIME, "");
format(PlayerInfo[playerid][pIP], 16, "%s", dini_Get(file, "IP"));
GetPlayerIp(playerid, IP, sizeof(IP));
dini_Set(file, "IP", IP);
PlayerInfo[playerid][pGender] = dini_Int(file, "Gender");
PlayerInfo[playerid][pAge] = dini_Int(file, "Age");
if(!PlayerInfo[playerid][pGender] || !PlayerInfo[playerid][pAge])
{
ShowDialog(playerid, 3);
}
else
{
LoadChar(playerid);
//SpawnPlayer(playerid);
}
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}You have chosen to quit the server.");
Kick(playerid);
}
}
pawn Код:
stock SaveChar(playerid)
{
if(IsPlayerLoggedIn(playerid))
{
if(PlayerInfo[playerid][pTutorial])
{
new file[64];
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
if(!dini_Exists(file)) dini_Create(file);
if(!Event[playerid])
{
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
PlayerInfo[playerid][pVW] = GetPlayerVirtualWorld(playerid);
GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
}
if(PlayerInfo[playerid][pLevel] == 0) PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
if(PlayerInfo[playerid][vModel])
{
GetVehiclePos(PlayerInfo[playerid][pVeh],PlayerInfo[playerid][vX], PlayerInfo[playerid][vY], PlayerInfo[playerid][vZ]);
GetVehicleZAngle(PlayerInfo[playerid][pVeh],PlayerInfo[playerid][vA]);
}
if(PlayerInfo[playerid][vVModel])
{
GetVehiclePos(PlayerInfo[playerid][pVVeh],PlayerInfo[playerid][vVX], PlayerInfo[playerid][vVY], PlayerInfo[playerid][vVZ]);
GetVehicleZAngle(PlayerInfo[playerid][pVVeh],PlayerInfo[playerid][vVA]);
}
SaveDodAmmo(playerid);
// Save
dini_Set(file, "IP", PlayerInfo[playerid][pIP]);
dini_IntSet(file, "Gender", PlayerInfo[playerid][pGender]);
dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]);
dini_IntSet(file, "UpgradePoints", PlayerInfo[playerid][pUpgradePoints]);
dini_IntSet(file, "ArmorUpgrade", PlayerInfo[playerid][pArmorUpgrade]);
dini_IntSet(file, "Minutes", PlayerInfo[playerid][pMinutes]);
dini_IntSet(file, "TMinutes", PlayerInfo[playerid][pTMinutes]);
dini_IntSet(file, "Hours", PlayerInfo[playerid][pHours]);
dini_IntSet(file, "Age", PlayerInfo[playerid][pAge]);
dini_IntSet(file, "Cash", PlayerInfo[playerid][pMoney]);
dini_IntSet(file, "Bank", PlayerInfo[playerid][pBank]);
dini_IntSet(file, "Model", PlayerInfo[playerid][pModel]);
dini_IntSet(file, "Admin", PlayerInfo[playerid][pAdmin]);
dini_IntSet(file, "OldAdmin", PlayerInfo[playerid][pOldAdmin]);
dini_IntSet(file, "Mapper", PlayerInfo[playerid][pMapper]);
dini_IntSet(file, "pBanned", PlayerInfo[playerid][pBanned]);
dini_IntSet(file, "Phnumber", PlayerInfo[playerid][pNumber]);
dini_IntSet(file, "AdMute", PlayerInfo[playerid][pADMute]);
dini_IntSet(file, "JackSkill", PlayerInfo[playerid][pJackSkill]);
dini_IntSet(file, "Death", PlayerInfo[playerid][pDeath]);
dini_IntSet(file, "Dead", PlayerInfo[playerid][pDead]);
dini_IntSet(file, "Died", PlayerInfo[playerid][pDied]);
dini_IntSet(file, "Kill", PlayerInfo[playerid][pKill]);
dini_FloatSet(file, "X", PlayerInfo[playerid][pX]);
dini_FloatSet(file, "Y", PlayerInfo[playerid][pY]);
dini_FloatSet(file, "Z", PlayerInfo[playerid][pZ]);
dini_IntSet(file, "Int", PlayerInfo[playerid][pInt]);
dini_IntSet(file, "Hours", PlayerInfo[playerid][pExp]);
dini_IntSet(file, "VW", PlayerInfo[playerid][pVW]);
dini_IntSet(file, "VehVW", PlayerInfo[playerid][pVehVW]);
dini_IntSet(file, "WalkStyle", PlayerInfo[playerid][pWalkStyle]);
dini_IntSet(file, "Neon", PlayerInfo[playerid][pNeon]);
dini_IntSet(file, "vNeon", PlayerInfo[playerid][pVNeon]);
dini_IntSet(file, "Fac", PlayerInfo[playerid][pFac]);
dini_IntSet(file, "FacRank", PlayerInfo[playerid][pFacRank]);
dini_IntSet(file, "FacLeader", PlayerInfo[playerid][pFacLeader]);
dini_IntSet(file, "FacDiv", PlayerInfo[playerid][pFacDiv]);
dini_IntSet(file, "FacDivLeader", PlayerInfo[playerid][pFacDivLeader]);
dini_IntSet(file, "Duty", PlayerInfo[playerid][pFacDuty]);
dini_IntSet(file, "wSlot0", PlayerInfo[playerid][pWeapon][0]);
dini_IntSet(file, "wSlot0Ammo", PlayerInfo[playerid][pWeaponAmmo][0]);
dini_IntSet(file, "wSlot1", PlayerInfo[playerid][pWeapon][1]);
dini_IntSet(file, "wSlot1Ammo", PlayerInfo[playerid][pWeaponAmmo][1]);
dini_IntSet(file, "wSlot2", PlayerInfo[playerid][pWeapon][2]);
dini_IntSet(file, "wSlot2Ammo", PlayerInfo[playerid][pWeaponAmmo][2]);
dini_IntSet(file, "wSlot3", PlayerInfo[playerid][pWeapon][3]);
dini_IntSet(file, "wSlot3Ammo", PlayerInfo[playerid][pWeaponAmmo][3]);
dini_IntSet(file, "wSlot4", PlayerInfo[playerid][pWeapon][4]);
dini_IntSet(file, "wSlot4Ammo", PlayerInfo[playerid][pWeaponAmmo][4]);
dini_IntSet(file, "wSlot5", PlayerInfo[playerid][pWeapon][5]);
dini_IntSet(file, "wSlot5Ammo", PlayerInfo[playerid][pWeaponAmmo][5]);
dini_IntSet(file, "wSlot6", PlayerInfo[playerid][pWeapon][6]);
dini_IntSet(file, "wSlot6Ammo", PlayerInfo[playerid][pWeaponAmmo][6]);
dini_IntSet(file, "wSlot7", PlayerInfo[playerid][pWeapon][7]);
dini_IntSet(file, "wSlot7Ammo", PlayerInfo[playerid][pWeaponAmmo][7]);
dini_IntSet(file, "wSlot8", PlayerInfo[playerid][pWeapon][8]);
dini_IntSet(file, "wSlot8Ammo", PlayerInfo[playerid][pWeaponAmmo][8]);
dini_IntSet(file, "wSlot9", PlayerInfo[playerid][pWeapon][9]);
dini_IntSet(file, "wSlot9Ammo", PlayerInfo[playerid][pWeaponAmmo][9]);
dini_IntSet(file, "wSlot10", PlayerInfo[playerid][pWeapon][10]);
dini_IntSet(file, "wSlot10Ammo", PlayerInfo[playerid][pWeaponAmmo][10]);
dini_IntSet(file, "wSlot11", PlayerInfo[playerid][pWeapon][11]);
dini_IntSet(file, "wSlot11Ammo", PlayerInfo[playerid][pWeaponAmmo][11]);
dini_IntSet(file, "wSlot12", PlayerInfo[playerid][pWeapon][12]);
dini_IntSet(file, "wSlot12Ammo", PlayerInfo[playerid][pWeaponAmmo][12]);
dini_IntSet(file, "Hospital", PlayerInfo[playerid][pHospital]);
dini_IntSet(file, "Business", PlayerInfo[playerid][pBiz]);
dini_IntSet(file, "VBusiness", PlayerInfo[playerid][pVBiz]);
dini_IntSet(file, "House", PlayerInfo[playerid][pHouse]);
dini_IntSet(file, "Garage", PlayerInfo[playerid][pGarage]);
dini_IntSet(file, "wtSlot1", PlayerInfo[playerid][pTGun][0]);
dini_IntSet(file, "wtSlot1Ammo", PlayerInfo[playerid][pTGunAmmo][0]);
dini_IntSet(file, "wtSlot2", PlayerInfo[playerid][pTGun][1]);
dini_IntSet(file, "wtSlot2Ammo", PlayerInfo[playerid][pTGunAmmo][1]);
dini_IntSet(file, "vwtSlot1", PlayerInfo[playerid][pvTGun][0]);
dini_IntSet(file, "vwtSlot1Ammo", PlayerInfo[playerid][pvTGunAmmo][0]);
dini_IntSet(file, "vwtSlot2", PlayerInfo[playerid][pvTGun][1]);
dini_IntSet(file, "vwtSlot2Ammo", PlayerInfo[playerid][pvTGunAmmo][1]);
dini_IntSet(file, "HouseOwner", PlayerInfo[playerid][pSafeAdmin]);
dini_IntSet(file, "vHouse", PlayerInfo[playerid][pVHouse]);
dini_IntSet(file, "BizOwner", PlayerInfo[playerid][pOwner]);
dini_IntSet(file, "Job", PlayerInfo[playerid][pJob]);
dini_IntSet(file, "Mechanic", PlayerInfo[playerid][pJobSkill][JOB_MECHANIC]);
dini_IntSet(file, "Lawyer", PlayerInfo[playerid][pJobSkill][JOB_LAWYER]);
dini_IntSet(file, "Trucker", PlayerInfo[playerid][pJobSkill][JOB_TRUCKER]);
dini_IntSet(file, "Fisher", PlayerInfo[playerid][pJobSkill][JOB_FISHER]);
dini_IntSet(file, "WDealer", PlayerInfo[playerid][pJobSkill][JOB_WDEALER]);
dini_IntSet(file, "WSmuggler", PlayerInfo[playerid][pJobSkill][JOB_WSMUGGLER]);
dini_IntSet(file, "DDealer", PlayerInfo[playerid][pJobSkill][JOB_DDEALER]);
dini_IntSet(file, "DSmuggler", PlayerInfo[playerid][pJobSkill][JOB_DSMUGGLER]);
dini_IntSet(file, "CarJacker", PlayerInfo[playerid][pJobSkill][JOB_CARJACKER]);
dini_IntSet(file, "Boxer", PlayerInfo[playerid][pJobSkill][JOB_BOXER]);
dini_IntSet(file, "Fisher", PlayerInfo[playerid][pJobSkill][JOB_FISHER]);
dini_IntSet(file, "TPackages", PlayerInfo[playerid][pTPackages]);
dini_IntSet(file, "WPackages", PlayerInfo[playerid][pMPackages]);
dini_IntSet(file, "Materials", PlayerInfo[playerid][pMaterials]);
dini_IntSet(file, "MedMaterials", PlayerInfo[playerid][pMMaterials]);
dini_IntSet(file, "HighMaterials", PlayerInfo[playerid][pHMaterials]);
dini_IntSet(file, "MWPackages", PlayerInfo[playerid][pMMPackages]);
dini_IntSet(file, "HWPackages", PlayerInfo[playerid][pHPackages]);
dini_IntSet(file, "HasCellphone", PlayerInfo[playerid][pHasCellphone]);
dini_IntSet(file, "Cellphone", PlayerInfo[playerid][pCellphone]);
dini_IntSet(file, "Mask", PlayerInfo[playerid][pMask]);
dini_IntSet(file, "Masked", PlayerInfo[playerid][pMasked]);
dini_IntSet(file, "MaskID", PlayerInfo[playerid][pMaskID]);
dini_IntSet(file, "Seatbelt", PlayerInfo[playerid][pSeatbelt]);
dini_IntSet(file, "Phonebook", PlayerInfo[playerid][pPhonebook]);
dini_IntSet(file, "Dice", PlayerInfo[playerid][pDice]);
dini_IntSet(file, "Cigar", PlayerInfo[playerid][pCigar]);
dini_IntSet(file, "Speedo", PlayerInfo[playerid][pSpeedo]);
dini_IntSet(file, "Sprunk", PlayerInfo[playerid][pSprunk]);
dini_IntSet(file, "Spray", PlayerInfo[playerid][pSpray]);
dini_IntSet(file, "Rope", PlayerInfo[playerid][pRope]);
dini_IntSet(file, "Blindfold", PlayerInfo[playerid][pBlindfold]);
dini_IntSet(file, "WT", PlayerInfo[playerid][pWT]);
dini_IntSet(file, "WTC", PlayerInfo[playerid][pWTC]);
dini_IntSet(file, "Gas", PlayerInfo[playerid][pGas]);
dini_IntSet(file, "Radio", PlayerInfo[playerid][pRadio]);
dini_FloatSet(file, "Health", PlayerInfo[playerid][pHealth]);
dini_FloatSet(file, "Armor", PlayerInfo[playerid][pArmor]);
dini_IntSet(file, "Internet", PlayerInfo[playerid][pInternet]);
dini_IntSet(file, "Prison", PlayerInfo[playerid][pPrison]);
dini_IntSet(file, "PrisonTime", PlayerInfo[playerid][pPrisonTime]);
dini_Set(file, "PrisonReason", PlayerInfo[playerid][pPrisonReason]);
dini_Set(file, "PrisonBy", PlayerInfo[playerid][pPrisonBy]);
dini_IntSet(file, "Wanted", PlayerInfo[playerid][pWanted]);
dini_Set(file, "Wanted1", PlayerInfo[playerid][pWanted1]);
dini_Set(file, "Wanted2", PlayerInfo[playerid][pWanted2]);
dini_Set(file, "Wanted3", PlayerInfo[playerid][pWanted3]);
dini_Set(file, "Wanted4", PlayerInfo[playerid][pWanted4]);
dini_Set(file, "Wanted5", PlayerInfo[playerid][pWanted5]);
dini_Set(file, "Wanted6", PlayerInfo[playerid][pWanted6]);
dini_IntSet(file, "Crimes", PlayerInfo[playerid][pCrimes]);
dini_IntSet(file, "Arrested", PlayerInfo[playerid][pArrested]);
dini_IntSet(file, "DPackages", PlayerInfo[playerid][pDPackages]);
dini_IntSet(file, "Weed", PlayerInfo[playerid][pWeed]);
dini_IntSet(file, "cocaine", PlayerInfo[playerid][pcocaine]);
dini_IntSet(file, "TrunkWeed", PlayerInfo[playerid][pTWeed]);
dini_IntSet(file, "Trunkcocaine", PlayerInfo[playerid][pTcocaine]);
dini_IntSet(file, "vTrunkWeed", PlayerInfo[playerid][pvTWeed]);
dini_IntSet(file, "vTrunkcocaine", PlayerInfo[playerid][pvTcocaine]);
dini_IntSet(file, "Contract", PlayerInfo[playerid][pContract]);
dini_Set(file, "ContractBy", PlayerInfo[playerid][pContractBy]);
dini_IntSet(file, "Tutorial", PlayerInfo[playerid][pTutorial]);
dini_IntSet(file, "Warns", PlayerInfo[playerid][pWarns]);
dini_Set(file, "Warn1", PlayerInfo[playerid][pWarn1]);
dini_Set(file, "Warn2", PlayerInfo[playerid][pWarn2]);
dini_Set(file, "Warn3", PlayerInfo[playerid][pWarn3]);
dini_Set(file, "Flag", PlayerInfo[playerid][pFlag]);
dini_IntSet(file, "NMute", PlayerInfo[playerid][pNMute]);
dini_IntSet(file, "RMute", PlayerInfo[playerid][pRMute]);
dini_IntSet(file, "SpawnFreeze", PlayerInfo[playerid][pSpawnFreeze]);
dini_IntSet(file, "Fam", PlayerInfo[playerid][pFam]);
dini_IntSet(file, "FamRank", PlayerInfo[playerid][pFamRank]);
dini_IntSet(file, "CSuccess", PlayerInfo[playerid][pCSuccess]);
dini_IntSet(file, "CFail", PlayerInfo[playerid][pCFail]);
dini_IntSet(file, "Helper", PlayerInfo[playerid][pHelper]);
dini_IntSet(file, "vModel", PlayerInfo[playerid][vModel]);
dini_FloatSet(file, "vX", PlayerInfo[playerid][vX]);
dini_FloatSet(file, "vY", PlayerInfo[playerid][vY]);
dini_FloatSet(file, "vZ", PlayerInfo[playerid][vZ]);
dini_FloatSet(file, "vA", PlayerInfo[playerid][vA]);
dini_IntSet(file, "vC1", PlayerInfo[playerid][vC1]);
dini_IntSet(file, "vC2", PlayerInfo[playerid][vC2]);
dini_IntSet(file, "vPJ", PlayerInfo[playerid][vPJ]);
dini_IntSet(file, "vLocked", PlayerInfo[playerid][vLocked]);
dini_IntSet(file, "GangMod", PlayerInfo[playerid][pGangMod]);
dini_IntSet(file, "FacMod", PlayerInfo[playerid][pFacMod]);
dini_IntSet(file, "BanAppealer", PlayerInfo[playerid][pBanAppealer]);
dini_IntSet(file, "CarLicense", PlayerInfo[playerid][pCarLic]);
dini_IntSet(file, "FlyLicense", PlayerInfo[playerid][pFlyLic]);
dini_IntSet(file, "WepLicense", PlayerInfo[playerid][pWepLic]);
dini_Set(file, "Accent", PlayerInfo[playerid][pAccent]);
dini_IntSet(file, "vModSlot0",PlayerInfo[playerid][pVehMod][0]);
dini_IntSet(file, "vModSlot1",PlayerInfo[playerid][pVehMod][1]);
dini_IntSet(file, "vModSlot2",PlayerInfo[playerid][pVehMod][2]);
dini_IntSet(file, "vModSlot3",PlayerInfo[playerid][pVehMod][3]);
dini_IntSet(file, "vModSlot4",PlayerInfo[playerid][pVehMod][4]);
dini_IntSet(file, "vModSlot5",PlayerInfo[playerid][pVehMod][5]);
dini_IntSet(file, "vModSlot6",PlayerInfo[playerid][pVehMod][6]);
dini_IntSet(file, "vModSlot7",PlayerInfo[playerid][pVehMod][7]);
dini_IntSet(file, "vModSlot8",PlayerInfo[playerid][pVehMod][8]);
dini_IntSet(file, "vModSlot9",PlayerInfo[playerid][pVehMod][9]);
dini_IntSet(file, "vModSlot10",PlayerInfo[playerid][pVehMod][10]);
dini_IntSet(file, "vModSlot11",PlayerInfo[playerid][pVehMod][11]);
dini_IntSet(file, "vModSlot12",PlayerInfo[playerid][pVehMod][12]);
dini_IntSet(file, "vModSlot13",PlayerInfo[playerid][pVehMod][13]);
dini_IntSet(file, "pDay", PlayerInfo[playerid][pDay]);
dini_IntSet(file, "VIP", PlayerInfo[playerid][pVIP]);
dini_IntSet(file, "VIPBuddy", PlayerInfo[playerid][pVIPBuddy]);
dini_IntSet(file, "VIPDay", PlayerInfo[playerid][pVIPDay]);
dini_IntSet(file, "VIPMonth", PlayerInfo[playerid][pVIPMonth]);
dini_IntSet(file, "VIPHour", PlayerInfo[playerid][pVIPHour]);
dini_IntSet(file, "VIPJob", PlayerInfo[playerid][pVIPJob]);
dini_IntSet(file, "VIPTemp", PlayerInfo[playerid][pVIPTemp]);
// VIP CAR
dini_IntSet(file, "vVModel", PlayerInfo[playerid][vVModel]);
dini_FloatSet(file, "vVX", PlayerInfo[playerid][vVX]);
dini_FloatSet(file, "vVY", PlayerInfo[playerid][vVY]);
dini_FloatSet(file, "vVZ", PlayerInfo[playerid][vVZ]);
dini_FloatSet(file, "vVA", PlayerInfo[playerid][vVA]);
dini_IntSet(file, "vVC1", PlayerInfo[playerid][vVC1]);
dini_IntSet(file, "vVC2", PlayerInfo[playerid][vVC2]);
dini_IntSet(file, "vVPJ", PlayerInfo[playerid][vVPJ]);
dini_IntSet(file, "vVLocked", PlayerInfo[playerid][vVLocked]);
dini_IntSet(file, "vVModSlot0",PlayerInfo[playerid][pVVehMod][0]);
dini_IntSet(file, "vVModSlot1",PlayerInfo[playerid][pVVehMod][1]);
dini_IntSet(file, "vVModSlot2",PlayerInfo[playerid][pVVehMod][2]);
dini_IntSet(file, "vVModSlot3",PlayerInfo[playerid][pVVehMod][3]);
dini_IntSet(file, "vVModSlot4",PlayerInfo[playerid][pVVehMod][4]);
dini_IntSet(file, "vVModSlot5",PlayerInfo[playerid][pVVehMod][5]);
dini_IntSet(file, "vVModSlot6",PlayerInfo[playerid][pVVehMod][6]);
dini_IntSet(file, "vVModSlot7",PlayerInfo[playerid][pVVehMod][7]);
dini_IntSet(file, "vVModSlot8",PlayerInfo[playerid][pVVehMod][8]);
dini_IntSet(file, "vVModSlot9",PlayerInfo[playerid][pVVehMod][9]);
dini_IntSet(file, "vVModSlot10",PlayerInfo[playerid][pVVehMod][10]);
dini_IntSet(file, "vVModSlot11",PlayerInfo[playerid][pVVehMod][11]);
dini_IntSet(file, "vVModSlot12",PlayerInfo[playerid][pVVehMod][12]);
dini_IntSet(file, "vVModSlot13",PlayerInfo[playerid][pVVehMod][13]);
dini_IntSet(file, "DeliverTruck", PlayerInfo[playerid][pDeliverTruck]);
dini_IntSet(file, "New", PlayerInfo[playerid][pNew]);
dini_IntSet(file, "RefPoints", PlayerInfo[playerid][pRefPoints]);
dini_IntSet(file, "Tester", PlayerInfo[playerid][pTester]);
dini_IntSet(file, "FightStyle", PlayerInfo[playerid][pFightStyle]);
dini_IntSet(file, "Run", PlayerInfo[playerid][pRun]);
dini_IntSet(file, "Scope", PlayerInfo[playerid][pScope]);
dini_IntSet(file, "Cookies", PlayerInfo[playerid][pCookies]);
dini_IntSet(file, "Oldskool", PlayerInfo[playerid][pOldskool]);
dini_IntSet(file, "Reward", PlayerInfo[playerid][pReward]);
dini_IntSet(file, "Fish1", PlayerInfo[playerid][pFish][0]);
dini_IntSet(file, "Fish2", PlayerInfo[playerid][pFish][1]);
dini_IntSet(file, "Fish3", PlayerInfo[playerid][pFish][2]);
dini_IntSet(file, "Fish4", PlayerInfo[playerid][pFish][3]);
dini_IntSet(file, "Fish5", PlayerInfo[playerid][pFish][4]);
SaveToys(playerid, file);
dini_IntSet(file, "Loyal", PlayerInfo[playerid][pLoyal]);
dini_IntSet(file, "LoyalTag", PlayerInfo[playerid][pLoyalTag]);
dini_IntSet(file, "LPoints", PlayerInfo[playerid][pLPoints]);
dini_IntSet(file, "Gate1", PlayerInfo[playerid][pGate][0]);
dini_IntSet(file, "Gate2", PlayerInfo[playerid][pGate][1]);
dini_IntSet(file, "Gate3", PlayerInfo[playerid][pGate][2]);
dini_IntSet(file, "Asshole", PlayerInfo[playerid][pAsshole]);
dini_IntSet(file, "Hunger", PlayerInfo[playerid][pHunger]);
}
// All Saved
//SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}Your character files have saved successfully.");
}
return 1;
}