29.05.2013, 17:20
So I've made FS for trucking, with doesn't give out any warns. Also In-game all of the command errors work like
"you're not in truck" or so, but when I do everything right (Stand on right place, in right vehicle) Server gives out unknown command.
Here is the code:
"you're not in truck" or so, but when I do everything right (Stand on right place, in right vehicle) Server gives out unknown command.
Here is the code:
Код:
#define FILTERSCRIPT #include <a_samp> #include <zcmd> #include <sscanf2> new PickUpLoad; new PickUpUnload; #if defined FILTERSCRIPT #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA public OnFilterScriptInit() { PickUpLoad = CreatePickup(1239, 1, 2334.8611, -2081.3384, 13.5469, 0); // Loading Point PickUpUnload = CreatePickup(1239, 1, -1969.5801, -2431.8479, 30.6250, 0); //Unloading point print("\n--------------------------------------"); print("iron_delivery"); print("--------------------------------------\n"); return 1; } enum cInfo { iron }; new CarInfo[700][cInfo]; public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } CMD:unloadiron(playerid, params[]) { if(GetPlayerScore(playerid) >= -500) { new vehicleid1 = GetPlayerVehicleID(playerid); if(IsPlayerInRangeOfPoint(playerid, 7.0, 2334.8611, -2081.3384, 13.5469)) { if(GetVehicleModel(vehicleid1) == 422 || GetVehicleModel(vehicleid1) == 543 || GetVehicleModel(vehicleid1) == 554) { if(CarInfo[vehicleid1][iron] == 25) { CarInfo[vehicleid1][iron] = 0; new cash = random(1000-10000)+1000; GivePlayerMoney(playerid, cash); new string[64]; format(string,sizeof(string),"You earned %d from delivery",cash); SendClientMessage(playerid,0xFFFFFFAA,string); return 1; } else return SendClientMessage(playerid, 0x00000014, "Your truck is emtpy!"); } if(GetVehicleModel(vehicleid1) == 440 || GetVehicleModel(vehicleid1) == 609 || GetVehicleModel(vehicleid1) == 414 || GetVehicleModel(vehicleid1) == 456 || GetVehicleModel(vehicleid1) == 482) { if(CarInfo[vehicleid1][iron] == 50) { CarInfo[vehicleid1][iron] = 0; new cash = random(2000-20000)+2000; GivePlayerMoney(playerid, cash); new string[64]; format(string,sizeof(string),"You earned %d from delivery",cash); SendClientMessage(playerid,0xFFFFFFAA,string); return 1; } else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!"); } if(GetVehicleModel(vehicleid1) == 403 || GetVehicleModel(vehicleid1) == 515 || GetVehicleModel(vehicleid1) == 455 || GetVehicleModel(vehicleid1) == 514) { if(CarInfo[vehicleid1][iron] == 100) { CarInfo[vehicleid1][iron] = 0; new cash = random(3000-30000)+3000; GivePlayerMoney(playerid, cash); new string[64]; format(string,sizeof(string),"You earned %d from delivery",cash); SendClientMessage(playerid,COLOR_ORANGE,string); return 1; } else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!"); } if(GetVehicleModel(vehicleid1) == 435 || GetVehicleModel(vehicleid1) == 450 || GetVehicleModel(vehicleid1) == 591) { if(CarInfo[vehicleid1][iron] == 100) { CarInfo[vehicleid1][iron] = 0; new cash = random(3000-30000)+3000; GivePlayerMoney(playerid, cash); new string[64]; format(string,sizeof(string),"You earned %d from delivery",cash); SendClientMessage(playerid,0xFFFFFFAA,string); return 1; } else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!"); } else return SendClientMessage(playerid, COLOR_ORANGE, "You are not in a truck!"); } else return SendClientMessage(playerid, COLOR_ORANGE, "You are not near the delivery point!"); } else return SendClientMessage(playerid, COLOR_ORANGE, "Your job isn't trucker."); } CMD:loadiron(playerid, params[]) { if(GetPlayerScore(playerid) >= -500) { new vehicleid1 = GetPlayerVehicleID(playerid); if(IsPlayerInRangeOfPoint(playerid, 7.0, -1969.5801, -2431.8479, 30.6250)) { if(GetVehicleModel(vehicleid1) == 422 || GetVehicleModel(vehicleid1) == 543 || GetVehicleModel(vehicleid1) == 554) { if(CarInfo[vehicleid1][iron] == 0) { CarInfo[vehicleid1][iron] = 25; GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_ORANGE, "You loaded full truck of iron, and paid $1000 for it! Head to unload place"); return 1; } else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!"); } if(GetVehicleModel(vehicleid1) == 440 || GetVehicleModel(vehicleid1) == 609 || GetVehicleModel(vehicleid1) == 414 || GetVehicleModel(vehicleid1) == 456 || GetVehicleModel(vehicleid1) == 482) { if(CarInfo[vehicleid1][iron] == 0) { CarInfo[vehicleid1][iron] = 50; GivePlayerMoney(playerid, -2000); SendClientMessage(playerid, 0x00900082, "You loaded full truck iron, and paid $2000 for it! Head to unload place"); return 1; } else return SendClientMessage(playerid, 0x00000014, "Your truck is emtpy!"); } if(GetVehicleModel(vehicleid1) == 403 || GetVehicleModel(vehicleid1) == 515 || GetVehicleModel(vehicleid1) == 455 || GetVehicleModel(vehicleid1) == 514) { if(CarInfo[vehicleid1][iron] == 0) { CarInfo[vehicleid1][iron] = 100; GivePlayerMoney(playerid, -3000); SendClientMessage(playerid, 0x00900082, "You loaded full truck of iron, and paid $3000 for it! Head to unload place"); return 1; } else return SendClientMessage(playerid, 0x00000014, "Your truck is full!"); } if(GetVehicleModel(vehicleid1) == 435 || GetVehicleModel(vehicleid1) == 450 || GetVehicleModel(vehicleid1) == 591) { if(CarInfo[vehicleid1][iron] == 0) { CarInfo[vehicleid1][iron] = 100; GivePlayerMoney(playerid, -3000); SendClientMessage(playerid, 0x00900082, "You loaded full trailer iron, and paid $3000 for it! Head to unload place"); return 1; } else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is already full!"); } else return SendClientMessage(playerid, COLOR_ORANGE, "You are not in a iron delivery truck!"); } else return SendClientMessage(playerid, COLOR_ORANGE, "You are not near a loading point!"); } else return SendClientMessage(playerid, COLOR_ORANGE, "Your job isn't trucker."); } CMD:helptruck(playerid, params[]) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "Small trucks: Bobcat(422), Sadler(543), Yosemite(554)"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Medium trucks: Rumpo(440), Boxville(609), Mule(414), Yankee(456), Burrito(482)"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Big trucks: Linerunner(403), Roadtrain(515), Flatbed(455), Tanker(514)"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Trailers: Article-trailer(435), Article-trailer 2(450), Article-trailer 3(591)"); SendClientMessage(playerid, COLOR_LIGHTBLUE, ""); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Small trucks can only carry up to 25 pieces of iron, wicth will cost you 1k."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Medium trucks can only carry up to 50 pieces of iron, wicth will cost you 2k."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Big trucks and trailers can carry up to 50 pieces of iron, wicth will cost you 3k."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Trailers can be taken for free from Flint Country gas station."); } CMD:frisktruck(playerid, params[]) { new vehicleid1 = GetPlayerVehicleID(playerid); if(GetPlayerScore(playerid) >= -500) { if(GetVehicleModel(vehicleid1) == 422 || GetVehicleModel(vehicleid1) == 543 || GetVehicleModel(vehicleid1) == 554) { if(CarInfo[vehicleid1][iron] == 0) { SendClientMessage(playerid, 0x00900082, "Iron 0/25"); return 1; } if(CarInfo[vehicleid1][iron] == 25) { SendClientMessage(playerid, 0x00900082, "Iron 25/25"); return 1; } } if(GetVehicleModel(vehicleid1) == 440 || GetVehicleModel(vehicleid1) == 609 || GetVehicleModel(vehicleid1) == 414 || GetVehicleModel(vehicleid1) == 456 || GetVehicleModel(vehicleid1) == 482) { if(CarInfo[vehicleid1][iron] == 0) { SendClientMessage(playerid, 0x00900082, "Iron 0/50"); return 1; } if(CarInfo[vehicleid1][iron] == 50) { SendClientMessage(playerid, 0x00900082, "Iron 50/50"); return 1; } } if(GetVehicleModel(vehicleid1) == 403 || GetVehicleModel(vehicleid1) == 515 || GetVehicleModel(vehicleid1) == 455 || GetVehicleModel(vehicleid1) == 514) { if(CarInfo[vehicleid1][iron] == 0) { SendClientMessage(playerid, 0x00900082, "Iron 0/100"); return 1; } if(CarInfo[vehicleid1][iron] == 100) { SendClientMessage(playerid, 0x00900082, "Iron 100/100"); return 1; } } if(GetVehicleModel(vehicleid1) == 435 || GetVehicleModel(vehicleid1) == 450 || GetVehicleModel(vehicleid1) == 591) { if(CarInfo[vehicleid1][iron] == 0) { SendClientMessage(playerid, 0x00900082, "Iron 0/100"); return 1; } if(CarInfo[vehicleid1][iron] == 100) { SendClientMessage(playerid, 0x00900082, "Iron 100/100"); return 1; } return 1; } else return SendClientMessage(playerid, 0x00000014, "You are not near any trucks!"); } else return SendClientMessage(playerid, 0x00000014, "You cannot use this command"); } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == PickUpLoad) { GameTextForPlayer(playerid,"~b~Use /unloadiron to sell your iron!",2000,1); return 1; } if(pickupid == PickUpUnload) { GameTextForPlayer(playerid,"~b~Use /loadiron to buy your iron!",2000,1); return 1; } return 1; }