29.05.2013, 17:20
So I've made FS for trucking, with doesn't give out any warns. Also In-game all of the command errors work like
"you're not in truck" or so, but when I do everything right (Stand on right place, in right vehicle) Server gives out unknown command.
Here is the code:
"you're not in truck" or so, but when I do everything right (Stand on right place, in right vehicle) Server gives out unknown command.
Here is the code:
Код:
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
new PickUpLoad;
new PickUpUnload;
#if defined FILTERSCRIPT
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
public OnFilterScriptInit()
{
PickUpLoad = CreatePickup(1239, 1, 2334.8611, -2081.3384, 13.5469, 0); // Loading Point
PickUpUnload = CreatePickup(1239, 1, -1969.5801, -2431.8479, 30.6250, 0); //Unloading point
print("\n--------------------------------------");
print("iron_delivery");
print("--------------------------------------\n");
return 1;
}
enum cInfo
{
iron
};
new CarInfo[700][cInfo];
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
CMD:unloadiron(playerid, params[])
{
if(GetPlayerScore(playerid) >= -500)
{
new vehicleid1 = GetPlayerVehicleID(playerid);
if(IsPlayerInRangeOfPoint(playerid, 7.0, 2334.8611, -2081.3384, 13.5469))
{
if(GetVehicleModel(vehicleid1) == 422 || GetVehicleModel(vehicleid1) == 543 || GetVehicleModel(vehicleid1) == 554)
{
if(CarInfo[vehicleid1][iron] == 25)
{
CarInfo[vehicleid1][iron] = 0;
new cash = random(1000-10000)+1000;
GivePlayerMoney(playerid, cash);
new string[64];
format(string,sizeof(string),"You earned %d from delivery",cash);
SendClientMessage(playerid,0xFFFFFFAA,string);
return 1;
}
else return SendClientMessage(playerid, 0x00000014, "Your truck is emtpy!");
}
if(GetVehicleModel(vehicleid1) == 440 || GetVehicleModel(vehicleid1) == 609 || GetVehicleModel(vehicleid1) == 414 || GetVehicleModel(vehicleid1) == 456 || GetVehicleModel(vehicleid1) == 482)
{
if(CarInfo[vehicleid1][iron] == 50)
{
CarInfo[vehicleid1][iron] = 0;
new cash = random(2000-20000)+2000;
GivePlayerMoney(playerid, cash);
new string[64];
format(string,sizeof(string),"You earned %d from delivery",cash);
SendClientMessage(playerid,0xFFFFFFAA,string);
return 1;
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!");
}
if(GetVehicleModel(vehicleid1) == 403 || GetVehicleModel(vehicleid1) == 515 || GetVehicleModel(vehicleid1) == 455 || GetVehicleModel(vehicleid1) == 514)
{
if(CarInfo[vehicleid1][iron] == 100)
{
CarInfo[vehicleid1][iron] = 0;
new cash = random(3000-30000)+3000;
GivePlayerMoney(playerid, cash);
new string[64];
format(string,sizeof(string),"You earned %d from delivery",cash);
SendClientMessage(playerid,COLOR_ORANGE,string);
return 1;
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!");
}
if(GetVehicleModel(vehicleid1) == 435 || GetVehicleModel(vehicleid1) == 450 || GetVehicleModel(vehicleid1) == 591)
{
if(CarInfo[vehicleid1][iron] == 100)
{
CarInfo[vehicleid1][iron] = 0;
new cash = random(3000-30000)+3000;
GivePlayerMoney(playerid, cash);
new string[64];
format(string,sizeof(string),"You earned %d from delivery",cash);
SendClientMessage(playerid,0xFFFFFFAA,string);
return 1;
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!");
}
else return SendClientMessage(playerid, COLOR_ORANGE, "You are not in a truck!");
}
else return SendClientMessage(playerid, COLOR_ORANGE, "You are not near the delivery point!");
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your job isn't trucker.");
}
CMD:loadiron(playerid, params[])
{
if(GetPlayerScore(playerid) >= -500)
{
new vehicleid1 = GetPlayerVehicleID(playerid);
if(IsPlayerInRangeOfPoint(playerid, 7.0, -1969.5801, -2431.8479, 30.6250))
{
if(GetVehicleModel(vehicleid1) == 422 || GetVehicleModel(vehicleid1) == 543 || GetVehicleModel(vehicleid1) == 554)
{
if(CarInfo[vehicleid1][iron] == 0)
{
CarInfo[vehicleid1][iron] = 25;
GivePlayerMoney(playerid, -1000);
SendClientMessage(playerid, COLOR_ORANGE, "You loaded full truck of iron, and paid $1000 for it! Head to unload place");
return 1;
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is emtpy!");
}
if(GetVehicleModel(vehicleid1) == 440 || GetVehicleModel(vehicleid1) == 609 || GetVehicleModel(vehicleid1) == 414 || GetVehicleModel(vehicleid1) == 456 || GetVehicleModel(vehicleid1) == 482)
{
if(CarInfo[vehicleid1][iron] == 0)
{
CarInfo[vehicleid1][iron] = 50;
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid, 0x00900082, "You loaded full truck iron, and paid $2000 for it! Head to unload place");
return 1;
}
else return SendClientMessage(playerid, 0x00000014, "Your truck is emtpy!");
}
if(GetVehicleModel(vehicleid1) == 403 || GetVehicleModel(vehicleid1) == 515 || GetVehicleModel(vehicleid1) == 455 || GetVehicleModel(vehicleid1) == 514)
{
if(CarInfo[vehicleid1][iron] == 0)
{
CarInfo[vehicleid1][iron] = 100;
GivePlayerMoney(playerid, -3000);
SendClientMessage(playerid, 0x00900082, "You loaded full truck of iron, and paid $3000 for it! Head to unload place");
return 1;
}
else return SendClientMessage(playerid, 0x00000014, "Your truck is full!");
}
if(GetVehicleModel(vehicleid1) == 435 || GetVehicleModel(vehicleid1) == 450 || GetVehicleModel(vehicleid1) == 591)
{
if(CarInfo[vehicleid1][iron] == 0)
{
CarInfo[vehicleid1][iron] = 100;
GivePlayerMoney(playerid, -3000);
SendClientMessage(playerid, 0x00900082, "You loaded full trailer iron, and paid $3000 for it! Head to unload place");
return 1;
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your truck is already full!");
}
else return SendClientMessage(playerid, COLOR_ORANGE, "You are not in a iron delivery truck!");
}
else return SendClientMessage(playerid, COLOR_ORANGE, "You are not near a loading point!");
}
else return SendClientMessage(playerid, COLOR_ORANGE, "Your job isn't trucker.");
}
CMD:helptruck(playerid, params[])
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Small trucks: Bobcat(422), Sadler(543), Yosemite(554)");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Medium trucks: Rumpo(440), Boxville(609), Mule(414), Yankee(456), Burrito(482)");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Big trucks: Linerunner(403), Roadtrain(515), Flatbed(455), Tanker(514)");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Trailers: Article-trailer(435), Article-trailer 2(450), Article-trailer 3(591)");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Small trucks can only carry up to 25 pieces of iron, wicth will cost you 1k.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Medium trucks can only carry up to 50 pieces of iron, wicth will cost you 2k.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Big trucks and trailers can carry up to 50 pieces of iron, wicth will cost you 3k.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Trailers can be taken for free from Flint Country gas station.");
}
CMD:frisktruck(playerid, params[])
{
new vehicleid1 = GetPlayerVehicleID(playerid);
if(GetPlayerScore(playerid) >= -500)
{
if(GetVehicleModel(vehicleid1) == 422 || GetVehicleModel(vehicleid1) == 543 || GetVehicleModel(vehicleid1) == 554)
{
if(CarInfo[vehicleid1][iron] == 0)
{
SendClientMessage(playerid, 0x00900082, "Iron 0/25");
return 1;
}
if(CarInfo[vehicleid1][iron] == 25)
{
SendClientMessage(playerid, 0x00900082, "Iron 25/25");
return 1;
}
}
if(GetVehicleModel(vehicleid1) == 440 || GetVehicleModel(vehicleid1) == 609 || GetVehicleModel(vehicleid1) == 414 || GetVehicleModel(vehicleid1) == 456 || GetVehicleModel(vehicleid1) == 482)
{
if(CarInfo[vehicleid1][iron] == 0)
{
SendClientMessage(playerid, 0x00900082, "Iron 0/50");
return 1;
}
if(CarInfo[vehicleid1][iron] == 50)
{
SendClientMessage(playerid, 0x00900082, "Iron 50/50");
return 1;
}
}
if(GetVehicleModel(vehicleid1) == 403 || GetVehicleModel(vehicleid1) == 515 || GetVehicleModel(vehicleid1) == 455 || GetVehicleModel(vehicleid1) == 514)
{
if(CarInfo[vehicleid1][iron] == 0)
{
SendClientMessage(playerid, 0x00900082, "Iron 0/100");
return 1;
}
if(CarInfo[vehicleid1][iron] == 100)
{
SendClientMessage(playerid, 0x00900082, "Iron 100/100");
return 1;
}
}
if(GetVehicleModel(vehicleid1) == 435 || GetVehicleModel(vehicleid1) == 450 || GetVehicleModel(vehicleid1) == 591)
{
if(CarInfo[vehicleid1][iron] == 0)
{
SendClientMessage(playerid, 0x00900082, "Iron 0/100");
return 1;
}
if(CarInfo[vehicleid1][iron] == 100)
{
SendClientMessage(playerid, 0x00900082, "Iron 100/100");
return 1;
}
return 1;
}
else return SendClientMessage(playerid, 0x00000014, "You are not near any trucks!");
}
else return SendClientMessage(playerid, 0x00000014, "You cannot use this command");
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == PickUpLoad)
{
GameTextForPlayer(playerid,"~b~Use /unloadiron to sell your iron!",2000,1);
return 1;
}
if(pickupid == PickUpUnload)
{
GameTextForPlayer(playerid,"~b~Use /loadiron to buy your iron!",2000,1);
return 1;
}
return 1;
}


