Textdraw not showing up
#1

Textdraw is not showing up. I made it using iPELOMAX's Editor. Here is code

pawn Код:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    Textdraw0 = TextDrawCreate(174.399734, 426.347412, "COMMANDS: /lable /spawn /playerpos");
    TextDrawLetterSize(Textdraw0, 0.449999, 1.600000);
    TextDrawTextSize(Textdraw0, 500.800109, -17.919996);
    TextDrawAlignment(Textdraw0, 1);
    TextDrawColor(Textdraw0, -1);
    TextDrawUseBox(Textdraw0, true);
    TextDrawBoxColor(Textdraw0, 255);
    TextDrawSetShadow(Textdraw0, 0);
    TextDrawSetOutline(Textdraw0, 1);
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 3);
    TextDrawSetProportional(Textdraw0, 1);

    Textdraw1 = TextDrawCreate(641.199951, 82.139999, "usebox");
    TextDrawLetterSize(Textdraw1, 0.000000, 32.536663);
    TextDrawTextSize(Textdraw1, 507.599975, 0.000000);
    TextDrawAlignment(Textdraw1, 1);
    TextDrawColor(Textdraw1, 0);
    TextDrawUseBox(Textdraw1, true);
    TextDrawBoxColor(Textdraw1, 102);
    TextDrawSetShadow(Textdraw1, 0);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawFont(Textdraw1, 0);

    Textdraw2 = TextDrawCreate(530.400329, 91.093299, "Teleport to:");
    TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
    TextDrawAlignment(Textdraw2, 1);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetShadow(Textdraw2, 0);
    TextDrawSetOutline(Textdraw2, 1);
    TextDrawBackgroundColor(Textdraw2, 51);
    TextDrawFont(Textdraw2, 1);
    TextDrawSetProportional(Textdraw2, 1);

    Textdraw3 = TextDrawCreate(524.800170, 144.853286, "Los Santos");
    TextDrawLetterSize(Textdraw3, 0.551599, 2.077868);
    TextDrawAlignment(Textdraw3, 1);
    TextDrawColor(Textdraw3, 8388863);
    TextDrawSetShadow(Textdraw3, 2);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawBackgroundColor(Textdraw3, 51);
    TextDrawFont(Textdraw3, 1);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetSelectable(Textdraw3, true);

    Textdraw4 = TextDrawCreate(525.600036, 216.533462, "San Feirro");
    TextDrawLetterSize(Textdraw4, 0.554000, 2.160000);
    TextDrawAlignment(Textdraw4, 1);
    TextDrawColor(Textdraw4, 8388863);
    TextDrawSetShadow(Textdraw4, 2);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawBackgroundColor(Textdraw4, 51);
    TextDrawFont(Textdraw4, 1);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetSelectable(Textdraw4, true);

    Textdraw5 = TextDrawCreate(523.199951, 296.426666, "Las Ventures");
    TextDrawLetterSize(Textdraw5, 0.491600, 2.406400);
    TextDrawAlignment(Textdraw5, 1);
    TextDrawColor(Textdraw5, 8388863);
    TextDrawSetShadow(Textdraw5, 2);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawBackgroundColor(Textdraw5, 51);
    TextDrawFont(Textdraw5, 1);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetSelectable(Textdraw5, true);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#endif

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,Textdraw0);
    TextDrawShowForPlayer(playerid,Textdraw1);
    TextDrawShowForPlayer(playerid,Textdraw2);
    TextDrawShowForPlayer(playerid,Textdraw3);
    TextDrawShowForPlayer(playerid,Textdraw4);
    TextDrawShowForPlayer(playerid,Textdraw5);
    return 1;
}
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#2

Because u might have textdraws with the same name defined!
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#3

NopNop. Nothing like that. I only have 5 textdraws
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#4

remove
#if defined FILTERSCRIPT

and check if it even loads
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#5

Worked ^^ Thanks
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