25.05.2013, 13:23
The problem is when i click something in the dialog then the dialog disappears but he doesn't give/do anything
((only the register and login dialog are working right!))
Example: I do /shop and click the m4 to buy then the dialog disappears but i don't receive any message or gun
So who knows the problem, Thanks for help!
my code:
((only the register and login dialog are working right!))
Example: I do /shop and click the m4 to buy then the dialog disappears but i don't receive any message or gun
So who knows the problem, Thanks for help!
my code:
pawn Код:
if(dialogid == DIALOG_RADIOURL)
{
if(response)
{
if(strlen(inputtext) > 0)
{
PlayAudioStreamForPlayer(playerid, inputtext);
}
else
{
SendClientMessage(playerid,C_WRONG,"Not Valid");
return 1;
}
}
}
if(dialogid == DIALOG_TELEPORT)
{
if(!response) return SendClientMessage(playerid, C_CANCELED, "[SYSTEM]: The action is canceled!");
switch(listitem)
{
case 0:
{
SetPlayerPos(playerid,1529.6,-1691.2,13.3);
SendClientMessage(playerid,C_VIP,"You Teleported to Wheel Arch Angels");
}
case 1:
{
SetPlayerPos(playerid,-1417.0,-295.8,14.1);
SendClientMessage(playerid,C_VIP,"You Teleported to Transfender");
}
case 2:
{
SetPlayerPos(playerid,1699.2,1435.1, 10.7);
SendClientMessage(playerid,C_VIP,"You Teleported to Loco Low Co.");
}
case 3:
{
SetPlayerPos(playerid,1699.2,1435.1, 10.7);
SendClientMessage(playerid,C_VIP,"You Teleported back to Los Santos.");
return 1;
}
}
}
if(dialogid == DIALOG_SHOP)
{
if(!response) return SendClientMessage(playerid, C_CANCELED, "[SYSTEM]: The action is canceled!");
switch(listitem)
{
case 0: // Deagle
{
if (GetPlayerMoney(playerid)>=5000)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an deagle!");
GivePlayerWeapon(playerid, 24, 100);
GivePlayerMoney(playerid, -5000);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: You don't have enough money!");
return 1;
}
case 1: // AK
{
if (GetPlayerMoney(playerid)>=2500)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an AK!");
GivePlayerWeapon(playerid, 30, 150);
GivePlayerMoney(playerid, -2500);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: You don't have enough money!");
return 1;
}
case 2: // M4
{
if (GetPlayerMoney(playerid)>=3000)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an M4!");
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -3000);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: don't have enough money!");
return 1;
}
case 3: // Shotgun
{
if (GetPlayerMoney(playerid)>=2500)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an Shotgun !");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -2500);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: You don't have enough money!");
return 1;
}
case 4: // Sniper
{
if (GetPlayerMoney(playerid)>=5000)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an Sniper!");
GivePlayerWeapon(playerid, 34, 50);
GivePlayerMoney(playerid, -5000);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: You don't have enough money!");
return 1;
}
case 5:
{
if (GetPlayerMoney(playerid)>=4500)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an Sniper!");
GivePlayerWeapon(playerid, 33, 50);
GivePlayerMoney(playerid, -4500);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: You don't have enough money!");
return 1;
}
case 6: // MP5
{
if (GetPlayerMoney(playerid)>=1500)
{
SendClientMessage(playerid, C_BUY, "[SYSTEM]: You have sucessfully bought an MP5!");
GivePlayerWeapon(playerid, 29, 180);
GivePlayerMoney(playerid, -1500);
return 1;
}
else SendClientMessage(playerid, C_WRONG, "[SYSTEM]: You don't have enough money!");
return 1;
}
}
}
return 1;
}