[Map] LSPD + Super resterant
#1

Je ne suis pas fort en prйsentation donc je vais faire une petit prйsentation.
Voila mes prйmiers mappings
Dabord le LSPD et aussi un Cadeau un super Resterant
Screens :
LSPD
https://bitly.com/1aFDoIq+
http://image.noelshack.com/fichiers/...4-gallery7.jpg
http://image.noelshack.com/fichiers/...-gallery17.jpg
http://image.noelshack.com/fichiers/...1-gallery8.jpg
http://image.noelshack.com/fichiers/...2-gallery2.jpg

Et le Cadeau :

http://image.noelshack.com/fichiers/...-gallery13.jpg
http://image.noelshack.com/fichiers/...-gallery15.jpg
http://image.noelshack.com/fichiers/...1-gallery9.jpg
http://image.noelshack.com/fichiers/...-gallery11.jpg
http://image.noelshack.com/fichiers/...-gallery14.jpg

Code :
Code:
CreateObject(1886,162.1000100,138.2000000,532.9000200,0.0000000,0.0000000,0.0000000); //object(shop_sec_cam) (1)
CreateObject(14764,-1750.1044900,941.0459000,23.9183900,0.0000000,0.0000000,0.0000000); //object(ballustrades) (1)
CreateObject(970,129.5000000,92.8000000,508.1000100,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,1536.8000500,-1681.5999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1534.5999800,-1685.6999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (3)
CreateObject(970,1534.5999800,-1693.9000200,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
CreateObject(970,1534.6992200,-1606.2998000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1534.6999500,-1614.8000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (6)
CreateObject(970,1536.8000500,-1663.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(970,1537.4000200,-1633.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
CreateObject(970,1538.2998000,-1623.0996100,12.9000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1535.4000200,-1621.1999500,12.9000000,0.0000000,0.0000000,290.0000000); //object(fencesmallb) (10)
CreateObject(970,1541.5000000,-1633.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
CreateObject(970,1534.8000500,-1637.5000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (12)
CreateObject(970,1534.6999500,-1659.5999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (13)
CreateObject(970,1534.5999800,-1651.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (14)
CreateObject(970,1534.6999500,-1644.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (15)
CreateObject(970,1542.1999500,-1623.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
CreateObject(983,1544.5999800,-1620.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1542.5000000,-1635.6992200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(992,1541.8000500,-1631.5999800,13.9000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10b) (1)
CreateObject(996,1545.8000500,-1623.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
CreateObject(996,1546.0999800,-1631.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (2)
CreateObject(996,1554.0000000,-1631.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (3)
CreateObject(996,1553.9000200,-1623.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(1251,1544.5999800,-1627.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
CreateObject(1251,1539.5000000,-1625.7998000,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
CreateObject(1251,1539.5000000,-1630.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (3)
CreateObject(1374,1544.8000500,-1630.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(traincross2) (1)
CreateObject(1411,1542.0000000,-1617.5999800,17.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (1)
CreateObject(1411,1547.3000500,-1617.5999800,17.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (2)
CreateObject(1459,1539.0999800,-1632.1999500,13.0000000,0.0000000,0.0000000,36.0000000); //object(dyn_roadbarrier_6) (1)
CreateObject(660,1535.9000200,-1662.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree03) (1)
CreateObject(660,1535.5000000,-1682.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree03) (2)
CreateObject(638,1536.0000000,-1637.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (1)
CreateObject(638,1536.0000000,-1642.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (2)
CreateObject(638,1536.0000000,-1648.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (3)
CreateObject(638,1536.0000000,-1653.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (4)
CreateObject(638,1536.0000000,-1658.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (5)
CreateObject(638,1536.0996100,-1686.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (6)
CreateObject(638,1536.0999800,-1691.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (7)
CreateObject(638,1536.0999800,-1696.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (8)
CreateObject(638,1536.0999800,-1700.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (9)
CreateObject(638,1536.0999800,-1705.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (10)
CreateObject(870,1540.8000500,-1652.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateObject(878,1549.6999500,-1697.8000500,14.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers02) (1)
CreateObject(878,1549.2998000,-1655.1992200,14.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers02) (2)
CreateObject(877,1549.8000500,-1684.9000200,14.7000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers04) (1)
CreateObject(870,1546.0999800,-1681.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,1547.8000500,-1670.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateObject(877,1550.6999500,-1664.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers04) (2)
CreateObject(1364,1541.4000200,-1618.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1541.0000000,-1665.0996100,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
CreateObject(1364,1540.1999500,-1680.0999800,13.3000000,0.0000000,0.0000000,186.0000000); //object(cj_bush_prop) (3)
CreateObject(1597,1529.5000000,-1674.4000200,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1529.4000200,-1683.8000500,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,1529.1999500,-1692.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1597,1529.0999800,-1701.5999800,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4)
CreateObject(1597,1529.0996100,-1710.1992200,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
CreateObject(1597,1529.4000200,-1665.3000500,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (6)
CreateObject(1597,1529.5000000,-1656.5999800,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (7)
CreateObject(1597,1529.5999800,-1647.0000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (8)
CreateObject(1597,1529.5999800,-1637.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (9)
CreateObject(1597,1529.3000500,-1627.9000200,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (10)
CreateObject(1597,1529.1992200,-1619.1992200,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (11)
CreateObject(1597,1529.1999500,-1609.1999500,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (12)
CreateObject(1597,1529.1999500,-1719.5999800,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (13)
CreateObject(638,1545.3000500,-1670.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (11)
CreateObject(638,1545.1999500,-1681.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (12)
CreateObject(1364,1538.8000500,-1614.4000200,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (4)
CreateObject(1364,1540.5000000,-1697.4000200,13.3000000,0.0000000,0.0000000,270.0000000); //object(cj_bush_prop) (5)
CreateObject(970,1534.6999500,-1701.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (17)
CreateObject(970,1534.6999500,-1708.4000200,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (18)
CreateObject(970,1534.8000500,-1716.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (19)
CreateObject(970,1534.8000500,-1719.8000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (20)
CreateObject(638,1536.0999800,-1709.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (13)
CreateObject(638,1536.1999500,-1713.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (14)
CreateObject(638,1536.1999500,-1718.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (15)
CreateObject(638,1536.1992200,-1721.3994100,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(646,1534.3000500,-1601.9000200,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (1)
CreateObject(646,1524.5000000,-1601.8000500,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (2)
CreateObject(646,1529.4000200,-1602.1999500,13.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (3)
CreateObject(970,1529.0000000,-1604.3000500,12.9000000,0.0000000,0.0000000,78.0000000); //object(fencesmallb) (21)
CreateObject(970,1530.0000000,-1604.3000500,12.9000000,0.0000000,0.0000000,97.9970000); //object(fencesmallb) (22)
CreateObject(10008,1467.8000500,-1654.6999500,17.8000000,0.0000000,0.0000000,24.0000000); //object(fer_cars2_sfe) (1)
CreateObject(10444,1479.5000000,-1651.6999500,20.5000000,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (1)
CreateObject(2898,1473.3000500,-1655.0999800,19.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,1473.4000200,-1657.5999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(2898,1475.0000000,-1653.0999800,19.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
CreateObject(2898,1473.5999800,-1652.5000000,19.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,1476.6999500,-1651.4000200,19.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,1473.4000200,-1659.9000200,19.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,1473.9000200,-1662.4000200,19.8000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,1474.0000000,-1664.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,1476.5000000,-1655.3000500,19.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
CreateObject(2898,1475.1999500,-1650.1999500,19.8000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,1475.4000200,-1658.5999800,19.8000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,1477.4000200,-1659.3000500,19.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(2898,1475.6999500,-1664.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
CreateObject(2898,1477.5000000,-1664.5000000,20.1000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
CreateObject(2898,1478.8000500,-1661.8000500,20.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
CreateObject(2898,1478.9000200,-1657.0999800,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
CreateObject(2898,1478.0000000,-1652.8000500,19.8000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
CreateObject(2898,1479.9000200,-1652.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
CreateObject(2898,1473.8000500,-1648.5000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
CreateObject(2898,1476.9000200,-1648.5999800,19.9000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20)
CreateObject(2898,1479.5999800,-1649.9000200,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21)
CreateObject(2898,1480.9000200,-1648.6999500,20.1000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22)
CreateObject(2898,1482.8000500,-1648.5999800,20.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23)
CreateObject(2898,1483.4000200,-1647.1999500,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24)
CreateObject(2898,1480.6999500,-1646.1999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (25)
CreateObject(2898,1479.9000200,-1644.1999500,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (26)
CreateObject(2898,1476.8000500,-1646.0999800,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (27)
CreateObject(2898,1477.8000500,-1643.5000000,20.1000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (28)
CreateObject(2898,1474.1999500,-1646.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (29)
CreateObject(2898,1476.4000200,-1643.0999800,20.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (30)
CreateObject(2898,1482.5999800,-1643.9000200,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (31)
CreateObject(2898,1484.5999800,-1644.0999800,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (32)
CreateObject(2898,1484.5999800,-1641.3000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (33)
CreateObject(2898,1481.0999800,-1641.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (34)
CreateObject(2898,1478.1999500,-1640.6999500,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (35)
CreateObject(2898,1484.6999500,-1648.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (36)
CreateObject(2898,1480.8000500,-1659.9000200,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (37)
CreateObject(2898,1481.4000200,-1653.8000500,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (38)
CreateObject(2898,1480.8000500,-1658.3000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (39)
CreateObject(2898,1481.8000500,-1662.3000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (40)
CreateObject(2898,1480.1999500,-1664.0999800,20.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (41)
CreateObject(2898,1483.1999500,-1656.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (42)
CreateObject(2898,1483.0000000,-1652.6999500,20.1000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (43)
CreateObject(2898,1484.9000200,-1653.6999500,20.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (44)
CreateObject(2898,1484.9000200,-1653.5999800,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (45)
CreateObject(2898,1473.6999500,-1643.3000500,20.1000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (46)
CreateObject(2898,1475.3000500,-1640.4000200,20.3000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (47)
CreateObject(2898,1477.0999800,-1639.0999800,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (48)
CreateObject(2898,1473.9000200,-1638.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (49)
CreateObject(2898,1483.3000500,-1664.0999800,20.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (50)
CreateObject(2898,1484.5999800,-1664.1999500,20.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (51)
CreateObject(2898,1484.5000000,-1657.0000000,20.1000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (52)
CreateObject(2898,1483.8000500,-1658.0999800,20.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (53)
CreateObject(2898,1483.8000500,-1661.1999500,20.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (54)
CreateObject(2898,1484.8000500,-1660.3000500,20.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (55)
CreateObject(2898,1484.5999800,-1639.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (56)
CreateObject(2898,1481.0000000,-1639.4000200,20.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (57)
CreateObject(9824,1483.6999500,-1647.5999800,23.4000000,0.0000000,0.0000000,182.0000000); //object(diner_sfw) (1)
CreateObject(970,1474.3000500,-1666.5000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (23)
CreateObject(970,1478.2998000,-1666.5000000,21.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
CreateObject(970,1484.3000500,-1666.8000500,21.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (25)
CreateObject(970,1481.6999500,-1666.5000000,21.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (26)
CreateObject(970,1478.8000500,-1655.0999800,20.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
CreateObject(983,1473.0000000,-1662.5000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1472.0999800,-1639.3000500,21.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1471.8000500,-1643.5000000,20.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,1471.9000200,-1647.6999500,20.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateObject(983,1471.5999800,-1660.9000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateObject(983,1472.0000000,-1664.3000500,20.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
CreateObject(970,1474.1999500,-1636.3000500,21.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (28)
CreateObject(970,1477.0999800,-1636.4000200,21.0000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (29)
CreateObject(970,1480.5999800,-1636.6999500,21.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (30)
CreateObject(970,1484.6999500,-1636.3000500,21.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (31)
CreateObject(982,1486.5000000,-1656.5000000,20.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(991,1480.0000000,-1639.9000200,21.7000000,0.0000000,0.0000000,268.0000000); //object(bar_barriergate1) (1)
CreateObject(992,1478.5000000,-1655.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10b) (2)
CreateObject(992,1480.5000000,-1655.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10b) (3)
CreateObject(1649,1475.9000200,-1666.6999500,21.8000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
CreateObject(1649,1474.4000200,-1666.6999500,21.7000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateObject(1649,1475.1999500,-1666.6999500,21.7000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (3)
CreateObject(1649,1479.1999500,-1655.3000500,21.7000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (4)
CreateObject(1649,1483.1999500,-1666.4000200,22.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateObject(1649,1484.1999500,-1666.4000200,22.3000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
CreateObject(1649,1474.1999500,-1636.5999800,22.1000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (7)
CreateObject(1649,1478.0999800,-1636.5999800,22.1000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (8)
CreateObject(1649,1476.5000000,-1652.1999500,21.5000000,0.0000000,0.0000000,88.0000000); //object(wglasssmash) (9)
CreateObject(1649,1476.5999800,-1647.8000500,21.7000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (10)
CreateObject(1649,1474.5000000,-1644.0999800,21.9000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (11)
CreateObject(1523,1476.5000000,-1644.0999800,20.2000000,0.0000000,0.0000000,276.0000000); //object(gen_doorext10) (1)
CreateObject(1651,1472.1999500,-1638.3000500,21.5000000,0.0000000,0.0000000,0.0000000); //object(od_copwindows) (1)
CreateObject(1692,1484.6999500,-1646.9000200,25.3000000,0.0000000,0.0000000,272.0000000); //object(roofstuff18) (1)
CreateObject(1649,1472.1999500,-1645.4000200,21.8000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (12)
CreateObject(1649,1472.0999800,-1649.0999800,21.6000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (13)
CreateObject(1649,1472.0000000,-1659.8000500,21.5000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (14)
CreateObject(1649,1472.1999500,-1664.9000200,21.6000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (15)
CreateObject(1649,1472.1999500,-1662.0000000,21.6000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (16)
CreateObject(1649,1472.1999500,-1657.6999500,21.4000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (17)
CreateObject(3278,1479.1999500,-1666.6999500,22.0000000,0.0000000,0.0000000,0.0000000); //object(des_warewin) (1)
CreateObject(3472,1477.0999800,-1654.0000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3524,1466.8000500,-1650.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3534,1469.5999800,-1649.8000500,29.2000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
CreateObject(3534,1469.9000200,-1654.3000500,29.5000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
CreateObject(3534,1466.6999500,-1652.8000500,27.4000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3)
CreateObject(3534,1463.8000500,-1657.6999500,24.9000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (4)
CreateObject(3534,1467.3000500,-1656.5999800,24.0000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (5)
CreateObject(3534,1464.3000500,-1651.0000000,27.2000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (6)
CreateObject(9833,1467.1999500,-1654.4000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(3525,1475.8000500,-1644.0999800,22.6000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
CreateObject(3525,1466.7998000,-1650.1992200,20.3000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
CreateObject(7392,1483.8000500,-1647.1999500,35.4000000,0.0000000,0.0000000,0.0000000); //object(vegcandysign1) (1)
CreateObject(16151,1479.0999800,-1641.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(ufo_bar) (1)
CreateObject(16152,1480.0000000,-1648.4000200,20.2000000,0.0000000,0.0000000,180.0000000); //object(ufo_booths) (1)
CreateObject(1488,1478.1999500,-1636.5999800,22.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_spirit_1) (1)
CreateObject(1510,1478.1999500,-1639.4000200,21.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (1)
CreateObject(1520,1478.0000000,-1640.5000000,21.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_bounce) (1)
CreateObject(1517,1478.0999800,-1638.5000000,21.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_break) (1)
CreateObject(1545,1479.9000200,-1640.0999800,22.8000000,0.0000000,0.0000000,276.0000000); //object(cj_b_optic1) (1)
CreateObject(1546,1478.3000500,-1637.8000500,21.3000000,0.0000000,0.0000000,0.0000000); //object(cj_pint_glass) (1)
CreateObject(1548,1479.5000000,-1646.0999800,21.1000000,0.0000000,0.0000000,0.0000000); //object(cj_drip_tray) (1)
CreateObject(1664,1480.0000000,-1646.0000000,21.3000000,0.0000000,0.0000000,0.0000000); //object(propwinebotl2) (1)
CreateObject(1665,1479.8000500,-1648.5000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(propashtray1) (1)
CreateObject(1666,1480.1999500,-1650.0999800,21.8000000,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (1)
CreateObject(1668,1480.3000500,-1653.1999500,21.3000000,0.0000000,0.0000000,0.0000000); //object(propvodkabotl1) (1)
CreateObject(1950,1479.5999800,-1646.0000000,21.3000000,0.0000000,0.0000000,0.0000000); //object(kb_beer) (1)
CreateObject(1951,1479.5999800,-1648.4000200,21.3000000,0.0000000,0.0000000,0.0000000); //object(kb_beer01) (1)
CreateObject(1669,1479.6999500,-1652.8000500,21.3000000,0.0000000,0.0000000,0.0000000); //object(propwinebotl1) (1)
CreateObject(1950,1480.0000000,-1650.5999800,21.3000000,0.0000000,0.0000000,0.0000000); //object(kb_beer) (2)
CreateObject(1517,1480.0999800,-1650.9000200,21.3000000,0.0000000,0.0000000,0.0000000); //object(dyn_wine_break) (2)
CreateObject(1544,1478.0999800,-1639.0999800,21.1000000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_1) (1)
CreateObject(1546,1478.0000000,-1642.1999500,21.2000000,0.0000000,0.0000000,0.0000000); //object(cj_pint_glass) (2)
CreateObject(1664,1478.3000500,-1642.9000200,21.3000000,0.0000000,0.0000000,0.0000000); //object(propwinebotl2) (2)
CreateObject(1666,1478.3000500,-1643.6999500,21.2000000,0.0000000,0.0000000,0.0000000); //object(propbeerglass1) (2)
CreateObject(1668,1478.1999500,-1641.9000200,21.3000000,0.0000000,0.0000000,0.0000000); //object(propvodkabotl1) (2)
CreateObject(1950,1478.3000500,-1640.6999500,21.3000000,0.0000000,0.0000000,0.0000000); //object(kb_beer) (3)
CreateObject(1951,1478.1999500,-1643.1999500,21.3000000,0.0000000,0.0000000,0.0000000); //object(kb_beer01) (2)
CreateObject(1594,1473.8000500,-1638.6999500,20.9000000,0.0000000,0.0000000,0.0000000); //object(chairsntable) (1)
CreateObject(1510,1474.0999800,-1638.9000200,21.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_ashtry) (2)
CreateObject(1950,1473.5999800,-1639.0999800,21.6000000,0.0000000,0.0000000,0.0000000); //object(kb_beer) (4)
CreateObject(1665,1473.8000500,-1638.6999500,21.4000000,0.0000000,0.0000000,0.0000000); //object(propashtray1) (2)
CreateObject(1950,1473.5000000,-1638.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(kb_beer) (5)
CreateObject(1679,1473.9000200,-1642.0000000,20.8000000,0.0000000,0.0000000,0.0000000); //object(chairsntableml) (1)
CreateObject(1670,1473.8994100,-1642.0000000,21.2000000,0.0000000,0.0000000,0.0000000); //object(propcollecttable) (1)
CreateObject(1708,1477.0999800,-1642.5999800,20.3000000,0.0000000,0.0000000,84.0000000); //object(kb_chair02) (1)
CreateObject(970,1470.0000000,-1655.8000500,20.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
CreateObject(3525,1467.0000000,-1656.4000200,19.1000000,0.0000000,0.0000000,266.0000000); //object(exbrtorch01) (2)
CreateObject(2677,1475.6999500,-1639.0000000,20.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (1)
CreateObject(3472,1529.5999800,-1632.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,1529.9000200,-1651.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,1529.6999500,-1670.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(3472,1529.6999500,-1688.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
CreateObject(3472,1529.1999500,-1715.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
CreateObject(3472,1529.4000200,-1614.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
CreateObject(9833,1544.4000200,-1649.4000200,30.6000000,0.0000000,0.0000000,24.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1547.5000000,-1670.4000200,15.8000000,0.0000000,0.0000000,24.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1546.9000200,-1681.4000200,15.8000000,0.0000000,0.0000000,24.0000000); //object(fountain_sfw) (4)
CreateObject(2921,1577.1999500,-1634.5000000,16.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (1)
CreateObject(996,1575.4000200,-1632.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1562.1999500,-1623.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1570.5000000,-1623.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1549.9000200,-1617.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1558.5000000,-1617.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1567.0000000,-1617.9000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1571.0999800,-1617.6999500,13.3000000,0.0000000,0.0000000,22.0000000); //object(lhouse_barrier1) (4)
CreateObject(996,1578.3000500,-1615.8000500,13.1000000,0.0000000,0.0000000,274.0000000); //object(lhouse_barrier1) (4)
CreateObject(2899,1538.6999500,-1625.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(temp_stinger2) (1)
CreateObject(2899,1538.6999500,-1630.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(temp_stinger2) (2)
CreateObject(2892,1538.5999800,-1628.0999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(temp_stinger) (1)
CreateObject(14846,1599.5999800,-1691.1999500,982.7999900,0.0000000,0.0000000,0.0000000); //object(int_ppol) (1)
CreateObject(3390,1592.1999500,-1702.0000000,980.7999900,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_ncol1_) (1)
CreateObject(3391,1592.3000500,-1704.9000200,980.7999900,0.0000000,0.0000000,0.0000000); //object(a51_sdsk_ncol2_) (1)
CreateObject(1242,1600.1999500,-1662.9000200,983.2000100,0.0000000,0.0000000,0.0000000); //object(bodyarmour) (1)
CreateObject(2061,1596.6999500,-1670.5999800,982.5000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (1)
CreateObject(2064,1597.4000200,-1668.5000000,982.4000200,0.0000000,0.0000000,0.0000000); //object(cj_feildgun) (1)
CreateObject(2372,1601.0999800,-1670.1999500,982.2000100,0.0000000,0.0000000,0.0000000); //object(clothes_rail2) (1)
CreateObject(2372,1603.5999800,-1670.3000500,982.2000100,0.0000000,0.0000000,0.0000000); //object(clothes_rail2) (2)
CreateObject(2381,1597.5999800,-1662.9000200,984.2000100,0.0000000,0.0000000,0.0000000); //object(cj_8_sweater) (1)
CreateObject(2706,1599.1999500,-1662.9000200,984.2000100,0.0000000,0.0000000,0.0000000); //object(cj_hoodie_05) (1)
CreateObject(646,1593.6999500,-1696.5000000,981.7999900,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (4)
CreateObject(646,1593.6999500,-1694.1999500,981.7999900,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (5)
CreateObject(948,1591.0999800,-1702.6999500,980.4000200,0.0000000,0.0000000,0.0000000); //object(plant_pot_10) (1)
CreateObject(1523,1601.3000500,-1671.1999500,981.7999900,0.0000000,0.0000000,0.0000000); //object(gen_doorext10) (2)
CreateObject(1557,1584.5999800,-1697.4000200,980.4000200,0.0000000,0.0000000,90.0000000); //object(gen_doorext19) (1)
CreateObject(1557,1584.5999800,-1694.3000500,980.4000200,0.0000000,0.0000000,271.2500000); //object(gen_doorext19) (2)
CreateObject(1955,1591.4000200,-1699.6999500,981.5999800,0.0000000,0.0000000,0.0000000); //object(turn_arml) (1)
CreateObject(1337,1587.8144500,-1699.4589800,981.5557300,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(2990,1560.8000500,-1581.0000000,16.5000000,0.0000000,0.0000000,0.0000000); //object(wongs_gate) (1)
CreateObject(970,1524.5000000,-1606.4000200,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1614.6999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1622.5999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1630.5999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.4000200,-1638.5000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.3000500,-1646.0999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.4000200,-1652.0999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.4000200,-1660.0000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.3000500,-1668.1999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.4000200,-1676.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.1999500,-1683.5999800,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1691.8000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1699.5000000,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1707.6999500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.5000000,-1715.3000500,13.1000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(970,1524.6999500,-1720.4000200,12.9000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (5)
CreateObject(638,1523.1999500,-1720.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1715.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1709.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1704.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1699.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1694.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1689.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1684.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1679.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1674.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1668.8000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1663.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1658.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1653.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1523.1999500,-1648.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1604.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1609.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1614.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1620.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1625.4000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1630.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1635.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.5999800,-1640.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(638,1522.9000200,-1645.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush) (16)
CreateObject(970,1522.8000500,-1601.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1537.0000000,-1602.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(2944,1577.4000200,-1635.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(freight_sfw_door) (1)
CreateObject(1428,3008.3999000,-647.7000100,1.8000000,353.9960000,0.0000000,0.0000000); //object(dyn_ladder) (3)
CreateObject(5145,3269.3000500,-698.7000100,0.0000000,0.0000000,0.0000000,0.0000000); //object(sanpdmdock2_las2) (1)
CreateObject(6189,3295.6999500,-540.5999800,0.0000000,5.0000000,0.0000000,0.0000000); //object(gaz_pier1) (1)
CreateObject(3970,534.0000000,-1872.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(cj_custom_bar) (1)
CreateObject(983,538.0999800,-1862.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
CreateObject(983,544.2000100,-1857.1999500,8.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
CreateObject(983,544.2000100,-1851.0999800,8.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
CreateObject(990,534.5000000,-1848.3000500,5.4000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (1)
CreateObject(983,500.2000100,-1861.5999800,3.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(983,499.7999900,-1851.5999800,3.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
CreateObject(9833,1544.0000000,-1703.0000000,30.6000000,0.0000000,0.0000000,24.0000000); //object(fountain_sfw) (2)
PS: Si vous aimez se serez bien d'avoir +1 reputation , Et Merci.
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#2

Salut,

C'est quoi зa ?


Demande pas des rйputations, on t'en donnera pas. Toute faзon tu en mйrites pas, ni dans tes mapping, ni dans tes post.
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#3

C'est mon PC, ou les images sont а moite floues ?
Je pense que tes mapping sont un peu trop surchargйs.
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#4

@Noliax8 Bah c'est l'enter pour aller au garage il bien protйgйr ^_^
@Dark_Rider29 Ouais j'ai un peu surchargйs
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#5

J'avais compris merci, mais pourquoi autans de barriиres, et mкme pourquoi une herse ?
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#6

il augmenter la protection du commisairia
si un suspect dangereux est amener dans le garage et puis il s'йchape et baf pas de sorti.....
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#7

Bopm mapper
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#8

De la merde... c'est triste mais bon... pourquoi des herse... pourquoi mettre 20 000 objet dans 1 endroit...
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#9

Grosse question .. ; Tu as mit !un herse met le truc c'est que les flics passent dessus tout les pneus sont mort ..
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#10

Trop d'objets pour 1 endroit , mais pas mal
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#11

Salut, mapping bien rйaliser dans l'ensemble mкme si quelques defauts sont a notй. La herse... Tu ma compris, la route est bien rйaliser mais un peu trop d'obgets, l'entrйe est belle, pour le snack- bar le mapping est bien constituй mais si je peux te donner un consiel utilise Map Editor pour faire les mapping qui nйcessite de la finesse comme pour ton snack-bar et de plus Map Editor possиde tout les objets recent comparй a MTA oщ tu doit les tйlйcharger. Voilа en groupent le tout, mapping bien pensй.
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