Ammunition Bug!
#1

So when someone buy's weapon from the ammunition shop, it deducts the money of the weapon and gives player the money he had before. So nothing gets deducted. I have no clue what is wrong.
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#2

Show us the code of that.
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#3

Code?
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#4

Maybe u confused in the code , That u gave the player the ammount instead take it... "+" instead "-"
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#5

There is an anticheat in action...
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#6

Quote:
Originally Posted by KyleSmith
Посмотреть сообщение
There is an anticheat in action...
This. Check your money anticheat
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#7

What you mean the code, I am using the default San Andreas' ammunition.

This is my anti cheat Include.

pawn Код:
#define ARMEDBODY_USE_HEAVY_WEAPON          (false)

static armedbody_pTick[MAX_PLAYERS];

forward Update(playerid);
public Update(playerid){
    if(GetTickCount() - armedbody_pTick[playerid] > 113)
    {
        new weaponid[13],weaponammo[13],pArmedWeapon;
        pArmedWeapon = GetPlayerWeapon(playerid);
        GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
        GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
        GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
        GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
        #if ARMEDBODY_USE_HEAVY_WEAPON
        GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
        #endif
        if(weaponid[1] && weaponammo[1] > 0){
            if(pArmedWeapon != weaponid[1]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
                    SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
                    RemovePlayerAttachedObject(playerid,0);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
            RemovePlayerAttachedObject(playerid,0);
        }
        if(weaponid[2] && weaponammo[2] > 0){
            if(pArmedWeapon != weaponid[2]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
                    SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
                    RemovePlayerAttachedObject(playerid,1);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
            RemovePlayerAttachedObject(playerid,1);
        }
        if(weaponid[4] && weaponammo[4] > 0){
            if(pArmedWeapon != weaponid[4]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
                    SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
                    RemovePlayerAttachedObject(playerid,2);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
            RemovePlayerAttachedObject(playerid,2);
        }
        if(weaponid[5] && weaponammo[5] > 0){
            if(pArmedWeapon != weaponid[5]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
                    SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
                    RemovePlayerAttachedObject(playerid,3);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
            RemovePlayerAttachedObject(playerid,3);
        }
        #if ARMEDBODY_USE_HEAVY_WEAPON
        if(weaponid[7] && weaponammo[7] > 0){
            if(pArmedWeapon != weaponid[7]){
                if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
                    SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
                }
            }
            else {
                if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
                    RemovePlayerAttachedObject(playerid,4);
                }
            }
        }
        else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
            RemovePlayerAttachedObject(playerid,4);
        }
        #endif
        armedbody_pTick[playerid] = GetTickCount();
    }
    return true;
}


stock GetWeaponModel(weaponid)
{
    switch(weaponid)
    {
        case 1:
            return 331;
        case 2..8:
            return weaponid+331;
        case 9:
            return 341;
        case 10..15:
            return weaponid+311;
        case 16..18:
            return weaponid+326;
        case 22..29:
            return weaponid+324;
        case 30,31:
            return weaponid+325;
        case 32:
            return 372;
        case 33..45:
            return weaponid+324;
        case 46:
            return 371;
    }
    return 0;
}
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