19.05.2013, 08:16
Hi,
I am currently working on a "House System" but came upon some errors :
Ill show what the lines are :
Could anybody figure this out for me?
Thanks,
Yoran
I am currently working on a "House System" but came upon some errors :
Код:
C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(248) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(249) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(250) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(251) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(252) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(253) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(254) : error 035: argument type mismatch (argument 1) C:\Users\minec_000\Desktop\MI-RP 0.3x\gamemodes\RP.pwn(255) : warning 202: number of arguments does not match definition
Код:
CMD:createhouse(playerid,params[]) { if(PlayerVar[playerid][AdminLevel] < 3) return SendClientMessage(playerid, COL_RED, NOC);//Check if the player is currently rcon logged in. { new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created. if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid, COL_RED, ".:: Error : Usage : /createhouse (Price)");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d". new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position. GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it HInfo[id][Price] = HousePrice;//Setting the house price to the selected one. HInfo[id][Owned] = 0;//Setting the house id owned = 0 HInfo[id][XPos] = x;//Storing the XPos value to the player's x. HInfo[id][YPos] = y;//Storing the YPos value to the player's y. HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z. HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid); format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse". SendClientMessage(playerid, COL_WHITE, ".:: House Created! ::."); HouseEnter[id] = CreateDynamicCP(x,y,z,1.5,GetPlayerVirtualWorld(playerid));//Creating the checkpoint and storing it in the HouseEnter value. HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value. new file[40],labelstring[100];//Creating the "file", and the labelstring var. format(file,sizeof(file),"/Houses/%i.ini",id);//Formating the var to the selected house directory. INI_Open(file);//Opening the file with SII. INI_WriteInt("0", HousePrice);//Writing in the place "Price" the inputted "Price" value. INI_WriteInt("Owned",0);//Setting to "Owned" = 0 in the ini file. INI_WriteInt("VirtualWorld",GetPlayerVirtualWorld(playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..); INI_WriteFloat("XPos",x);//Writing the players pos for the check point position. INI_WriteFloat("YPos",y);//Self explanatory. INI_WriteFloat("ZPos",z);//Self explanatory. INI_WriteString("Owner","Nonusablenameforthishouse ");//Writing a string in "Owned" to "Nonusablenameforthishouse" INI_Close();//Closing the file with SII. format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HousePrice); HInfo[id][HouseLabel] = Create3DTextLabel(labelstring, 0xFF0000FF,x,y,z,25, 0,GetPlayerVirtualWorld(playerid)); HouseCount++; } return 1; }
Thanks,
Yoran