[Ajuda] Checkpoint nгo passa :)
#1

Chega no segundo checkpoint ele nгo avanзa :S

Codes
pawn Код:
command(trabalhar, playerid, params[])
{
    if(GetPVarInt(playerid,"TempoTrabalho") > GetTickCount())return SendClientMessage(playerid, -1, "Vocк precisa esperar 20 minutos para trabalhar novamente." );
    SetPVarInt(playerid, "TempoTrabalho", GetTickCount() + 1000*60*20);
    switch(PlayerInfo[playerid][pEmp])
    {
         case 1:
         {
             SetPlayerCheckpoint(playerid, -261.7523, 1198.7144, 19.6861, 5.0);
             PlayerInfo[playerid][pTrabalho]=1;
             SendClientMessage(playerid, 0x00FF00FF,"Prefeitura: Siga o checkpoint sem sair do veнculo!");
         }
    }
    return true;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(PlayerInfo[playerid][pTrabalho] == 1)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, -295.6418, 1042.0732, 19.6833, 5.0), PlayerInfo[playerid][pEmp]=2;
         }
    }
    else if(PlayerInfo[playerid][pTrabalho] == 2)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, -173.7528,1020.7569,19.8346, 5.0), PlayerInfo[playerid][pEmp]=3;
         }
    }
    else if(PlayerInfo[playerid][pTrabalho] == 3)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, -88.5701, 1160.1382, 19.8345, 5.0), PlayerInfo[playerid][pEmp]=4;
         }
    }
    else if(PlayerInfo[playerid][pTrabalho] == 4)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, -45.0819,1176.7374,19.5425, 5.0), PlayerInfo[playerid][pEmp]=5;
         }
    }
    else if(PlayerInfo[playerid][pTrabalho] == 5)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, -84.2682,1369.9073,10.3658, 5.0), PlayerInfo[playerid][pEmp]=6;
         }
    }
    else if(PlayerInfo[playerid][pTrabalho] == 6)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, 91.2695,1922.1910,18.0652, 5.0), PlayerInfo[playerid][pEmp]=7;
         }
    }
    else if(PlayerInfo[playerid][pTrabalho] == 7)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), PlayerInfo[playerid][pEmp]=0, GivePlayerMoney(playerid, 150);
         }
    }
    return 1;
}
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#2

ja tive esse problema tenta isso:

pawn Код:
if(PlayerInfo[playerid][pTrabalho] == 1)
    {
         switch(PlayerInfo[playerid][pEmp])
         {
               case 1:DisablePlayerCheckpoint(playerid), SetPlayerCheckpoint(playerid, -295.6418, 1042.0732, 19.6833, 5.0), PlayerInfo[playerid][pEmp]=2;
               return 1;
         }
    }
mas use o return em todas...
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