18.05.2013, 10:23
(
Последний раз редактировалось Pettersen; 28.12.2013 в 23:33.
)
**DELETE
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_YES)
{
new Float:pos[ 3 ];
for(new i ; i < MAX_PLAYERS ; i++)
{
GetPlayerPos(i, pos[0], pos[1], pos[2]);
if(IsPlayerInRangeOfPoint(playerid, 10, pos[0], pos[1], pos[2]))
{
SetPlayerHealth(i, 100);
return SendClientMessage(i, -1, "You have been healed.");
}
else continue;
}
}
return 1;
}