OnPlayerStateChange help..
#1

**DELETE
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#2

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
      if(newkeys & KEY_YES)
      {
            new Float:pos[ 3 ];
            for(new i ; i < MAX_PLAYERS ; i++)
            {
                    GetPlayerPos(i, pos[0], pos[1], pos[2]);
                    if(IsPlayerInRangeOfPoint(playerid, 10, pos[0], pos[1], pos[2]))
                    {
                        SetPlayerHealth(i, 100);
                        return SendClientMessage(i, -1, "You have been healed.");
                    }
                    else continue;
        }
   }
   return 1;
}
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#3

**DELETE
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