18.05.2013, 07:16
Hello,
I am trying to make a Hospital System, but I discovered it stops working after its going to define the dead.
Example: Fists (beaten to dead), HeliBladed, Weapons, Knifes, etc.
Here is my code....
I am trying to make a Hospital System, but I discovered it stops working after its going to define the dead.
Example: Fists (beaten to dead), HeliBladed, Weapons, Knifes, etc.
Here is my code....
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
FadeColorForPlayer(playerid,255,0,0,0,255,0,0,255,25,1000);
JustDied[playerid]=1;
Player[playerid][Hospitalized] = 300;
print("Checkpoint 1");
Player[playerid][DeathReason] = reason;
SetTimerEx("RespawnHospital", 1000, false, "d", playerid);
print("Checkpoint 2");
/*if(reason == 0)
{
printf("Checkpoint 3");
JustDiedCase[playerid] = 1;
}
else if(reason == 51)
{
print("Checkpoint 4");
JustDiedCase[playerid] = 2;
}
else if(reason == 53)
{
print("Checkpoint 5");
JustDiedCase[playerid] = 3;
}
else if(reason == 54)
{
print("Checkpoint 6");
JustDiedCase[playerid] = 4;
}
else if(reason == 50 || 49)
{
print("Checkpoint 7");
JustDiedCase[playerid] = 5;
}
else if(reason == 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15)
{
print("Checkpoint 8");
JustDiedCase[playerid] = 6;
}
else if(reason == 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40)
{
print("Checkpoint 9");
JustDiedCase[playerid] = 7;
}*/
return 1;
}
public RespawnHospital(playerid)
{
print("Checkpoint 3");
if(JustDied[playerid] > 0)
{
FadeColorForPlayer(playerid,255,0,0,255,255,0,0,0,25,0);
JustDied[playerid]=0;
switch(Player[playerid][DeathReason])
{
case 0:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have been beaten unconsious!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -198.6134,-1790.6299,675.7859);
SetPlayerFacingAngle(playerid, 351.7826);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
case 51:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have been in flames!");
SendClientMessage(playerid, SERVERCOLOR, "Docters are curing your burn wounds!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -201.6592,-1788.9675,675.7859);
SetPlayerFacingAngle(playerid, 88.7250);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
case 53:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have been drowned!");
SendClientMessage(playerid, SERVERCOLOR, "Docters are pumping the water out of your lungs!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -201.6592,-1788.9675,675.7859);
SetPlayerFacingAngle(playerid, 88.7250);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
case 54:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have felt from a very high hight!");
SendClientMessage(playerid, SERVERCOLOR, "Docters are repairing your backbone!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -201.6592,-1788.9675,675.7859);
SetPlayerFacingAngle(playerid, 88.7250);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
case 50,49:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have been hit by a vehicle!");
SendClientMessage(playerid, SERVERCOLOR, "Docters are repairing your backbone!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -201.6592,-1788.9675,675.7859);
SetPlayerFacingAngle(playerid, 88.7250);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
case 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have been stabbed!");
SendClientMessage(playerid, SERVERCOLOR, "Docters are cleaning your wounds!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -211.9630,-1761.9679,675.7687);
SetPlayerFacingAngle(playerid, 309.1454);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
case 16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40:
{
SendClientMessage(playerid, COLOR_ORANGE, ". : : All Saints General Hospital : : .");
SendClientMessage(playerid, SERVERCOLOR, "You have been shot!");
SendClientMessage(playerid, SERVERCOLOR, "Docters are removing the bullets!");
SendClientMessage(playerid, SERVERCOLOR, "You are now in the All Saints General Hospital to rest!");
//Player[playerid][Hospitalized] = 300;
SetPlayerPos(playerid, -211.9630,-1761.9679,675.7687);
SetPlayerFacingAngle(playerid, 309.1454);
SetPlayerSkin(playerid, 62);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 3);
}
}
}
return 1;
}