15.05.2013, 13:24
(
Последний раз редактировалось kalanerik99; 15.05.2013 в 14:23.
)
Hi
Can someone tell me why it show me this errors
Errors
My script all
Can someone tell me why it show me this errors
Errors
Код:
(272) : warning 204: symbol is assigned a value that is never used: "Angle" (271) : warning 204: symbol is assigned a value that is never used: "z" (270) : warning 204: symbol is assigned a value that is never used: "y" (269) : warning 204: symbol is assigned a value that is never used: "x"
My script all
Код:
enum TSpawnLocation
{
Float:SpawnX,
Float:SpawnY,
Float:SpawnZ,
Float:SpawnAngle
}
// Setup spawnlocations for each class (when selecting "Spawn" at class-selection, a random spawnlocation is selected)
new ASpawnLocationsTrucker[][TSpawnLocation] =
{
{-525.0, -502.0, 26.0, 0.0}, // Fallen Tree Depot
{-74.7, -1137.5, 4.5, 0.0}, // Flint Trucking Depot
{1457.0, 975.5, 11.0, 0.0}, // LVA Freight Depot
{-2136.0, -247.5, 36.5, 270.0}, // Doherty Depot
{1766.5, -2040.7, 14.0, 270.0}, // El Corona Depot
{-546.0, 2594.0, 54.0, 270.0}, // Las Payasdas Depot
{332.0, 900.0, 25.0, 205.0}, // Quarry Top
{-1575.0, -2724.0, 49.0, 146.0} // Shady Creek Depot
};
new ASpawnLocationsBusDriver[][TSpawnLocation] =
{
{1809.0, -1905.0, 13.6, 90.0}, // Los Santos busdepot
{-1983.0, 110.0, 27.7, 180.0}, // San Fierro busdepot
{1060.0, 1260.0, 11.0, 270.0} // Las Venturas busdepot
};
new ASpawnLocationsPilot[][TSpawnLocation] =
{
{2010.0, -2345.0, 13.6, 90.0}, // Los Santos airport
{-1211.0, -105.0, 14.2, 135.0}, // San Fierro airport
{1630.0, 1615.0, 10.9, 90.0} // Las Venturas airport
};
new ASpawnLocationsMafia[][TSpawnLocation] =
{
{2822.5, 898.5, 10.8, 0.0} // Mafia hideout
};
new ASpawnLocationsCourier[][TSpawnLocation] =
{
{798.0, -618.75, 16.4, 0.0}, // Los Santos
{-1849.25, -135.0, 12.0, 90.0}, // San Fierro
{1050.5, 1931.0, 10.9, 270.0} // Las Venturas
};
new ASpawnLocationsAssistance[][TSpawnLocation] =
{
{211.25, 24.75, 2.6, 270.0}
};
new ASpawnLocationsRoadWorker[][TSpawnLocation] =
{
{-1866.25, -1715.25, 22.7, 125.0} // Junkyard
};
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
new Index, Float:x, Float:y, Float:z, Float:Angle,Name[24], Msg[128];
GetPlayerName(playerid, Name, sizeof(Name));
switch (PlayerInfo[playerid][PlayerClass])
{
case 1:
{
Index = random(sizeof(ASpawnLocationsTrucker));
x = ASpawnLocationsTrucker[Index][SpawnX];
y = ASpawnLocationsTrucker[Index][SpawnY];
z = ASpawnLocationsTrucker[Index][SpawnZ];
Angle = ASpawnLocationsTrucker[Index][SpawnAngle];
}
case 2:
{
Index = random(sizeof(ASpawnLocationsBusDriver));
x = ASpawnLocationsBusDriver[Index][SpawnX];
y = ASpawnLocationsBusDriver[Index][SpawnY];
z = ASpawnLocationsBusDriver[Index][SpawnZ];
Angle = ASpawnLocationsBusDriver[Index][SpawnAngle];
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Busdriver class", Name);
}
case 3:
{
Index = random(sizeof(ASpawnLocationsPilot));
x = ASpawnLocationsPilot[Index][SpawnX];
y = ASpawnLocationsPilot[Index][SpawnY];
z = ASpawnLocationsPilot[Index][SpawnZ];
Angle = ASpawnLocationsPilot[Index][SpawnAngle];
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Pilot class", Name);
}
case 4:
{
Index = random(sizeof(ASpawnLocationsMafia));
x = ASpawnLocationsPilot[Index][SpawnX];
y = ASpawnLocationsPilot[Index][SpawnY];
z = ASpawnLocationsPilot[Index][SpawnZ];
Angle = ASpawnLocationsMafia[Index][SpawnAngle];
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Mafia class", Name);
}
case 5:
{
Index = random(sizeof(ASpawnLocationsCourier));
x = ASpawnLocationsPilot[Index][SpawnX];
y = ASpawnLocationsPilot[Index][SpawnY];
z = ASpawnLocationsPilot[Index][SpawnZ];
Angle = ASpawnLocationsCourier[Index][SpawnAngle];
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Courier class", Name);
}
case 6:
{
Index = random(sizeof(ASpawnLocationsAssistance));
x = ASpawnLocationsPilot[Index][SpawnX];
y = ASpawnLocationsPilot[Index][SpawnY];
z = ASpawnLocationsPilot[Index][SpawnZ];
Angle = ASpawnLocationsAssistance[Index][SpawnAngle];
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Assistance class", Name);
}
case 7:
{
Index = random(sizeof(ASpawnLocationsRoadWorker));
x = ASpawnLocationsPilot[Index][SpawnX];
y = ASpawnLocationsPilot[Index][SpawnY];
z = ASpawnLocationsPilot[Index][SpawnZ];
Angle = ASpawnLocationsRoadWorker[Index][SpawnAngle];
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}RoadWorker class", Name);
}
}
return 0;
}


