[Map] Improved Houses by Chuck100
#1

Hey , Just got idea...

And Before :



And After :



Code :

Код:
RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25);
RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25);
RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25);
CreateDynamicObject(3606, 1259.05, -905.08, 45.26,   0.00, 0.00, 95.00);
CreateDynamicObject(3606, 1278.41, -903.01, 45.26,   0.00, 0.00, 275.00);
CreateDynamicObject(3606, 1278.41, -870.01, 45.26,   0.00, 0.00, 275.00);
CreateDynamicObject(3606, 1259.05, -870.01, 45.26,   0.00, 0.00, 95.00);
CreateDynamicObject(3578, 1247.77, -913.09, 41.87,   0.00, 0.00, 100.00);
CreateDynamicObject(3578, 1239.73, -914.61, 41.87,   0.00, 0.00, 100.00);
CreateDynamicObject(3578, 1234.12, -910.34, 41.87,   0.00, 0.00, 190.00);
CreateDynamicObject(3578, 1233.24, -903.57, 41.87,   0.00, 0.00, 190.00);
CreateDynamicObject(3578, 1232.68, -896.62, 41.87,   0.00, 0.00, 190.00);
CreateDynamicObject(3578, 1231.20, -887.30, 41.87,   0.00, 0.00, 190.00);
CreateDynamicObject(3578, 1229.44, -880.15, 41.87,   0.00, 0.00, 190.00);
CreateDynamicObject(3578, 1227.94, -872.85, 41.87,   0.00, 0.00, 190.00);
CreateDynamicObject(3578, 1248.37, -864.52, 41.87,   0.00, 0.00, 100.00);
CreateDynamicObject(3578, 1242.09, -865.77, 41.87,   0.00, 0.00, 100.00);
CreateDynamicObject(3578, 1283.89, -858.51, 42.22,   0.00, 0.00, 95.00);
CreateDynamicObject(3578, 1290.82, -857.99, 42.22,   0.00, 0.00, 95.00);
CreateDynamicObject(3578, 1297.31, -856.74, 42.22,   0.00, 0.00, 95.00);
CreateDynamicObject(3578, 1296.29, -905.82, 42.22,   0.00, 0.00, 95.00);
CreateDynamicObject(3578, 1289.91, -906.10, 42.22,   0.00, 0.00, 95.00);
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#2

Like it friend. Are you CHUCK from redwood roleplay.A peson named Chuck was the sheriff in rwrp.
Anyways,I like your mapping.It's neat and clean.I'll use it thanks!
Reply
#3

No offence, but you just took some objects and placed them without even making them look good... you made the map look a lil odd, you should put more effort on mapping.
Reply
#4

Yeh i agree with the post above anyways its good enough
Reply
#5

Simple and cool..
Reply
#6

Thank you all...
___________________________
I know I shouldnt ask but if you can +REP ...
Reply
#7

It's good.
Reply
#8

Thank you too !
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