[Map] San Fierro Park
#1

San Fierro Park

Good Day SA-MP Community. I have decided to release my Map today. It took me 15 minutes to map this and 5 to write the Code. SetObjectMaterial was used here.


Images



Top of Script
Code:
new grass1;
new grass2;
new grass3;
new grass4;
OnGameModeInIt
Code:
grass1 = CreateObject(6959, -2692.28271, 363.91870, 3.38330,   0.00000, 0.00000, 0.00000);
	grass2 = CreateObject(6959, -2721.46582, 363.87289, 3.38130,   0.00000, 0.00000, 0.00000);
	grass3 = CreateObject(6959, -2720.98071, 388.66849, 3.33430,   0.00000, 0.00000, 0.00000);
	grass4 = CreateObject(6959, -2690.02344, 386.80481, 3.38130,   0.00000, 0.00000, 0.00000);
	CreateObject(8645, -2687.07959, 345.00510, 4.13560,   0.00000, 0.00000, 0.00000);
	CreateObject(8646, -2725.53662, 345.00510, 4.13560,   0.00000, 0.00000, 90.00000);
	CreateObject(8645, -2672.45898, 359.62219, 4.13560,   0.00000, 0.00000, 90.00000);
	CreateObject(8645, -2672.45898, 389.28091, 4.13560,   0.00000, 0.00000, 90.00000);
	CreateObject(8645, -2687.10449, 403.95230, 4.13560,   0.00000, 0.00000, 0.00000);
	CreateObject(8646, -2725.54272, 403.76529, 4.13560,   0.00000, 0.00000, 90.00000);
	CreateObject(8645, -2740.13184, 389.06729, 4.13560,   0.00000, 0.00000, 270.00000);
	CreateObject(8645, -2740.14551, 359.79691, 4.13560,   0.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.90332, 348.93451, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.90308, 345.20859, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.90918, 352.67099, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.91943, 356.39999, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.91040, 360.14349, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.89893, 363.86630, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.90161, 367.59698, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.91016, 371.29269, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.89551, 375.01480, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.92749, 378.71829, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.93311, 382.46860, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.94995, 386.22678, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.96558, 389.96500, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.96191, 393.67560, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.96411, 397.38849, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(2395, -2704.96191, 400.99530, 3.42630,   270.00000, 0.00000, 90.00000);
	CreateObject(671, -2710.76733, 405.55179, 3.09605,   0.00000, 0.00000, 0.00000);
	CreateObject(669, -2701.82373, 405.60904, 3.24213,   0.00000, 0.00000, 0.00000);
	CreateObject(705, -2720.99585, 373.71509, 2.92491,   0.00000, 0.00000, 0.00000);
	CreateObject(671, -2714.51953, 363.04080, 3.33334,   0.00000, 0.00000, 0.00000);
	CreateObject(669, -2714.92334, 387.12915, 3.38957,   0.00000, 0.00000, 0.00000);
	CreateObject(705, -2690.30029, 363.04254, 3.33396,   0.00000, 0.00000, 0.00000);
	CreateObject(671, -2710.29272, 345.83206, 3.34820,   0.00000, 0.00000, 0.00000);
	CreateObject(669, -2702.08569, 345.42694, 3.34763,   0.00000, 0.00000, 0.00000);
	CreateObject(671, -2699.77393, 349.88474, 3.34592,   0.00000, 0.00000, 0.00000);
	CreateObject(669, -2721.29272, 361.25677, 3.34763,   0.00000, 0.00000, 0.00000);
	CreateObject(671, -2696.39551, 368.90842, 3.33334,   0.00000, 0.00000, 0.00000);
	CreateObject(16000, -2697.45215, 385.63071, 6.32840,   90.00000, 0.00000, 90.00000);
	CreateObject(16000, -2686.82886, 385.63071, 6.33040,   90.00000, 0.00000, 270.00000);
	CreateObject(16000, -2686.82886, 385.63071, 2.83040,   0.00000, 0.00000, 270.00000);
	CreateObject(2180, -2694.59009, 386.53149, 6.32380,   0.00000, 0.00000, 270.00000);
	CreateObject(14820, -2694.67529, 386.02921, 7.12330,   0.00000, 0.00000, 90.00000);
	CreateObject(2180, -2694.59009, 390.07959, 6.32380,   0.00000, 0.00000, 270.00000);
	CreateObject(14820, -2694.67529, 389.58859, 7.12330,   0.00000, 0.00000, 90.00000);
	CreateObject(2232, -2694.56421, 384.69241, 6.95350,   0.00000, 0.00000, 270.00000);
	CreateObject(2232, -2694.41675, 387.96484, 6.95350,   0.00000, 0.00000, 270.00000);
	CreateObject(2232, -2694.37744, 391.04663, 6.95350,   0.00000, 0.00000, 270.00000);
	SetObjectMaterial(grass1, 0, 3908, "libertyfar", "Grass_128HV", 0);
	SetObjectMaterial(grass2, 0, 3908, "libertyfar", "Grass_128HV", 0);
	SetObjectMaterial(grass3, 0, 3908, "libertyfar", "Grass_128HV", 0);
	SetObjectMaterial(grass4, 0, 3908, "libertyfar", "Grass_128HV", 0);
OnPlayerConnect
Code:
RemoveBuildingForPlayer(playerid, 10547, -2706.2969, 375.5547, 3.3828, 0.25);
	RemoveBuildingForPlayer(playerid, 705, -2684.7188, 399.3203, 3.7734, 0.25);
	RemoveBuildingForPlayer(playerid, 705, -2727.8672, 398.9219, 3.7734, 0.25);
	RemoveBuildingForPlayer(playerid, 705, -2729.9844, 353.9453, 3.7734, 0.25);
	RemoveBuildingForPlayer(playerid, 705, -2684.1484, 352.6797, 3.7734, 0.25);
	RemoveBuildingForPlayer(playerid, 10378, -2706.2969, 375.5547, 3.3828, 0.25);
	RemoveBuildingForPlayer(playerid, 1231, -2738.7734, 376.0938, 5.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 1231, -2730.6484, 376.0938, 5.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 1231, -2722.5234, 376.0938, 5.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 1231, -2690.0313, 376.0938, 5.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 1231, -2681.9063, 376.0938, 5.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 1340, -2691.6797, 384.4922, 4.4844, 0.25);
	RemoveBuildingForPlayer(playerid, 1231, -2673.7813, 376.0938, 5.9375, 0.25);
Reply
#2

No effort at all and looks bad 2/10
Reply
#3

Not very good and it's bad,...1/10
Reply
#4

Try to put more effort in it mate, thanks for sharing. Keep it up, don't get upset on comments above.
Reply
#5

Not mutch effort put in this map but thanks for sharing it
Reply
#6

Hm.....I like this.At least you've added something. Try to do better,you can do better!
Reply


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