#1

I want to create a dynamic system. This is what I currently have.
pawn Код:
for(new i=0;i<MAX_WOODJ;i++) //under ongamemodeinit
    {
        new filewc[50];
        format(filewc, sizeof(filewc), "/Woodcutting/%d.ini", wcInfo[i][wID]);
        INI_ParseFile(filewc, "LoadWoodC_%d");
    }
Ё
pawn Код:
stock saveWoodCutting()
{
    for(new i=0;i<MAX_WOODJ;i++)
    {
        new wcFile[69];
        format(wcFile, sizeof(wcFile), "Woodcutting/%d.ini", wcInfo[i][wID]); //Save function.
        new INI:File = INI_Open(wcFile);
        INI_SetTag(File, "WCINFO");
        INI_WriteFloat(File, "PosX", wcInfo[i][wPosX]);
        INI_WriteFloat(File, "PosY", wcInfo[i][wPosY]);
        INI_WriteFloat(File, "PosZ", wcInfo[i][wPosZ]);
        INI_WriteInt(File, "wID", wcInfo[i][wID]);
        INI_Close(File);
    }
    return 1;
}
pawn Код:
forward LoadWoodC_WCINFO(name[], value[]); //loading function
public LoadWoodC_WCINFO(name[], value[])
{
    for(new i=0;i<MAX_WOODJ;i++)
    {
        if(!wcInfo[i][wCreated]) return 1;
        INI_Int("wID", wcInfo[i][wID]);
        INI_Float("PosX", wcInfo[i][wPosX]);
        INI_Float("PosY", wcInfo[i][wPosY]);
        INI_Float("PosZ", wcInfo[i][wPosZ]);
    }
    return 1;
}
How do I get it to properly load?
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